RTX A1000 vs HD Graphics 530
Aggregate performance score
We've compared HD Graphics 530 with RTX A1000, including specs and performance data.
RTX A1000 outperforms HD Graphics 530 by a whopping 1007% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 813 | 192 |
Place by popularity | 97 | not in top-100 |
Power efficiency | 11.96 | 39.71 |
Architecture | Generation 9.0 (2015−2016) | Ampere (2020−2024) |
GPU code name | Skylake GT2 | GA107 |
Market segment | Desktop | Workstation |
Release date | 1 September 2015 (9 years ago) | 16 April 2024 (less than a year ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 192 | 2304 |
Core clock speed | 350 MHz | 727 MHz |
Boost clock speed | 950 MHz | 1462 MHz |
Number of transistors | 189 million | 8,700 million |
Manufacturing process technology | 14 nm+ | 8 nm |
Power consumption (TDP) | 15 Watt | 50 Watt |
Texture fill rate | 22.80 | 105.3 |
Floating-point processing power | 0.3648 TFLOPS | 6.737 TFLOPS |
ROPs | 3 | 32 |
TMUs | 24 | 72 |
Tensor Cores | no data | 72 |
Ray Tracing Cores | no data | 18 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | Ring Bus | PCIe 4.0 x8 |
Length | no data | 163 mm |
Width | IGP | 1-slot |
Supplementary power connectors | no data | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3L/LPDDR3/LPDDR4 | GDDR6 |
Maximum RAM amount | 64 GB | 8 GB |
Memory bus width | System Shared | 128 Bit |
Memory clock speed | System Shared | 1500 MHz |
Memory bandwidth | no data | 192.0 GB/s |
Shared memory | + | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | 4x mini-DisplayPort 1.4a |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 Ultimate (12_2) |
Shader Model | 6.4 | 6.7 |
OpenGL | 4.6 | 4.6 |
OpenCL | 3.0 | 3.0 |
Vulkan | + | 1.3 |
CUDA | - | 8.6 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 13
−977%
| 140−150
+977%
|
4K | 7
−971%
| 75−80
+971%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 5−6
−1000%
|
55−60
+1000%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 8−9
−963%
|
85−90
+963%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
Battlefield 5 | 4−5
−900%
|
40−45
+900%
|
Call of Duty: Modern Warfare | 6−7
−983%
|
65−70
+983%
|
Cyberpunk 2077 | 5−6
−1000%
|
55−60
+1000%
|
Far Cry 5 | 5−6
−1000%
|
55−60
+1000%
|
Far Cry New Dawn | 7−8
−971%
|
75−80
+971%
|
Forza Horizon 4 | 12−14
−977%
|
140−150
+977%
|
Hitman 3 | 7−8
−971%
|
75−80
+971%
|
Horizon Zero Dawn | 21−24
−995%
|
230−240
+995%
|
Metro Exodus | 2−3
−950%
|
21−24
+950%
|
Red Dead Redemption 2 | 6−7
−983%
|
65−70
+983%
|
Shadow of the Tomb Raider | 13
−977%
|
140−150
+977%
|
Watch Dogs: Legion | 35−40
−953%
|
400−450
+953%
|
Full HD
High Preset
Assassin's Creed Odyssey | 8−9
−963%
|
85−90
+963%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
Battlefield 5 | 4−5
−900%
|
40−45
+900%
|
Call of Duty: Modern Warfare | 6−7
−983%
|
65−70
+983%
|
Cyberpunk 2077 | 5−6
−1000%
|
55−60
+1000%
|
Far Cry 5 | 5−6
−1000%
|
55−60
+1000%
|
Far Cry New Dawn | 7−8
−971%
|
75−80
+971%
|
Forza Horizon 4 | 12−14
−977%
|
140−150
+977%
|
Hitman 3 | 7−8
−971%
|
75−80
+971%
|
Horizon Zero Dawn | 21−24
−995%
|
230−240
+995%
|
Metro Exodus | 2−3
−950%
|
21−24
+950%
|
Red Dead Redemption 2 | 6−7
−983%
|
65−70
+983%
|
Shadow of the Tomb Raider | 10−12
−991%
|
120−130
+991%
|
The Witcher 3: Wild Hunt | 13
−977%
|
140−150
+977%
|
Watch Dogs: Legion | 35−40
−953%
|
400−450
+953%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 8−9
−963%
|
85−90
+963%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
Call of Duty: Modern Warfare | 6−7
−983%
|
65−70
+983%
|
Cyberpunk 2077 | 5−6
−1000%
|
55−60
+1000%
|
Far Cry 5 | 5−6
−1000%
|
55−60
+1000%
|
Forza Horizon 4 | 12−14
−977%
|
140−150
+977%
|
Hitman 3 | 7−8
−971%
|
75−80
+971%
|
Horizon Zero Dawn | 21−24
−995%
|
230−240
+995%
|
Shadow of the Tomb Raider | 10−12
−991%
|
120−130
+991%
|
The Witcher 3: Wild Hunt | 3
−900%
|
30−33
+900%
|
Watch Dogs: Legion | 35−40
−953%
|
400−450
+953%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 6−7
−983%
|
65−70
+983%
|
1440p
High Preset
Battlefield 5 | 4−5
−900%
|
40−45
+900%
|
Far Cry New Dawn | 4−5
−900%
|
40−45
+900%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 2−3
−950%
|
21−24
+950%
|
Call of Duty: Modern Warfare | 2−3
−950%
|
21−24
+950%
|
Cyberpunk 2077 | 1−2
−900%
|
10−11
+900%
|
Far Cry 5 | 3−4
−900%
|
30−33
+900%
|
Hitman 3 | 8−9
−963%
|
85−90
+963%
|
Horizon Zero Dawn | 7−8
−971%
|
75−80
+971%
|
The Witcher 3: Wild Hunt | 2−3
−950%
|
21−24
+950%
|
Watch Dogs: Legion | 14−16
−967%
|
160−170
+967%
|
1440p
Epic Preset
Red Dead Redemption 2 | 6−7
−983%
|
65−70
+983%
|
4K
High Preset
Battlefield 5 | 1−2
−900%
|
10−11
+900%
|
Far Cry New Dawn | 1−2
−900%
|
10−11
+900%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 2−3
−950%
|
21−24
+950%
|
Assassin's Creed Valhalla | 1−2
−900%
|
10−11
+900%
|
Call of Duty: Modern Warfare | 1−2
−900%
|
10−11
+900%
|
Far Cry 5 | 1−2
−900%
|
10−11
+900%
|
Watch Dogs: Legion | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 4−5
−900%
|
40−45
+900%
|
This is how HD Graphics 530 and RTX A1000 compete in popular games:
- RTX A1000 is 977% faster in 1080p
- RTX A1000 is 971% faster in 4K
Pros & cons summary
Performance score | 2.59 | 28.67 |
Recency | 1 September 2015 | 16 April 2024 |
Maximum RAM amount | 64 GB | 8 GB |
Chip lithography | 14 nm | 8 nm |
Power consumption (TDP) | 15 Watt | 50 Watt |
HD Graphics 530 has a 700% higher maximum VRAM amount, and 233.3% lower power consumption.
RTX A1000, on the other hand, has a 1006.9% higher aggregate performance score, an age advantage of 8 years, and a 75% more advanced lithography process.
The RTX A1000 is our recommended choice as it beats the HD Graphics 530 in performance tests.
Be aware that HD Graphics 530 is a desktop card while RTX A1000 is a workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.