GMA vs Wii U GPU

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Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the rankingnot rated1528
Place by popularitynot in top-100not in top-100
ArchitectureTeraScale 2 (2009−2015)PowerVR SGX545 (2008−2010)
GPU code nameLatteCloverview
Market segmentLaptopLaptop
Release date18 November 2012 (12 years ago)4 May 2010 (14 years ago)

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores160no data
Core clock speed550 MHz533 MHz
Number of transistors880 millionno data
Manufacturing process technology40 nm32 nm
Power consumption (TDP)33 Wattno data
Texture fill rate8.8001.066
Floating-point processing power0.176 TFLOPSno data
ROPs81
TMUs162

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfaceIGPPCIe 1.0 x16

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeDDR3System Shared
Maximum RAM amount2 GBSystem Shared
Memory bus width64 BitSystem Shared
Memory clock speed800 MHzSystem Shared
Memory bandwidth12.8 GB/sno data
Shared memoryno data+

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsNo outputsNo outputs

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectXN/A9.0c
Shader Model5.03.0
OpenGLN/AES 2.0
OpenCLN/AN/A
VulkanN/AN/A

Pros & cons summary


Recency 18 November 2012 4 May 2010
Chip lithography 40 nm 32 nm

Wii U GPU has an age advantage of 2 years.

GMA, on the other hand, has a 25% more advanced lithography process.

We couldn't decide between Wii U GPU and GMA. We've got no test results to judge.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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AMD Wii U GPU
Wii U GPU
Intel GMA
GMA

Comparisons with similar GPUs

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Community ratings

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3.8 12 votes

Rate Wii U GPU on a scale of 1 to 5:

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2.4 9 votes

Rate GMA on a scale of 1 to 5:

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Questions & comments

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