GeForce GTX 680 vs Apple M1 8-Core GPU
Aggregate performance score
We've compared M1 8-Core GPU with GeForce GTX 680, including specs and performance data.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 360 | 361 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | no data | 3.03 |
Power efficiency | no data | 5.08 |
Architecture | no data | Kepler (2012−2018) |
GPU code name | no data | GK104 |
Market segment | Laptop | Desktop |
Release date | 10 November 2020 (4 years ago) | 22 March 2012 (12 years ago) |
Launch price (MSRP) | no data | $499 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 8 | 1536 |
Core clock speed | 1278 MHz | 1006 MHz |
Boost clock speed | no data | 1058 MHz |
Number of transistors | no data | 3,540 million |
Manufacturing process technology | 5 nm | 28 nm |
Power consumption (TDP) | no data | 195 Watt |
Texture fill rate | no data | 135.4 |
Floating-point processing power | no data | 3.25 TFLOPS |
ROPs | no data | 32 |
TMUs | no data | 128 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | no data | PCI Express 3.0 |
Interface | no data | PCIe 3.0 x16 |
Length | no data | 254 mm |
Height | no data | 4.376" (11.1 cm) |
Width | no data | 2-slot |
Supplementary power connectors | no data | 2x 6-pin |
SLI options | - | + |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | no data | GDDR5 |
Maximum RAM amount | no data | 2048 MB |
Memory bus width | no data | 256-bit GDDR5 |
Memory clock speed | no data | 1502 MHz |
Memory bandwidth | no data | 192.2 GB/s |
Shared memory | + | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | no data | One Dual Link DVI-I, One Dual Link DVI-D, One HDMI, One DisplayPort |
Multi monitor support | no data | 4 displays |
HDMI | - | + |
HDCP | - | + |
Maximum VGA resolution | no data | 2048x1536 |
Audio input for HDMI | no data | Internal |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | no data | 12 (11_0) |
Shader Model | no data | 5.1 |
OpenGL | no data | 4.2 |
OpenCL | no data | 1.2 |
Vulkan | - | 1.1.126 |
CUDA | - | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 45−50
+0%
| 45
+0%
|
Full HD | 29
−155%
| 74
+155%
|
4K | 21−24
−9.5%
| 23
+9.5%
|
Cost per frame, $
1080p | no data | 6.74 |
4K | no data | 21.70 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 21−24
+0%
|
21−24
+0%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 30−35
−3.1%
|
30−35
+3.1%
|
Assassin's Creed Valhalla | 21−24
+0%
|
21−24
+0%
|
Battlefield 5 | 45−50
−2.2%
|
45−50
+2.2%
|
Call of Duty: Modern Warfare | 27−30
−3.6%
|
27−30
+3.6%
|
Cyberpunk 2077 | 21−24
+0%
|
21−24
+0%
|
Far Cry 5 | 30−35
−3%
|
30−35
+3%
|
Far Cry New Dawn | 35−40
+0%
|
35−40
+0%
|
Forza Horizon 4 | 90−95
−2.2%
|
90−95
+2.2%
|
Hitman 3 | 27−30
+0%
|
27−30
+0%
|
Horizon Zero Dawn | 70−75
−2.8%
|
70−75
+2.8%
|
Metro Exodus | 45−50
−4.3%
|
45−50
+4.3%
|
Red Dead Redemption 2 | 35−40
−2.6%
|
40−45
+2.6%
|
Shadow of the Tomb Raider | 45−50
−2.2%
|
45−50
+2.2%
|
Watch Dogs: Legion | 75−80
+0%
|
75−80
+0%
|
Full HD
High Preset
Assassin's Creed Odyssey | 30−35
−3.1%
|
30−35
+3.1%
|
Assassin's Creed Valhalla | 21−24
+0%
|
21−24
+0%
|
Battlefield 5 | 45−50
−2.2%
|
45−50
+2.2%
|
Call of Duty: Modern Warfare | 27−30
−3.6%
|
27−30
+3.6%
|
Cyberpunk 2077 | 21−24
+0%
|
21−24
+0%
|
Far Cry 5 | 30−35
−3%
|
30−35
+3%
|
Far Cry New Dawn | 35−40
+0%
|
35−40
+0%
|
Forza Horizon 4 | 90−95
−2.2%
|
90−95
+2.2%
|
Hitman 3 | 27−30
+0%
|
27−30
+0%
|
Horizon Zero Dawn | 70−75
−2.8%
|
70−75
+2.8%
|
Metro Exodus | 45−50
−4.3%
|
45−50
+4.3%
|
Red Dead Redemption 2 | 35−40
−2.6%
|
40−45
+2.6%
|
Shadow of the Tomb Raider | 45−50
−2.2%
|
45−50
+2.2%
|
The Witcher 3: Wild Hunt | 30−35
−176%
|
94
+176%
|
Watch Dogs: Legion | 75−80
+0%
|
75−80
+0%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 30−35
−3.1%
|
30−35
+3.1%
|
Assassin's Creed Valhalla | 21−24
+0%
|
21−24
+0%
|
Call of Duty: Modern Warfare | 27−30
−3.6%
|
27−30
+3.6%
|
Cyberpunk 2077 | 21−24
+0%
|
21−24
+0%
|
Far Cry 5 | 30−35
−3%
|
30−35
+3%
|
Forza Horizon 4 | 90−95
−2.2%
|
90−95
+2.2%
|
Hitman 3 | 27−30
+0%
|
27−30
+0%
|
Horizon Zero Dawn | 70−75
−2.8%
|
70−75
+2.8%
|
Shadow of the Tomb Raider | 45−50
−2.2%
|
45−50
+2.2%
|
The Witcher 3: Wild Hunt | 30−35
+54.5%
|
22
−54.5%
|
Watch Dogs: Legion | 75−80
+0%
|
75−80
+0%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 35−40
−2.6%
|
40−45
+2.6%
|
1440p
High Preset
Battlefield 5 | 27−30
−3.7%
|
27−30
+3.7%
|
Far Cry New Dawn | 21−24
+0%
|
21−24
+0%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 14−16
+0%
|
14−16
+0%
|
Assassin's Creed Valhalla | 10−12
+0%
|
10−12
+0%
|
Call of Duty: Modern Warfare | 14−16
+0%
|
14−16
+0%
|
Cyberpunk 2077 | 7−8
+0%
|
7−8
+0%
|
Far Cry 5 | 16−18
−6.3%
|
16−18
+6.3%
|
Forza Horizon 4 | 70−75
−2.8%
|
70−75
+2.8%
|
Hitman 3 | 16−18
+0%
|
16−18
+0%
|
Horizon Zero Dawn | 27−30
+0%
|
27−30
+0%
|
Metro Exodus | 24−27
−4.2%
|
24−27
+4.2%
|
Shadow of the Tomb Raider | 24−27
−4.2%
|
24−27
+4.2%
|
The Witcher 3: Wild Hunt | 14−16
+0%
|
14−16
+0%
|
Watch Dogs: Legion | 85−90
−2.3%
|
85−90
+2.3%
|
1440p
Epic Preset
Red Dead Redemption 2 | 21−24
−4.3%
|
24−27
+4.3%
|
4K
High Preset
Battlefield 5 | 14−16
+0%
|
14−16
+0%
|
Far Cry New Dawn | 10−11
−10%
|
10−12
+10%
|
Hitman 3 | 10−11
+0%
|
10−11
+0%
|
Horizon Zero Dawn | 65−70
−2.9%
|
70−75
+2.9%
|
Metro Exodus | 12−14
−7.7%
|
14−16
+7.7%
|
The Witcher 3: Wild Hunt | 12−14
−23.1%
|
16
+23.1%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 8−9
+0%
|
8−9
+0%
|
Assassin's Creed Valhalla | 7−8
+0%
|
7−8
+0%
|
Call of Duty: Modern Warfare | 7−8
+0%
|
7−8
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Far Cry 5 | 8−9
+0%
|
8−9
+0%
|
Forza Horizon 4 | 18−20
+0%
|
18−20
+0%
|
Shadow of the Tomb Raider | 12−14
−7.7%
|
14−16
+7.7%
|
Watch Dogs: Legion | 5−6
−20%
|
6−7
+20%
|
4K
Epic Preset
Red Dead Redemption 2 | 12−14
+0%
|
12−14
+0%
|
This is how Apple M1 8-Core GPU and GTX 680 compete in popular games:
- A tie in 900p
- GTX 680 is 155% faster in 1080p
- GTX 680 is 10% faster in 4K
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the Apple M1 8-Core GPU is 55% faster.
- in The Witcher 3: Wild Hunt, with 1080p resolution and the High Preset, the GTX 680 is 176% faster.
All in all, in popular games:
- Apple M1 8-Core GPU is ahead in 1 test (1%)
- GTX 680 is ahead in 39 tests (54%)
- there's a draw in 32 tests (44%)
Pros & cons summary
Performance score | 14.49 | 14.45 |
Recency | 10 November 2020 | 22 March 2012 |
Chip lithography | 5 nm | 28 nm |
Apple M1 8-Core GPU has a 0.3% higher aggregate performance score, an age advantage of 8 years, and a 460% more advanced lithography process.
Given the minimal performance differences, no clear winner can be declared between M1 8-Core GPU and GeForce GTX 680.
Be aware that Apple M1 8-Core GPU is a notebook card while GeForce GTX 680 is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.