HD Graphics 5500 vs Radeon R7 M260

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Aggregate performance score

We've compared Radeon R7 M260 and HD Graphics 5500, covering specs and all relevant benchmarks.

R7 M260
2014
4 GB DDR3
1.14

HD Graphics 5500 outperforms R7 M260 by a moderate 14% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking1040987
Place by popularitynot in top-100not in top-100
Cost-effectiveness evaluation0.03no data
Power efficiencyno data6.89
ArchitectureGCN 3.0 (2014−2019)Generation 8.0 (2014−2015)
GPU code nameTopazBroadwell GT2
Market segmentLaptopLaptop
Release date11 June 2014 (10 years ago)5 September 2014 (10 years ago)
Launch price (MSRP)$799 no data

Cost-effectiveness evaluation

The higher the performance-to-price ratio, the better. We use the manufacturer's recommended prices for comparison.

no data

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores384192
Compute units6no data
Core clock speed940 MHz300 MHz
Boost clock speed980 MHz850 MHz
Number of transistors1,550 million1,300 million
Manufacturing process technology28 nm14 nm
Power consumption (TDP)no data15 Watt
Texture fill rate23.5220.40
Floating-point processing power0.7526 TFLOPS0.3264 TFLOPS
ROPs83
TMUs2424

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

Laptop sizemedium sizedno data
Bus supportPCIe 3.0 x8no data
InterfacePCIe 3.0 x8Ring Bus
Supplementary power connectorsNoneno data

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeDDR3System Shared
Maximum RAM amount4 GBSystem Shared
Memory bus width128 BitSystem Shared
Memory clock speed900 MHzSystem Shared
Memory bandwidth14.4 GB/sno data
Shared memory-+

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsNo outputsPortable Device Dependent

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

FreeSync+-
HD3D+-
PowerTune+-
DualGraphics+-
ZeroCore+-
Switchable graphics+-

API and SDK compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectXDirectX® 1212 (11_1)
Shader Model6.35.1
OpenGL4.34.4
OpenCL2.03.0
Vulkan-+
Mantle+-

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score.

R7 M260 1.14
HD Graphics 5500 1.30
+14%

  • Other tests
    • Passmark
    • 3DMark 11 Performance GPU
    • 3DMark Vantage Performance
    • 3DMark Fire Strike Graphics
    • 3DMark Cloud Gate GPU
    • Unigine Heaven 3.0

Passmark

This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

R7 M260 508
HD Graphics 5500 581
+14.4%

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

R7 M260 1897
+93.8%
HD Graphics 5500 979

3DMark Vantage Performance

3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.

R7 M260 5425
+13.1%
HD Graphics 5500 4798

3DMark Fire Strike Graphics

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.

R7 M260 1067
+60.9%
HD Graphics 5500 663

3DMark Cloud Gate GPU

Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.

R7 M260 5603
+1.1%
HD Graphics 5500 5544

Unigine Heaven 3.0

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

R7 M260 14
+52.7%
HD Graphics 5500 9

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p10−12
−30%
13
+30%
Full HD13
+18.2%
11
−18.2%

Cost per frame, $

1080p61.46no data

FPS performance in popular games

  • Full HD
    Low Preset
  • Full HD
    Medium Preset
  • Full HD
    High Preset
  • Full HD
    Ultra Preset
  • Full HD
    Epic Preset
  • 1440p
    High Preset
  • 1440p
    Ultra Preset
  • 1440p
    Epic Preset
  • 4K
    High Preset
  • 4K
    Ultra Preset
  • 4K
    Epic Preset
Atomic Heart 4−5
+0%
4−5
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Atomic Heart 4−5
+0%
4−5
+0%
Battlefield 5 1−2
−100%
2−3
+100%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Fortnite 3−4
−33.3%
4−5
+33.3%
Forza Horizon 4 7−8
−14.3%
8−9
+14.3%
PLAYERUNKNOWN'S BATTLEGROUNDS 9−10
−11.1%
10−11
+11.1%
Valorant 30−35
−2.9%
35−40
+2.9%
Atomic Heart 4−5
+0%
4−5
+0%
Battlefield 5 1−2
−100%
2−3
+100%
Counter-Strike: Global Offensive 27−30
+40%
20
−40%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Dota 2 16−18
+21.4%
14
−21.4%
Fortnite 3−4
−33.3%
4−5
+33.3%
Forza Horizon 4 7−8
−14.3%
8−9
+14.3%
Grand Theft Auto V 1−2
−300%
4
+300%
Metro Exodus 2−3
+0%
2−3
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 9−10
−11.1%
10−11
+11.1%
The Witcher 3: Wild Hunt 4
+0%
4
+0%
Valorant 30−35
−2.9%
35−40
+2.9%
Battlefield 5 1−2
−100%
2−3
+100%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Dota 2 16−18
+30.8%
13
−30.8%
Forza Horizon 4 7−8
−14.3%
8−9
+14.3%
PLAYERUNKNOWN'S BATTLEGROUNDS 9−10
−11.1%
10−11
+11.1%
The Witcher 3: Wild Hunt 3
+50%
2
−50%
Valorant 30−35
−2.9%
35−40
+2.9%
Fortnite 3−4
−33.3%
4−5
+33.3%
Counter-Strike 2 0−1 0−1
Counter-Strike: Global Offensive 7−8
−28.6%
9−10
+28.6%
PLAYERUNKNOWN'S BATTLEGROUNDS 12−14
−8.3%
12−14
+8.3%
Valorant 4−5
−75%
7−8
+75%
Cyberpunk 2077 1−2
+0%
1−2
+0%
Far Cry 5 1−2
+0%
1−2
+0%
Forza Horizon 4 3−4
+0%
3−4
+0%
The Witcher 3: Wild Hunt 1−2
+0%
1−2
+0%
Fortnite 2−3
+0%
2−3
+0%
Atomic Heart 1−2
+0%
1−2
+0%
Grand Theft Auto V 14−16
+0%
14−16
+0%
Valorant 7−8
+0%
7−8
+0%
Cyberpunk 2077 0−1 0−1
Dota 2 1−2
−100%
2−3
+100%
Far Cry 5 2−3
+0%
2−3
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 2−3
+0%
2−3
+0%
Fortnite 2−3
−50%
3−4
+50%

This is how R7 M260 and HD Graphics 5500 compete in popular games:

  • HD Graphics 5500 is 30% faster in 900p
  • R7 M260 is 18% faster in 1080p

Here's the range of performance differences observed across popular games:

  • in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the R7 M260 is 50% faster.
  • in Grand Theft Auto V, with 1080p resolution and the High Preset, the HD Graphics 5500 is 300% faster.

All in all, in popular games:

  • R7 M260 is ahead in 4 tests (9%)
  • HD Graphics 5500 is ahead in 21 test (48%)
  • there's a draw in 19 tests (43%)

Pros & cons summary


Performance score 1.14 1.30
Recency 11 June 2014 5 September 2014
Chip lithography 28 nm 14 nm

HD Graphics 5500 has a 14% higher aggregate performance score, an age advantage of 2 months, and a 100% more advanced lithography process.

The HD Graphics 5500 is our recommended choice as it beats the Radeon R7 M260 in performance tests.

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AMD Radeon R7 M260
Radeon R7 M260
Intel HD Graphics 5500
HD Graphics 5500

Other comparisons

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


3.1
227 votes

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Questions & comments

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