GeForce MX110 vs UHD Graphics 620
Aggregate performance score
We've compared UHD Graphics 620 and GeForce MX110, covering specs and all relevant benchmarks.
GeForce MX110 outperforms UHD Graphics 620 by a substantial 39% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 810 | 706 |
Place by popularity | 19 | 96 |
Architecture | Gen. 9.5 (2017) | Maxwell (2014−2018) |
GPU code name | Kaby-Lake-Refresh GT2 | N16V-GMR1 |
Market segment | Laptop | Laptop |
Release date | 1 September 2017 (6 years ago) | 1 January 2018 (6 years ago) |
Detailed specifications
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 24 | 256 |
Core clock speed | 300 MHz | 965 MHz |
Boost clock speed | 1150 MHz | 993 MHz |
Number of transistors | 189 million | no data |
Manufacturing process technology | 14 nm | 28 nm |
Power consumption (TDP) | 15 Watt | 30 Watt |
Texture fill rate | 27.60 | 23.83 |
Floating-point performance | 0.4416 gflops | 0.7626 gflops |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 3.0 x1 | PCIe 3.0 x16 |
Supplementary power connectors | no data | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | LPDDR3/DDR4 | DDR3, GDDR5 |
Maximum RAM amount | 32 GB | 2 GB |
Memory bus width | no data | 64 Bit |
Memory clock speed | no data | 1800 MHz |
Memory bandwidth | no data | 40.1 GB/s |
Shared memory | + | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | - | + |
Quick Sync | + | no data |
API compatibility
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.1 | 1.2 |
Vulkan | 1.1.103 | 1.1.126 |
CUDA | - | + |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Unigine Heaven 3.0
This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 13
−38.5%
| 18
+38.5%
|
1440p | 18
−33.3%
| 24−27
+33.3%
|
4K | 8
−25%
| 10−12
+25%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 6
−16.7%
|
7−8
+16.7%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 8
−12.5%
|
9
+12.5%
|
Assassin's Creed Valhalla | 0−1 | 3−4 |
Battlefield 5 | 8
+0%
|
8−9
+0%
|
Call of Duty: Modern Warfare | 6
−33.3%
|
8
+33.3%
|
Cyberpunk 2077 | 5−6
−40%
|
7−8
+40%
|
Far Cry 5 | 5−6
−100%
|
10
+100%
|
Far Cry New Dawn | 10
+0%
|
10−11
+0%
|
Forza Horizon 4 | 38
+72.7%
|
21−24
−72.7%
|
Hitman 3 | 7−8
−28.6%
|
9−10
+28.6%
|
Horizon Zero Dawn | 40
+53.8%
|
24−27
−53.8%
|
Metro Exodus | 2−3
−550%
|
13
+550%
|
Red Dead Redemption 2 | 9
−44.4%
|
13
+44.4%
|
Shadow of the Tomb Raider | 15
−6.7%
|
16
+6.7%
|
Watch Dogs: Legion | 30
−40%
|
40−45
+40%
|
Full HD
High Preset
Assassin's Creed Odyssey | 9−10
−33.3%
|
12
+33.3%
|
Assassin's Creed Valhalla | 0−1 | 3−4 |
Battlefield 5 | 4−5
−100%
|
8−9
+100%
|
Call of Duty: Modern Warfare | 7−8
−14.3%
|
8−9
+14.3%
|
Cyberpunk 2077 | 5−6
−40%
|
7−8
+40%
|
Far Cry 5 | 5−6
−60%
|
8
+60%
|
Far Cry New Dawn | 7−8
−42.9%
|
10−11
+42.9%
|
Forza Horizon 4 | 36
+63.6%
|
21−24
−63.6%
|
Hitman 3 | 7−8
−28.6%
|
9−10
+28.6%
|
Horizon Zero Dawn | 34
+30.8%
|
24−27
−30.8%
|
Metro Exodus | 2−3
−150%
|
5
+150%
|
Red Dead Redemption 2 | 6−7
−50%
|
9−10
+50%
|
Shadow of the Tomb Raider | 11
−27.3%
|
14−16
+27.3%
|
The Witcher 3: Wild Hunt | 14
−7.1%
|
14−16
+7.1%
|
Watch Dogs: Legion | 35−40
−10.5%
|
40−45
+10.5%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 9−10
−22.2%
|
10−12
+22.2%
|
Assassin's Creed Valhalla | 0−1 | 3−4 |
Call of Duty: Modern Warfare | 7−8
−14.3%
|
8−9
+14.3%
|
Cyberpunk 2077 | 5−6
−40%
|
7−8
+40%
|
Far Cry 5 | 5−6
−20%
|
6
+20%
|
Forza Horizon 4 | 12−14
−69.2%
|
21−24
+69.2%
|
Hitman 3 | 7−8
−28.6%
|
9−10
+28.6%
|
Horizon Zero Dawn | 5
−420%
|
24−27
+420%
|
Shadow of the Tomb Raider | 14
+0%
|
14−16
+0%
|
The Witcher 3: Wild Hunt | 3
−66.7%
|
5
+66.7%
|
Watch Dogs: Legion | 35−40
−10.5%
|
40−45
+10.5%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 6−7
−50%
|
9−10
+50%
|
1440p
High Preset
Battlefield 5 | 4−5
−75%
|
7−8
+75%
|
Far Cry New Dawn | 4−5
−50%
|
6−7
+50%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 2−3
−50%
|
3−4
+50%
|
Call of Duty: Modern Warfare | 2−3
−50%
|
3−4
+50%
|
Cyberpunk 2077 | 1−2
−100%
|
2−3
+100%
|
Far Cry 5 | 3−4
−33.3%
|
4−5
+33.3%
|
Hitman 3 | 8−9
+0%
|
8−9
+0%
|
Horizon Zero Dawn | 7−8
−28.6%
|
9−10
+28.6%
|
The Witcher 3: Wild Hunt | 2−3
−50%
|
3−4
+50%
|
Watch Dogs: Legion | 16−18
−43.8%
|
21−24
+43.8%
|
1440p
Epic Preset
Red Dead Redemption 2 | 6−7
−16.7%
|
7−8
+16.7%
|
4K
High Preset
Battlefield 5 | 1−2
−100%
|
2−3
+100%
|
Far Cry New Dawn | 1−2
−100%
|
2−3
+100%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 2−3
−50%
|
3−4
+50%
|
Assassin's Creed Valhalla | 1−2
−100%
|
2−3
+100%
|
Call of Duty: Modern Warfare | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 1−2
−100%
|
2−3
+100%
|
Watch Dogs: Legion | 0−1 | 1−2 |
4K
Epic Preset
Red Dead Redemption 2 | 4−5
−25%
|
5−6
+25%
|
1440p
Ultra Preset
Forza Horizon 4 | 3−4
+0%
|
3−4
+0%
|
4K
High Preset
Metro Exodus | 0−1 | 0−1 |
4K
Ultra Preset
Cyberpunk 2077 | 0−1 | 0−1 |
Forza Horizon 4 | 2−3
+0%
|
2−3
+0%
|
This is how UHD Graphics 620 and GeForce MX110 compete in popular games:
- GeForce MX110 is 38% faster in 1080p
- GeForce MX110 is 33% faster in 1440p
- GeForce MX110 is 25% faster in 4K
Here's the range of performance differences observed across popular games:
- in Forza Horizon 4, with 1080p resolution and the Medium Preset, the UHD Graphics 620 is 73% faster.
- in Metro Exodus, with 1080p resolution and the Medium Preset, the GeForce MX110 is 550% faster.
All in all, in popular games:
- UHD Graphics 620 is ahead in 4 tests (7%)
- GeForce MX110 is ahead in 48 tests (81%)
- there's a draw in 7 tests (12%)
Pros & cons summary
Performance score | 2.67 | 3.72 |
Recency | 1 September 2017 | 1 January 2018 |
Maximum RAM amount | 32 GB | 2 GB |
Chip lithography | 14 nm | 28 nm |
Power consumption (TDP) | 15 Watt | 30 Watt |
UHD Graphics 620 has a 1500% higher maximum VRAM amount, a 100% more advanced lithography process, and 100% lower power consumption.
GeForce MX110, on the other hand, has a 39.3% higher aggregate performance score, and an age advantage of 4 months.
The GeForce MX110 is our recommended choice as it beats the UHD Graphics 620 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.