FirePro S9050 vs GeForce GT 220
Aggregate performance score
We've compared GeForce GT 220 with FirePro S9050, including specs and performance data.
S9050 outperforms GT 220 by a whopping 2132% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1212 | 393 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 0.68 | 3.89 |
Architecture | Tesla 2.0 (2007−2013) | GCN 1.0 (2011−2020) |
GPU code name | GT216 | Tahiti |
Market segment | Desktop | Workstation |
Release date | 12 October 2009 (15 years ago) | 7 August 2014 (10 years ago) |
Launch price (MSRP) | $79.99 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 1792 |
Core clock speed | 625 MHz | 900 MHz |
Number of transistors | 486 million | 4,313 million |
Manufacturing process technology | 40 nm | 28 nm |
Power consumption (TDP) | 58 Watt | 225 Watt |
Maximum GPU temperature | 105 °C | no data |
Texture fill rate | 9.840 | 100.8 |
Floating-point processing power | 0.1277 TFLOPS | 3.226 TFLOPS |
ROPs | 8 | 32 |
TMUs | 16 | 112 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | PCI-E 2.0 | PCIe 3.0 |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Length | 168 mm | 254 mm |
Height | 4.376" (11.1 cm) | no data |
Width | 1-slot | 2-slot |
Form factor | no data | full height / full length |
Supplementary power connectors | no data | 1x 8-pin |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 12 GB |
Memory bus width | 128 Bit | 384 Bit |
Memory clock speed | 790 MHz | 1375 MHz |
Memory bandwidth | 25.3 GB/s | 264 GB/s |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | VGADVIHDMI | 1x DisplayPort |
Multi monitor support | + | no data |
HDMI | + | - |
Maximum VGA resolution | 2048x1536 | no data |
Audio input for HDMI | S/PDIF + HDA | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.1 (10_1) | 12 (11_1) |
Shader Model | 4.1 | 5.1 |
OpenGL | 3.1 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 21
−2043%
| 450−500
+2043%
|
Cost per frame, $
1080p | 3.81 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
−2067%
|
65−70
+2067%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 4−5
−2025%
|
85−90
+2025%
|
Call of Duty: Modern Warfare | 3−4
−2067%
|
65−70
+2067%
|
Cyberpunk 2077 | 3−4
−2067%
|
65−70
+2067%
|
Far Cry New Dawn | 1−2
−2000%
|
21−24
+2000%
|
Hitman 3 | 5−6
−2100%
|
110−120
+2100%
|
Horizon Zero Dawn | 10−12
−2082%
|
240−250
+2082%
|
Shadow of the Tomb Raider | 6−7
−2067%
|
130−140
+2067%
|
Watch Dogs: Legion | 30−33
−2067%
|
650−700
+2067%
|
Full HD
High Preset
Assassin's Creed Odyssey | 4−5
−2025%
|
85−90
+2025%
|
Call of Duty: Modern Warfare | 3−4
−2067%
|
65−70
+2067%
|
Cyberpunk 2077 | 3−4
−2067%
|
65−70
+2067%
|
Far Cry New Dawn | 1−2
−2000%
|
21−24
+2000%
|
Hitman 3 | 5−6
−2100%
|
110−120
+2100%
|
Horizon Zero Dawn | 10−12
−2082%
|
240−250
+2082%
|
Shadow of the Tomb Raider | 6−7
−2067%
|
130−140
+2067%
|
The Witcher 3: Wild Hunt | 10−11
−2100%
|
220−230
+2100%
|
Watch Dogs: Legion | 30−33
−2067%
|
650−700
+2067%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 4−5
−2025%
|
85−90
+2025%
|
Call of Duty: Modern Warfare | 3−4
−2067%
|
65−70
+2067%
|
Cyberpunk 2077 | 3−4
−2067%
|
65−70
+2067%
|
Hitman 3 | 5−6
−2100%
|
110−120
+2100%
|
Horizon Zero Dawn | 10−12
−2082%
|
240−250
+2082%
|
Shadow of the Tomb Raider | 6−7
−2067%
|
130−140
+2067%
|
The Witcher 3: Wild Hunt | 10−11
−2100%
|
220−230
+2100%
|
Watch Dogs: Legion | 30−33
−2067%
|
650−700
+2067%
|
1440p
High Preset
Far Cry New Dawn | 1−2
−2000%
|
21−24
+2000%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 0−1 |
Cyberpunk 2077 | 1−2
−2000%
|
21−24
+2000%
|
Far Cry 5 | 1−2
−2000%
|
21−24
+2000%
|
Hitman 3 | 6−7
−2067%
|
130−140
+2067%
|
Horizon Zero Dawn | 3−4
−2067%
|
65−70
+2067%
|
Watch Dogs: Legion | 1−2
−2000%
|
21−24
+2000%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
−2067%
|
65−70
+2067%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
−2000%
|
21−24
+2000%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
−1900%
|
40−45
+1900%
|
This is how GT 220 and FirePro S9050 compete in popular games:
- FirePro S9050 is 2043% faster in 1080p
Pros & cons summary
Performance score | 0.57 | 12.72 |
Recency | 12 October 2009 | 7 August 2014 |
Maximum RAM amount | 1 GB | 12 GB |
Chip lithography | 40 nm | 28 nm |
Power consumption (TDP) | 58 Watt | 225 Watt |
GT 220 has 287.9% lower power consumption.
FirePro S9050, on the other hand, has a 2131.6% higher aggregate performance score, an age advantage of 4 years, a 1100% higher maximum VRAM amount, and a 42.9% more advanced lithography process.
The FirePro S9050 is our recommended choice as it beats the GeForce GT 220 in performance tests.
Be aware that GeForce GT 220 is a desktop card while FirePro S9050 is a workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.