GeForce GTX 485M SLI vs GTX 960M
Aggregate performance score
We've compared GeForce GTX 960M and GeForce GTX 485M SLI, covering specs and all relevant benchmarks.
GTX 485M SLI outperforms GTX 960M by a small 5% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 489 | 475 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 8.14 | 6.40 |
Architecture | Maxwell (2014−2017) | Fermi (2010−2014) |
GPU code name | GM107 | N11E-GTX-A1 |
Market segment | Laptop | Laptop |
Release date | 13 March 2015 (9 years ago) | 6 January 2011 (13 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 640 | 768 |
Core clock speed | 1096 MHz | 575 MHz |
Boost clock speed | 1176 MHz | no data |
Number of transistors | 1,870 million | no data |
Manufacturing process technology | 28 nm | 40 nm |
Power consumption (TDP) | 75 Watt | 100 Watt |
Texture fill rate | 47.04 | no data |
Floating-point processing power | 1.505 TFLOPS | no data |
ROPs | 16 | no data |
TMUs | 40 | no data |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | medium sized | large |
Bus support | PCI Express 3.0 | no data |
Interface | MXM-B (3.0) | no data |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | 2x2 GB |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 2500 MHz | 1500 MHz |
Memory bandwidth | 80 GB/s | no data |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | no data |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | - |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GeForce ShadowPlay | + | - |
GPU Boost | 2.0 | no data |
GameWorks | + | - |
H.264, VC1, MPEG2 1080p video decoder | + | - |
Optimus | + | - |
BatteryBoost | + | - |
Ansel | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 11 |
Shader Model | 5.1 | no data |
OpenGL | 4.5 | no data |
OpenCL | 1.2 | no data |
Vulkan | 1.1.126 | - |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 95
+6.7%
| 89
−6.7%
|
Full HD | 34
−197%
| 101
+197%
|
1440p | 15
+7.1%
| 14−16
−7.1%
|
4K | 14
+0%
| 14−16
+0%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 14−16
+0%
|
14−16
+0%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 25
+13.6%
|
21−24
−13.6%
|
Assassin's Creed Valhalla | 12−14
+0%
|
12−14
+0%
|
Battlefield 5 | 30
+7.1%
|
27−30
−7.1%
|
Call of Duty: Modern Warfare | 18−20
−5.6%
|
18−20
+5.6%
|
Cyberpunk 2077 | 14−16
+0%
|
14−16
+0%
|
Far Cry 5 | 28
+33.3%
|
21−24
−33.3%
|
Far Cry New Dawn | 31
+19.2%
|
24−27
−19.2%
|
Forza Horizon 4 | 84
+37.7%
|
60−65
−37.7%
|
Hitman 3 | 16−18
−5.9%
|
18−20
+5.9%
|
Horizon Zero Dawn | 50−55
−2%
|
50−55
+2%
|
Metro Exodus | 31
+6.9%
|
27−30
−6.9%
|
Red Dead Redemption 2 | 24−27
−8.3%
|
24−27
+8.3%
|
Shadow of the Tomb Raider | 48
+60%
|
30−33
−60%
|
Watch Dogs: Legion | 55−60
−3.4%
|
60−65
+3.4%
|
Full HD
High Preset
Assassin's Creed Odyssey | 31
+40.9%
|
21−24
−40.9%
|
Assassin's Creed Valhalla | 12−14
+0%
|
12−14
+0%
|
Battlefield 5 | 23
−21.7%
|
27−30
+21.7%
|
Call of Duty: Modern Warfare | 18−20
−5.6%
|
18−20
+5.6%
|
Cyberpunk 2077 | 14−16
+0%
|
14−16
+0%
|
Far Cry 5 | 24
+14.3%
|
21−24
−14.3%
|
Far Cry New Dawn | 23
−13%
|
24−27
+13%
|
Forza Horizon 4 | 71
+16.4%
|
60−65
−16.4%
|
Hitman 3 | 16−18
−5.9%
|
18−20
+5.9%
|
Horizon Zero Dawn | 50−55
−2%
|
50−55
+2%
|
Metro Exodus | 26
−11.5%
|
27−30
+11.5%
|
Red Dead Redemption 2 | 24−27
−8.3%
|
24−27
+8.3%
|
Shadow of the Tomb Raider | 27−30
−3.4%
|
30−33
+3.4%
|
The Witcher 3: Wild Hunt | 73
+192%
|
24−27
−192%
|
Watch Dogs: Legion | 55−60
−3.4%
|
60−65
+3.4%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 11
−100%
|
21−24
+100%
|
Assassin's Creed Valhalla | 12−14
+0%
|
12−14
+0%
|
Call of Duty: Modern Warfare | 18−20
−5.6%
|
18−20
+5.6%
|
Cyberpunk 2077 | 14−16
+0%
|
14−16
+0%
|
Far Cry 5 | 18
−16.7%
|
21−24
+16.7%
|
Forza Horizon 4 | 25
−144%
|
60−65
+144%
|
Hitman 3 | 16−18
−5.9%
|
18−20
+5.9%
|
Horizon Zero Dawn | 50−55
−2%
|
50−55
+2%
|
Shadow of the Tomb Raider | 27−30
−3.4%
|
30−33
+3.4%
|
The Witcher 3: Wild Hunt | 14
−78.6%
|
24−27
+78.6%
|
Watch Dogs: Legion | 55−60
−3.4%
|
60−65
+3.4%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 24−27
−8.3%
|
24−27
+8.3%
|
1440p
High Preset
Battlefield 5 | 14
−28.6%
|
18−20
+28.6%
|
Far Cry New Dawn | 15
+7.1%
|
14−16
−7.1%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 8
−12.5%
|
9−10
+12.5%
|
Assassin's Creed Valhalla | 4−5
−25%
|
5−6
+25%
|
Call of Duty: Modern Warfare | 9−10
+0%
|
9−10
+0%
|
Cyberpunk 2077 | 4−5
+0%
|
4−5
+0%
|
Far Cry 5 | 10
−10%
|
10−12
+10%
|
Forza Horizon 4 | 45
+15.4%
|
35−40
−15.4%
|
Hitman 3 | 12−14
+0%
|
12−14
+0%
|
Horizon Zero Dawn | 18−20
−5.6%
|
18−20
+5.6%
|
Metro Exodus | 15
+15.4%
|
12−14
−15.4%
|
Shadow of the Tomb Raider | 10−11
−10%
|
10−12
+10%
|
The Witcher 3: Wild Hunt | 8−9
−12.5%
|
9−10
+12.5%
|
Watch Dogs: Legion | 55−60
−5.4%
|
55−60
+5.4%
|
1440p
Epic Preset
Red Dead Redemption 2 | 14−16
+0%
|
14−16
+0%
|
4K
High Preset
Battlefield 5 | 6
−33.3%
|
8−9
+33.3%
|
Far Cry New Dawn | 7
+16.7%
|
6−7
−16.7%
|
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 35−40
−5.7%
|
35−40
+5.7%
|
Metro Exodus | 8
+14.3%
|
7−8
−14.3%
|
The Witcher 3: Wild Hunt | 10
+66.7%
|
6−7
−66.7%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Assassin's Creed Valhalla | 4−5
+0%
|
4−5
+0%
|
Call of Duty: Modern Warfare | 4−5
+0%
|
4−5
+0%
|
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 4
−25%
|
5−6
+25%
|
Forza Horizon 4 | 10−12
+0%
|
10−12
+0%
|
Shadow of the Tomb Raider | 5−6
+0%
|
5−6
+0%
|
Watch Dogs: Legion | 3−4
+0%
|
3−4
+0%
|
4K
Epic Preset
Red Dead Redemption 2 | 9−10
+0%
|
9−10
+0%
|
This is how GTX 960M and GTX 485M SLI compete in popular games:
- GTX 960M is 7% faster in 900p
- GTX 485M SLI is 197% faster in 1080p
- GTX 960M is 7% faster in 1440p
- A tie in 4K
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 1080p resolution and the High Preset, the GTX 960M is 192% faster.
- in Forza Horizon 4, with 1080p resolution and the Ultra Preset, the GTX 485M SLI is 144% faster.
All in all, in popular games:
- GTX 960M is ahead in 17 tests (24%)
- GTX 485M SLI is ahead in 35 tests (49%)
- there's a draw in 20 tests (28%)
Pros & cons summary
Performance score | 8.75 | 9.18 |
Recency | 13 March 2015 | 6 January 2011 |
Chip lithography | 28 nm | 40 nm |
Power consumption (TDP) | 75 Watt | 100 Watt |
GTX 960M has an age advantage of 4 years, a 42.9% more advanced lithography process, and 33.3% lower power consumption.
GTX 485M SLI, on the other hand, has a 4.9% higher aggregate performance score.
Given the minimal performance differences, no clear winner can be declared between GeForce GTX 960M and GeForce GTX 485M SLI.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.