ATI Mobility FireGL V5700: specs and benchmarks
Aggregate performance score
Mobility FireGL V5700 provides poor gaming and benchmark performance at 0.33% of a leader's which is GeForce RTX 4090.
Summary
ATI started Mobility FireGL V5700 sales 7 January 2008. This is a TeraScale architecture notebook card based on 55 nm manufacturing process and primarily aimed at designers. 512 MB of GDDR3 memory clocked at 0.7 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 22.4 GB/s.
Compatibility-wise, this is a graphics card attached via PCIe 2.0 x16 interface.
Primary details
Some basic facts about Mobility FireGL V5700: architecture, market segment, release date etc.
Place in the ranking | 1298 | |
Place by popularity | not in top-100 | |
Architecture | TeraScale (2005−2013) | |
GPU code name | M86 | |
Market segment | Mobile workstation | |
Release date | 7 January 2008 (16 years ago) |
Detailed specifications
Mobility FireGL V5700's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Mobility FireGL V5700's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 120 | of 21760 (GeForce RTX 5090) |
Core clock speed | 600 MHz | of 2670 MHz (Arc B580) |
Number of transistors | 378 million | of 208,000 million (B200 SXM 192 GB) |
Manufacturing process technology | 55 nm | of 3 nm (Arc Graphics 140V) |
Texture fill rate | 4.800 | of 2,554 (Radeon Instinct MI300X) |
Floating-point processing power | 0.144 TFLOPS | of 109.7 (GeForce RTX 5090) |
ROPs | 4 | of 192 (Radeon RX 7900 XTX) |
TMUs | 8 | of 1280 (Data Center GPU Max NEXT) |
Form factor & compatibility
This section provides details about the physical dimensions of Mobility FireGL V5700 and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Laptop size | medium sized | |
Interface | PCIe 2.0 x16 |
VRAM capacity and type
Parameters of memory installed on Mobility FireGL V5700: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | GDDR3 | |
Maximum RAM amount | 512 MB | of 294912 (Radeon Instinct MI325X) |
Memory bus width | 128 Bit | of 8192 Bit (Radeon Instinct MI250X) |
Memory clock speed | 700 MHz | of 20000 (RTX 5000 Ada Generation Mobile) |
Memory bandwidth | 22.4 GB/s | of 5,171 GB/s (Radeon Instinct MI300X) |
Shared memory | - |
Connectivity and outputs
Types and number of video connectors present on Mobility FireGL V5700. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
API compatibility
APIs supported by Mobility FireGL V5700, sometimes including their particular versions.
DirectX | 10.1 (10_1) | |
Shader Model | 4.1 | |
OpenGL | 3.3 | of 4.6 (GeForce RTX 4090) |
OpenCL | N/A | |
Vulkan | N/A |
Benchmark performance
Synthetic benchmark performance of Mobility FireGL V5700. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Send your test results of Mobility FireGL V5700.
Gaming performance
Let's see how good Mobility FireGL V5700 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 2−3 |
Full HD
Medium Preset
Assassin's Creed Odyssey | 3−4 | |
Call of Duty: Modern Warfare | 2−3 | |
Cyberpunk 2077 | 2−3 | |
Hitman 3 | 4−5 | |
Horizon Zero Dawn | 8−9 | |
Shadow of the Tomb Raider | 4−5 | |
Watch Dogs: Legion | 27−30 |
Full HD
High Preset
Assassin's Creed Odyssey | 3−4 | |
Call of Duty: Modern Warfare | 2−3 | |
Cyberpunk 2077 | 2−3 | |
Hitman 3 | 4−5 | |
Horizon Zero Dawn | 8−9 | |
Shadow of the Tomb Raider | 4−5 | |
The Witcher 3: Wild Hunt | 9−10 | |
Watch Dogs: Legion | 27−30 |
Full HD
Ultra Preset
Assassin's Creed Odyssey | 3−4 | |
Call of Duty: Modern Warfare | 2−3 | |
Cyberpunk 2077 | 2−3 | |
Hitman 3 | 4−5 | |
Horizon Zero Dawn | 8−9 | |
Shadow of the Tomb Raider | 4−5 | |
The Witcher 3: Wild Hunt | 9−10 | |
Watch Dogs: Legion | 27−30 |
1440p
Ultra Preset
Cyberpunk 2077 | 0−1 | |
Hitman 3 | 6−7 | |
Horizon Zero Dawn | 2−3 |
1440p
Epic Preset
Red Dead Redemption 2 | 2−3 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2 | |
Assassin's Creed Valhalla | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3 |
NVIDIA equivalent
According to our data, the closest NVIDIA alternative to Mobility FireGL V5700 is Quadro FX 1600M, which is faster by 3% and higher by 3 positions in our ranking.
Here are some closest NVIDIA rivals to Mobility FireGL V5700:
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Mobility FireGL V5700 according to our statistics.