HD Graphics 2000 vs GeForce GTX 560 Ti 448
Aggregate performance score
We've compared GeForce GTX 560 Ti 448 and HD Graphics 2000, covering specs and all relevant benchmarks.
GTX 560 Ti 448 outperforms HD Graphics 2000 by a whopping 1393% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 505 | 1209 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 1.60 | no data |
Power efficiency | 2.71 | no data |
Architecture | Fermi 2.0 (2010−2014) | Generation 6.0 (2011) |
GPU code name | GF110 | Sandy Bridge GT1 |
Market segment | Desktop | Desktop |
Release date | 29 November 2011 (12 years ago) | 1 February 2011 (13 years ago) |
Launch price (MSRP) | $289 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 448 | 48 |
Core clock speed | 732 MHz | 850 MHz |
Boost clock speed | no data | 1350 MHz |
Number of transistors | 3,000 million | 189 million |
Manufacturing process technology | 40 nm | 32 nm |
Power consumption (TDP) | 210 Watt | unknown |
Texture fill rate | 40.99 | 8.100 |
Floating-point processing power | 1.312 TFLOPS | 0.1296 TFLOPS |
ROPs | 40 | 1 |
TMUs | 56 | 6 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
Length | 267 mm | no data |
Width | 2-slot | IGP |
Supplementary power connectors | 2x 6-pin | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 1280 MB | System Shared |
Memory bus width | 320 Bit | System Shared |
Memory clock speed | 950 MHz | System Shared |
Memory bandwidth | 152.0 GB/s | no data |
Shared memory | - | + |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | 2x DVI, 1x mini-HDMI | No outputs |
HDMI | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 11.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.1 |
OpenCL | 1.1 | N/A |
Vulkan | N/A | N/A |
CUDA | 2.0 | - |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 160−170
+1355%
| 11
−1355%
|
Cost per frame, $
1080p | 1.81 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 3−4
+0%
|
3−4
+0%
|
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+0%
|
4−5
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Shadow of the Tomb Raider | 4−5
+0%
|
4−5
+0%
|
Watch Dogs: Legion | 27−30
+0%
|
27−30
+0%
|
Full HD
High Preset
Assassin's Creed Odyssey | 3−4
+0%
|
3−4
+0%
|
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+0%
|
4−5
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Shadow of the Tomb Raider | 4−5
+0%
|
4−5
+0%
|
The Witcher 3: Wild Hunt | 9−10
+0%
|
9−10
+0%
|
Watch Dogs: Legion | 27−30
+0%
|
27−30
+0%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 3−4
+0%
|
3−4
+0%
|
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+0%
|
4−5
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Shadow of the Tomb Raider | 4−5
+0%
|
4−5
+0%
|
The Witcher 3: Wild Hunt | 9−10
+0%
|
9−10
+0%
|
Watch Dogs: Legion | 27−30
+0%
|
27−30
+0%
|
1440p
Ultra Preset
Cyberpunk 2077 | 0−1 | 0−1 |
Hitman 3 | 6−7
+0%
|
6−7
+0%
|
Horizon Zero Dawn | 2−3
+0%
|
2−3
+0%
|
1440p
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
This is how GTX 560 Ti 448 and HD Graphics 2000 compete in popular games:
- GTX 560 Ti 448 is 1355% faster in 1080p
All in all, in popular games:
- there's a draw in 29 tests (100%)
Pros & cons summary
Performance score | 8.21 | 0.55 |
Recency | 29 November 2011 | 1 February 2011 |
Chip lithography | 40 nm | 32 nm |
GTX 560 Ti 448 has a 1392.7% higher aggregate performance score, and an age advantage of 9 months.
HD Graphics 2000, on the other hand, has a 25% more advanced lithography process.
The GeForce GTX 560 Ti 448 is our recommended choice as it beats the HD Graphics 2000 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.