Wii U GPU: specs and benchmarks
Summary
AMD started Wii U GPU sales 18 November 2012. This is a laptop graphics card based on a TeraScale 2 architecture and made with 40 nm manufacturing process. It is primarily aimed at gamers. 2 GB of DDR3 memory clocked at 0.8 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 12.8 GB/s.
Compatibility-wise, this is an integrated graphics card. Power consumption is at 33 Watt.
Primary details
Some basic facts about Wii U GPU: architecture, market segment, release date etc.
Place in the ranking | not rated | |
Place by popularity | not in top-100 | |
Architecture | TeraScale 2 (2009−2015) | |
GPU code name | Latte | |
Market segment | Laptop | |
Release date | 18 November 2012 (12 years ago) |
Detailed specifications
Wii U GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Wii U GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 160 | of 21760 (GeForce RTX 5090) |
Core clock speed | 550 MHz | of 2610 MHz (Radeon RX 6500 XT) |
Number of transistors | 880 million | of 208,000 million (B200 SXM 192 GB) |
Manufacturing process technology | 40 nm | of 3 nm (Arc Graphics 140V) |
Power consumption (TDP) | 33 Watt | of 2400 Watt (Data Center GPU Max Subsystem) |
Texture fill rate | 8.800 | of 2,554 (Radeon Instinct MI300X) |
Floating-point processing power | 0.176 TFLOPS | of 109.7 (GeForce RTX 5090) |
ROPs | 8 | of 192 (Radeon RX 7900 XTX) |
TMUs | 16 | of 1280 (Data Center GPU Max NEXT) |
Form factor & compatibility
This section provides details about the physical dimensions of Wii U GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Interface | IGP |
VRAM capacity and type
Parameters of memory installed on Wii U GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | DDR3 | |
Maximum RAM amount | 2 GB | of 294912 (Radeon Instinct MI325X) |
Memory bus width | 64 Bit | of 8192 Bit (Radeon Instinct MI250X) |
Memory clock speed | 800 MHz | of 20000 (RTX 5000 Ada Generation Mobile) |
Memory bandwidth | 12.8 GB/s | of 5,171 GB/s (Radeon Instinct MI300X) |
Connectivity and outputs
Types and number of video connectors present on Wii U GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
API compatibility
APIs supported by Wii U GPU, sometimes including their particular versions.
DirectX | N/A | |
Shader Model | 5.0 | |
OpenGL | N/A | of 4.6 (GeForce RTX 4090) |
OpenCL | N/A | |
Vulkan | N/A |
NVIDIA equivalent
According to our data, the closest NVIDIA alternative to Wii U GPU is GeForce GT 520MX.
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Wii U GPU according to our statistics.