GeForce GT 520M vs HD Graphics 3000

VS

Aggregate performance score

We've compared HD Graphics 3000 and GeForce GT 520M, covering specs and all relevant benchmarks.

HD Graphics 3000
2011
0.66

GT 520M outperforms HD Graphics 3000 by a moderate 12% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking11851158
Place by popularitynot in top-100not in top-100
Cost-effectiveness evaluationno data0.01
Power efficiencyno data4.30
ArchitectureGeneration 6.0 (2011)Fermi (2010−2014)
GPU code nameSandy Bridge GT2+GF108
Market segmentLaptopLaptop
Release date1 February 2011 (13 years ago)5 January 2011 (13 years ago)
Launch price (MSRP)no data$59.99

Cost-effectiveness evaluation

Performance to price ratio. The higher, the better.

no data

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores9648
Core clock speed650 MHz600 MHz
Boost clock speed1300 MHzno data
Number of transistors1,160 million585 million
Manufacturing process technology32 nm40 nm
Power consumption (TDP)unknown12 Watt
Texture fill rate15.604.800
Floating-point processing power0.2496 TFLOPS0.1152 TFLOPS
ROPs24
TMUs128

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfaceRing BusPCIe 2.0 x16
Supplementary power connectorsno dataNone

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeSystem SharedDDR3
Maximum RAM amountSystem Shared1 GB
Memory bus widthSystem Shared64 Bit
Memory clock speedSystem Shared800 MHz
Memory bandwidthno data12.8 GB/s
Shared memory+-

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsPortable Device DependentPortable Device Dependent

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

Optimus-+

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX11.1 (10_1)12 API
Shader Model4.15.1
OpenGL3.14.5
OpenCLN/A1.1
VulkanN/AN/A
CUDA-+

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

HD Graphics 3000 0.66
GT 520M 0.74
+12.1%

Passmark

This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

HD Graphics 3000 254
GT 520M 285
+12.2%

3DMark Vantage Performance

3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.

HD Graphics 3000 1568
GT 520M 2280
+45.4%

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p7−8
−14.3%
8
+14.3%
Full HD9
−33.3%
12
+33.3%
1200p6−7
−16.7%
7
+16.7%

Cost per frame, $

1080pno data5.00

FPS performance in popular games

Full HD
Low Preset

Cyberpunk 2077 3−4
+0%
3−4
+0%

Full HD
Medium Preset

Assassin's Creed Odyssey 4−5
−25%
5−6
+25%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Far Cry New Dawn 1−2
+0%
1−2
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
Watch Dogs: Legion 30−33
−3.3%
30−35
+3.3%

Full HD
High Preset

Assassin's Creed Odyssey 4−5
−25%
5−6
+25%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Far Cry New Dawn 1−2
+0%
1−2
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
The Witcher 3: Wild Hunt 10−11
+0%
10−11
+0%
Watch Dogs: Legion 30−33
−3.3%
30−35
+3.3%

Full HD
Ultra Preset

Assassin's Creed Odyssey 4−5
−25%
5−6
+25%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
The Witcher 3: Wild Hunt 10−11
+0%
10−11
+0%
Watch Dogs: Legion 30−33
−3.3%
30−35
+3.3%

1440p
High Preset

Far Cry New Dawn 1−2
+0%
1−2
+0%

1440p
Ultra Preset

Assassin's Creed Odyssey 0−1 0−1
Cyberpunk 2077 1−2
+0%
1−2
+0%
Far Cry 5 1−2
+0%
1−2
+0%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 3−4
+0%
3−4
+0%
Watch Dogs: Legion 2−3
+0%
2−3
+0%

1440p
Epic Preset

Red Dead Redemption 2 3−4
+0%
3−4
+0%

4K
Ultra Preset

Assassin's Creed Odyssey 1−2
+0%
1−2
+0%
Assassin's Creed Valhalla 0−1 0−1

4K
Epic Preset

Red Dead Redemption 2 2−3
+0%
2−3
+0%

Full HD
Medium Preset

Red Dead Redemption 2 0−1 0−1

Full HD
High Preset

Red Dead Redemption 2 0−1 0−1

Full HD
Epic Preset

Red Dead Redemption 2 0−1 0−1

1440p
High Preset

Battlefield 5 0−1 0−1

4K
High Preset

Far Cry New Dawn 0−1 0−1

This is how HD Graphics 3000 and GT 520M compete in popular games:

  • GT 520M is 14% faster in 900p
  • GT 520M is 33% faster in 1080p
  • GT 520M is 17% faster in 1200p

Here's the range of performance differences observed across popular games:

  • in Assassin's Creed Odyssey, with 1080p resolution and the Medium Preset, the GT 520M is 25% faster.

All in all, in popular games:

  • GT 520M is ahead in 6 tests (17%)
  • there's a draw in 29 tests (83%)

Pros & cons summary


Performance score 0.66 0.74
Chip lithography 32 nm 40 nm

HD Graphics 3000 has a 25% more advanced lithography process.

GT 520M, on the other hand, has a 12.1% higher aggregate performance score.

The GeForce GT 520M is our recommended choice as it beats the HD Graphics 3000 in performance tests.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

Vote for your favorite

Do you think we are right or mistaken in our choice? Vote by clicking "Like" button near your favorite graphics card.


Intel HD Graphics 3000
HD Graphics 3000
NVIDIA GeForce GT 520M
GeForce GT 520M

Comparisons with similar GPUs

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


2.8 2395 votes

Rate HD Graphics 3000 on a scale of 1 to 5:

  • 1
  • 2
  • 3
  • 4
  • 5
3 406 votes

Rate GeForce GT 520M on a scale of 1 to 5:

  • 1
  • 2
  • 3
  • 4
  • 5

Questions & comments

Here you can ask a question about this comparison, agree or disagree with our judgements, or report an error or mismatch.