GeForce Go 7700 vs GTX 260M
Aggregate performance score
We've compared GeForce GTX 260M and GeForce Go 7700, covering specs and all relevant benchmarks.
GTX 260M outperforms Go 7700 by a whopping 158% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1109 | 1263 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 1.05 | no data |
Architecture | Tesla (2006−2010) | Curie (2003−2013) |
GPU code name | G92 | G73 |
Market segment | Laptop | Laptop |
Release date | 3 March 2009 (15 years ago) | 1 August 2006 (18 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 112 | 17 |
Core clock speed | 550 MHz | 450 MHz |
Boost clock speed | no data | 450 MHz |
Number of transistors | 754 million | 177 million |
Manufacturing process technology | 65 nm | 90 nm |
Power consumption (TDP) | 65 Watt | no data |
Texture fill rate | 30.80 | 5.400 |
Floating-point processing power | 0.308 TFLOPS | no data |
Gigaflops | 462 | no data |
ROPs | 16 | 8 |
TMUs | 56 | 12 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | medium sized |
Bus support | PCI-E 2.0 | no data |
Interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
SLI options | 2-way | - |
MXM Type | MXM 3.0 Type-B | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR3 | GDDR3 |
Maximum RAM amount | 1 GB | 512 MB |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | Up to 950 MHz | 500 MHz |
Memory bandwidth | 61 GB/s | 16 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | DisplayPortSingle Link DVIDual Link DVIVGALVDSHDMI | No outputs |
HDMI | + | - |
Maximum VGA resolution | 2048x1536 | no data |
Audio input for HDMI | S/PDIF | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Power management | 8.0 | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.1 (10_0) | 9.0c (9_3) |
Shader Model | 4.0 | 3.0 |
OpenGL | 2.1 | 2.1 |
OpenCL | 1.1 | N/A |
Vulkan | N/A | N/A |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 29
+190%
| 10−12
−190%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Call of Duty: Modern Warfare | 4−5
+100%
|
2−3
−100%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Far Cry 5 | 1−2 | 0−1 |
Far Cry New Dawn | 2−3 | 0−1 |
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 12−14
+62.5%
|
8−9
−62.5%
|
Red Dead Redemption 2 | 1−2 | 0−1 |
Shadow of the Tomb Raider | 7−8
+75%
|
4−5
−75%
|
Watch Dogs: Legion | 30−35
+14.3%
|
27−30
−14.3%
|
Full HD
High Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Call of Duty: Modern Warfare | 4−5
+100%
|
2−3
−100%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Far Cry 5 | 1−2 | 0−1 |
Far Cry New Dawn | 2−3 | 0−1 |
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 12−14
+62.5%
|
8−9
−62.5%
|
Red Dead Redemption 2 | 1−2 | 0−1 |
Shadow of the Tomb Raider | 7−8
+75%
|
4−5
−75%
|
The Witcher 3: Wild Hunt | 10−11
+11.1%
|
9−10
−11.1%
|
Watch Dogs: Legion | 30−35
+14.3%
|
27−30
−14.3%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Call of Duty: Modern Warfare | 4−5
+100%
|
2−3
−100%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Far Cry 5 | 1−2 | 0−1 |
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 12−14
+62.5%
|
8−9
−62.5%
|
Shadow of the Tomb Raider | 7−8
+75%
|
4−5
−75%
|
The Witcher 3: Wild Hunt | 10−11
+11.1%
|
9−10
−11.1%
|
Watch Dogs: Legion | 30−35
+14.3%
|
27−30
−14.3%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 1−2 | 0−1 |
1440p
High Preset
Battlefield 5 | 1−2 | 0−1 |
Far Cry New Dawn | 1−2 | 0−1 |
1440p
Ultra Preset
Assassin's Creed Odyssey | 1−2 | 0−1 |
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 1−2 | 0−1 |
Hitman 3 | 7−8
+16.7%
|
6−7
−16.7%
|
Horizon Zero Dawn | 4−5
+100%
|
2−3
−100%
|
The Witcher 3: Wild Hunt | 0−1 | 0−1 |
Watch Dogs: Legion | 4−5
+300%
|
1−2
−300%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
+50%
|
2−3
−50%
|
4K
High Preset
Far Cry New Dawn | 0−1 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
Call of Duty: Modern Warfare | 0−1 | 0−1 |
Far Cry 5 | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
This is how GTX 260M and Go 7700 compete in popular games:
- GTX 260M is 190% faster in 1080p
Here's the range of performance differences observed across popular games:
- in Call of Duty: Modern Warfare, with 1080p resolution and the Medium Preset, the GTX 260M is 100% faster.
All in all, in popular games:
- GTX 260M is ahead in 27 tests (93%)
- there's a draw in 2 tests (7%)
Pros & cons summary
Performance score | 0.98 | 0.38 |
Recency | 3 March 2009 | 1 August 2006 |
Maximum RAM amount | 1 GB | 512 MB |
Chip lithography | 65 nm | 90 nm |
GTX 260M has a 157.9% higher aggregate performance score, an age advantage of 2 years, a 100% higher maximum VRAM amount, and a 38.5% more advanced lithography process.
The GeForce GTX 260M is our recommended choice as it beats the GeForce Go 7700 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.