GeForce GT 230 vs GT 330M
Aggregate performance score
We've compared GeForce GT 330M with GeForce GT 230, including specs and performance data.
GT 230 outperforms GT 330M by an impressive 50% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1210 | 1137 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | no data | 0.01 |
Power efficiency | 1.68 | 0.77 |
Architecture | Tesla 2.0 (2007−2013) | Tesla (2006−2010) |
GPU code name | GT216 | G94B |
Market segment | Laptop | Desktop |
Release date | 10 January 2010 (14 years ago) | 12 October 2009 (15 years ago) |
Launch price (MSRP) | no data | $43.99 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 48 |
Core clock speed | 625 MHz | 650 MHz |
Number of transistors | 486 million | 505 million |
Manufacturing process technology | 40 nm | 55 nm |
Power consumption (TDP) | 23 Watt | 75 Watt |
Texture fill rate | 10.00 | 15.60 |
Floating-point processing power | 0.06528 TFLOPS | 0.156 TFLOPS |
Gigaflops | 182 | no data |
ROPs | 8 | 16 |
TMUs | 16 | 24 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | medium sized | no data |
Bus support | PCI-E 2.0 | no data |
Interface | MXM-A (3.0) | PCIe 2.0 x16 |
Width | no data | 1-slot |
Supplementary power connectors | None | None |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR3 | GDDR3 |
Maximum RAM amount | 1 GB | 512 MB |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | Up to 1066 (DDR3), Up to 800 (GDDR3) MHz | 900 MHz |
Memory bandwidth | 25.28 GB/s | 57.6 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | HDMIDual Link DVISingle Link DVIVGADisplayPort | No outputs |
Multi monitor support | + | no data |
HDMI | + | - |
Maximum VGA resolution | 2048x1536 | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Power management | 8.0 | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.1 (10_1) | 11.1 (10_0) |
Shader Model | 4.1 | 4.0 |
OpenGL | 2.1 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | 1.1 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 10
−40%
| 14−16
+40%
|
Full HD | 17
−41.2%
| 24−27
+41.2%
|
Cost per frame, $
1080p | no data | 1.83 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
−33.3%
|
4−5
+33.3%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 4−5
−50%
|
6−7
+50%
|
Call of Duty: Modern Warfare | 3−4
−33.3%
|
4−5
+33.3%
|
Cyberpunk 2077 | 3−4
−33.3%
|
4−5
+33.3%
|
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 5−6
−40%
|
7−8
+40%
|
Horizon Zero Dawn | 10−12
−45.5%
|
16−18
+45.5%
|
Shadow of the Tomb Raider | 6−7
−50%
|
9−10
+50%
|
Watch Dogs: Legion | 30−33
−50%
|
45−50
+50%
|
Full HD
High Preset
Assassin's Creed Odyssey | 4−5
−50%
|
6−7
+50%
|
Call of Duty: Modern Warfare | 3−4
−33.3%
|
4−5
+33.3%
|
Cyberpunk 2077 | 3−4
−33.3%
|
4−5
+33.3%
|
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 5−6
−40%
|
7−8
+40%
|
Horizon Zero Dawn | 10−12
−45.5%
|
16−18
+45.5%
|
Shadow of the Tomb Raider | 6−7
−50%
|
9−10
+50%
|
The Witcher 3: Wild Hunt | 10−11
−40%
|
14−16
+40%
|
Watch Dogs: Legion | 30−33
−50%
|
45−50
+50%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 4−5
−50%
|
6−7
+50%
|
Call of Duty: Modern Warfare | 3−4
−33.3%
|
4−5
+33.3%
|
Cyberpunk 2077 | 3−4
−33.3%
|
4−5
+33.3%
|
Hitman 3 | 5−6
−40%
|
7−8
+40%
|
Horizon Zero Dawn | 10−12
−45.5%
|
16−18
+45.5%
|
Shadow of the Tomb Raider | 6−7
−50%
|
9−10
+50%
|
The Witcher 3: Wild Hunt | 10−11
−40%
|
14−16
+40%
|
Watch Dogs: Legion | 30−33
−50%
|
45−50
+50%
|
1440p
High Preset
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 0−1 |
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 6−7
−50%
|
9−10
+50%
|
Horizon Zero Dawn | 3−4
−33.3%
|
4−5
+33.3%
|
Watch Dogs: Legion | 1−2
+0%
|
1−2
+0%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
−33.3%
|
4−5
+33.3%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
−50%
|
3−4
+50%
|
This is how GT 330M and GT 230 compete in popular games:
- GT 230 is 40% faster in 900p
- GT 230 is 41% faster in 1080p
Pros & cons summary
Performance score | 0.56 | 0.84 |
Recency | 10 January 2010 | 12 October 2009 |
Maximum RAM amount | 1 GB | 512 MB |
Chip lithography | 40 nm | 55 nm |
Power consumption (TDP) | 23 Watt | 75 Watt |
GT 330M has an age advantage of 2 months, a 100% higher maximum VRAM amount, a 37.5% more advanced lithography process, and 226.1% lower power consumption.
GT 230, on the other hand, has a 50% higher aggregate performance score.
The GeForce GT 230 is our recommended choice as it beats the GeForce GT 330M in performance tests.
Be aware that GeForce GT 330M is a notebook card while GeForce GT 230 is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.