Xbox XGPU-S vs ATI All-In-Wonder 128 PRO Ultra

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Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the rankingnot ratednot rated
Place by popularitynot in top-100not in top-100
ArchitectureRage 4 (1998−1999)Kelvin (2001−2003)
GPU code nameRage 4NV2A
Market segmentDesktopLaptop
Release date16 June 1999 (25 years ago)15 November 2001 (23 years ago)

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Core clock speed134 MHz233 MHz
Number of transistors8 million57 million
Manufacturing process technology250 nm150 nm
Texture fill rate0.541.864
ROPs44
TMUs48

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfaceAGP 4xAGP 4x
Width1-slotno data
Supplementary power connectorsNoneno data

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeSDRDDR
Maximum RAM amount32 MB64 MB
Memory bus width64 Bit128 Bit
Memory clock speed134 MHz200 MHz
Memory bandwidth1.072 GB/s6.4 GB/s

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display Connectors1x VGA, 2x S-VideoNo outputs

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX6.08.1
OpenGL1.21.4
OpenCLN/AN/A
VulkanN/AN/A

Pros & cons summary


Recency 16 June 1999 15 November 2001
Maximum RAM amount 32 MB 64 MB
Chip lithography 250 nm 150 nm

Xbox XGPU-S has an age advantage of 2 years, a 100% higher maximum VRAM amount, and a 66.7% more advanced lithography process.

We couldn't decide between All-In-Wonder 128 PRO Ultra and Xbox XGPU-S. We've got no test results to judge.

Be aware that All-In-Wonder 128 PRO Ultra is a desktop card while Xbox XGPU-S is a notebook one.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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ATI All-In-Wonder 128 PRO Ultra
All-In-Wonder 128 PRO Ultra
NVIDIA Xbox XGPU-S
Xbox XGPU-S

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