Wii GPU: specs and benchmarks
Summary
ATI started Wii GPU sales 19 November 2006. This is a laptop graphics card based on a R500 architecture and made with 90 nm manufacturing process. It is primarily aimed at gamers. 64 MB of GDDR3 memory clocked at 0.24 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 3.888 GB/s.
Compatibility-wise, this is an integrated graphics card. Power consumption is at 45 Watt.
Primary details
Some basic facts about Wii GPU: architecture, market segment, release date etc.
Place in the ranking | not rated | |
Place by popularity | not in top-100 | |
Architecture | R500 (2005−2007) | |
GPU code name | Hollywood | |
Market segment | Laptop | |
Release date | 19 November 2006 (18 years ago) |
Detailed specifications
Wii GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Wii GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Core clock speed | 243 MHz | of 2670 MHz (Arc B580) |
Number of transistors | 107 million | of 208,000 million (B200 SXM 192 GB) |
Manufacturing process technology | 90 nm | of 3 nm (Arc Graphics 140V) |
Power consumption (TDP) | 45 Watt | of 2400 Watt (Data Center GPU Max Subsystem) |
Texture fill rate | 0.97 | of 2,554 (Radeon Instinct MI300X) |
ROPs | 4 | of 192 (Radeon RX 7900 XTX) |
TMUs | 4 | of 1280 (Data Center GPU Max NEXT) |
Form factor & compatibility
This section provides details about the physical dimensions of Wii GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Interface | IGP |
VRAM capacity and type
Parameters of memory installed on Wii GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | GDDR3 | |
Maximum RAM amount | 64 MB | of 294912 (Radeon Instinct MI325X) |
Memory bus width | 64 Bit | of 8192 Bit (Radeon Instinct MI250X) |
Memory clock speed | 243 MHz | of 20000 (RTX 5000 Ada Generation Mobile) |
Memory bandwidth | 3.888 GB/s | of 5,171 GB/s (Radeon Instinct MI300X) |
Connectivity and outputs
Types and number of video connectors present on Wii GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
API compatibility
APIs supported by Wii GPU, sometimes including their particular versions.
DirectX | N/A | |
OpenGL | N/A | of 4.6 (GeForce RTX 4090) |
OpenCL | N/A | |
Vulkan | N/A |
Recommended processors
These processors are most commonly used with Wii GPU according to our statistics.