RTX A5000 Mobile vs GeForce GT 520M
Aggregate performance score
We've compared GeForce GT 520M with RTX A5000 Mobile, including specs and performance data.
RTX A5000 Mobile outperforms GT 520M by a whopping 5549% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1156 | 95 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 0.01 | no data |
Power efficiency | 4.30 | 19.42 |
Architecture | Fermi (2010−2014) | Ampere (2020−2024) |
GPU code name | GF108 | GA104 |
Market segment | Laptop | Mobile workstation |
Release date | 5 January 2011 (13 years ago) | 12 April 2021 (3 years ago) |
Launch price (MSRP) | $59.99 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 6144 |
Core clock speed | 600 MHz | 900 MHz |
Boost clock speed | no data | 1575 MHz |
Number of transistors | 585 million | 17,400 million |
Manufacturing process technology | 40 nm | 8 nm |
Power consumption (TDP) | 12 Watt | 150 Watt |
Texture fill rate | 4.800 | 302.4 |
Floating-point processing power | 0.1152 TFLOPS | 19.35 TFLOPS |
ROPs | 4 | 96 |
TMUs | 8 | 192 |
Tensor Cores | no data | 192 |
Ray Tracing Cores | no data | 48 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | no data | large |
Interface | PCIe 2.0 x16 | PCIe 4.0 x16 |
Supplementary power connectors | None | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3 | GDDR6 |
Maximum RAM amount | 1 GB | 16 GB |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 800 MHz | 1750 MHz |
Memory bandwidth | 12.8 GB/s | 448.0 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | Portable Device Dependent |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 API | 12 Ultimate (12_2) |
Shader Model | 5.1 | 6.7 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.1 | 3.0 |
Vulkan | N/A | 1.3 |
CUDA | + | 8.6 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 8
−5525%
| 450−500
+5525%
|
Full HD | 12
−833%
| 112
+833%
|
1200p | 7
−4900%
| 350−400
+4900%
|
1440p | 1−2
−6900%
| 70
+6900%
|
4K | 0−1 | 51 |
Cost per frame, $
1080p | 5.00 | no data |
1440p | 59.99 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
−2233%
|
70−75
+2233%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 5−6
−1580%
|
80−85
+1580%
|
Call of Duty: Modern Warfare | 3−4
−2567%
|
80−85
+2567%
|
Cyberpunk 2077 | 3−4
−2233%
|
70−75
+2233%
|
Far Cry New Dawn | 1−2
−9700%
|
95−100
+9700%
|
Hitman 3 | 5−6
−1600%
|
85−90
+1600%
|
Horizon Zero Dawn | 10−12
−1400%
|
160−170
+1400%
|
Red Dead Redemption 2 | 0−1 | 90−95 |
Shadow of the Tomb Raider | 6−7
−2333%
|
140−150
+2333%
|
Watch Dogs: Legion | 30−35
−316%
|
120−130
+316%
|
Full HD
High Preset
Assassin's Creed Odyssey | 5−6
−1580%
|
80−85
+1580%
|
Call of Duty: Modern Warfare | 3−4
−2567%
|
80−85
+2567%
|
Cyberpunk 2077 | 3−4
−2233%
|
70−75
+2233%
|
Far Cry New Dawn | 1−2
−9700%
|
95−100
+9700%
|
Hitman 3 | 5−6
−1600%
|
85−90
+1600%
|
Horizon Zero Dawn | 10−12
−1400%
|
160−170
+1400%
|
Red Dead Redemption 2 | 0−1 | 90−95 |
Shadow of the Tomb Raider | 6−7
−3100%
|
192
+3100%
|
The Witcher 3: Wild Hunt | 10−11
−720%
|
80−85
+720%
|
Watch Dogs: Legion | 30−35
−316%
|
120−130
+316%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 5−6
−1580%
|
80−85
+1580%
|
Call of Duty: Modern Warfare | 3−4
−2567%
|
80−85
+2567%
|
Cyberpunk 2077 | 3−4
−2233%
|
70−75
+2233%
|
Hitman 3 | 5−6
−1600%
|
85−90
+1600%
|
Horizon Zero Dawn | 10−12
−1109%
|
133
+1109%
|
Shadow of the Tomb Raider | 6−7
−2567%
|
160
+2567%
|
The Witcher 3: Wild Hunt | 10−11
−800%
|
90
+800%
|
Watch Dogs: Legion | 30−35
−45.2%
|
45
+45.2%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 0−1 | 90−95 |
1440p
High Preset
Battlefield 5 | 0−1 | 75−80 |
Far Cry New Dawn | 1−2
−6000%
|
60−65
+6000%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 40−45 |
Cyberpunk 2077 | 1−2
−3100%
|
30−35
+3100%
|
Far Cry 5 | 1−2
−4500%
|
45−50
+4500%
|
Hitman 3 | 6−7
−767%
|
50−55
+767%
|
Horizon Zero Dawn | 3−4
−2800%
|
85−90
+2800%
|
Watch Dogs: Legion | 2−3
−9550%
|
190−200
+9550%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
−2167%
|
65−70
+2167%
|
4K
High Preset
Far Cry New Dawn | 0−1 | 30−35 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
−2600%
|
27−30
+2600%
|
Assassin's Creed Valhalla | 0−1 | 29 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
−1650%
|
35−40
+1650%
|
Full HD
Medium Preset
Assassin's Creed Valhalla | 76
+0%
|
76
+0%
|
Battlefield 5 | 120−130
+0%
|
120−130
+0%
|
Far Cry 5 | 85−90
+0%
|
85−90
+0%
|
Forza Horizon 4 | 190−200
+0%
|
190−200
+0%
|
Metro Exodus | 120−130
+0%
|
120−130
+0%
|
Full HD
High Preset
Assassin's Creed Valhalla | 64
+0%
|
64
+0%
|
Battlefield 5 | 120−130
+0%
|
120−130
+0%
|
Far Cry 5 | 85−90
+0%
|
85−90
+0%
|
Forza Horizon 4 | 190−200
+0%
|
190−200
+0%
|
Metro Exodus | 120−130
+0%
|
120−130
+0%
|
Full HD
Ultra Preset
Assassin's Creed Valhalla | 55
+0%
|
55
+0%
|
Far Cry 5 | 85−90
+0%
|
85−90
+0%
|
Forza Horizon 4 | 190−200
+0%
|
190−200
+0%
|
1440p
Ultra Preset
Assassin's Creed Valhalla | 44
+0%
|
44
+0%
|
Call of Duty: Modern Warfare | 45−50
+0%
|
45−50
+0%
|
Forza Horizon 4 | 220−230
+0%
|
220−230
+0%
|
Metro Exodus | 62
+0%
|
62
+0%
|
Shadow of the Tomb Raider | 129
+0%
|
129
+0%
|
The Witcher 3: Wild Hunt | 55−60
+0%
|
55−60
+0%
|
4K
High Preset
Battlefield 5 | 40−45
+0%
|
40−45
+0%
|
Hitman 3 | 38
+0%
|
38
+0%
|
Horizon Zero Dawn | 180−190
+0%
|
180−190
+0%
|
Metro Exodus | 50−55
+0%
|
50−55
+0%
|
The Witcher 3: Wild Hunt | 58
+0%
|
58
+0%
|
4K
Ultra Preset
Call of Duty: Modern Warfare | 24−27
+0%
|
24−27
+0%
|
Cyberpunk 2077 | 14−16
+0%
|
14−16
+0%
|
Far Cry 5 | 21−24
+0%
|
21−24
+0%
|
Forza Horizon 4 | 55−60
+0%
|
55−60
+0%
|
Shadow of the Tomb Raider | 75
+0%
|
75
+0%
|
Watch Dogs: Legion | 26
+0%
|
26
+0%
|
This is how GT 520M and RTX A5000 Mobile compete in popular games:
- RTX A5000 Mobile is 5525% faster in 900p
- RTX A5000 Mobile is 833% faster in 1080p
- RTX A5000 Mobile is 4900% faster in 1200p
- RTX A5000 Mobile is 6900% faster in 1440p
Here's the range of performance differences observed across popular games:
- in Far Cry New Dawn, with 1080p resolution and the Medium Preset, the RTX A5000 Mobile is 9700% faster.
All in all, in popular games:
- RTX A5000 Mobile is ahead in 35 tests (54%)
- there's a draw in 30 tests (46%)
Pros & cons summary
Performance score | 0.74 | 41.80 |
Recency | 5 January 2011 | 12 April 2021 |
Maximum RAM amount | 1 GB | 16 GB |
Chip lithography | 40 nm | 8 nm |
Power consumption (TDP) | 12 Watt | 150 Watt |
GT 520M has 1150% lower power consumption.
RTX A5000 Mobile, on the other hand, has a 5548.6% higher aggregate performance score, an age advantage of 10 years, a 1500% higher maximum VRAM amount, and a 400% more advanced lithography process.
The RTX A5000 Mobile is our recommended choice as it beats the GeForce GT 520M in performance tests.
Be aware that GeForce GT 520M is a notebook graphics card while RTX A5000 Mobile is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.