Wii U GPU: specs and benchmarks

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Summary

AMD started Wii U GPU sales 18 November 2012. This is a desktop graphics card based on a TeraScale 2 architecture and made with 40 nm manufacturing process. It is primarily aimed at gamer market. 2 GB of DDR3 memory clocked at 0.8 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 12.8 GB/s.

Compatibility-wise, this is an integrated graphics card. No additional power connector is required, and power consumption is at 33 Watt.

Primary details

Some basic facts about Wii U GPU: architecture, market segment, release date etc.

Place in the rankingnot rated
Place by popularitynot in top-100
ArchitectureTeraScale 2 (2009−2015)
GPU code nameLatte
Market segmentDesktop
Release date18 November 2012 (11 years ago)

Detailed specifications

Wii U GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Wii U GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores160of 21760 (GeForce RTX 5090)
Core clock speed550 MHzof 2800 MHz (Playstation 5 Pro GPU)
Number of transistors880 millionof 208,000 million (B200 SXM 192 GB)
Manufacturing process technology40 nmof 4 nm (H100 PCIe)
Power consumption (TDP)33 Wattof 2400 Watt (Data Center GPU Max Subsystem)
Texture fill rate8.800of 2,554 (Radeon Instinct MI300X)
Floating-point processing power0.176 TFLOPSof 109.7 (GeForce RTX 5090)
ROPs8of 192 (GA100)
TMUs16of 1280 (Data Center GPU Max NEXT)

Form factor & compatibility

This section provides details about the physical dimensions of Wii U GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).

InterfaceIGP
WidthIGP

VRAM capacity and type

Parameters of memory installed on Wii U GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.

Memory typeDDR3
Maximum RAM amount2 GBof 294912 (Radeon Instinct MI325X)
Memory bus width64 Bitof 8192 Bit (Radeon Instinct MI250X)
Memory clock speed800 MHzof 20000 (RTX 5000 Ada Generation Mobile)
Memory bandwidth12.8 GB/sof 5,171 GB/s (Radeon Instinct MI300X)

Connectivity and outputs

Types and number of video connectors present on Wii U GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.

Display ConnectorsNo outputs

API compatibility

APIs supported by Wii U GPU, sometimes including their particular versions.

DirectXN/A
Shader Model5.0
OpenGLN/Aof 4.6 (GeForce GTX 1080 Mobile)
OpenCLN/A
VulkanN/A

Benchmark performance

Synthetic benchmark performance of Wii U GPU. The combined score is measured on a 0-100 point scale.


We have no data on Wii U GPU benchmark results.


NVIDIA equivalent

According to our data, the closest NVIDIA alternative to Wii U GPU is GeForce 720A.

Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

Recommended processors

These processors are most commonly used with Wii U GPU according to our statistics.

All comparisons with Wii U GPU

Community ratings

Here you can see the user rating of the graphics card, as well as rate it yourself.


3.8 8 votes

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Questions & comments

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