GeForce GTX 1050 Mobile vs GTX 580
Aggregate performance score
We've compared GeForce GTX 580 with GeForce GTX 1050 Mobile, including specs and performance data.
GTX 580 outperforms GTX 1050 Mobile by a minimal 3% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 404 | 409 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 2.01 | no data |
Power efficiency | 3.41 | 10.81 |
Architecture | Fermi 2.0 (2010−2014) | Pascal (2016−2021) |
GPU code name | GF110 | GP107B |
Market segment | Desktop | Laptop |
Release date | 9 November 2010 (14 years ago) | 3 January 2017 (7 years ago) |
Launch price (MSRP) | $499 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 512 | 640 |
Core clock speed | 772 MHz | 1354 MHz |
Boost clock speed | no data | 1493 MHz |
Number of transistors | 3,000 million | 3,300 million |
Manufacturing process technology | 40 nm | 14 nm |
Power consumption (TDP) | 244 Watt | 75 Watt |
Maximum GPU temperature | 97 °C | 97 °C |
Texture fill rate | 49.41 | 59.72 |
Floating-point processing power | 1.581 TFLOPS | 1.911 TFLOPS |
ROPs | 48 | 16 |
TMUs | 64 | 40 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | no data | large |
Bus support | PCI-E 2.0 x 16 | PCIe 3.0 |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Length | 267 mm | no data |
Height | 4.376" (111 mm) (11.1 cm) | no data |
Width | 2-slot | no data |
Supplementary power connectors | 1x 6-pin + 1x 8-pin | no data |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1536 MB | 4000 MB |
Memory bus width | 384 Bit | 128 Bit |
Memory clock speed | 2004 MHz (4008 data rate) | 7008 MHz |
Memory bandwidth | 192.4 GB/s | 112 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Mini HDMITwo Dual Link DVI | DP 1.4, HDMI 2.0b, Dual Link-DVI |
Multi monitor support | + | + |
HDMI | + | - |
HDCP | - | 2.2 |
Maximum VGA resolution | 2048x1536 | no data |
G-SYNC support | - | + |
Audio input for HDMI | Internal | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | - | + |
GPU Boost | no data | 3.0 |
Ansel | no data | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.2 | 4.5 |
OpenCL | 1.1 | 1.2 |
Vulkan | + | 1.2.131 |
CUDA | + | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 54
−35.2%
| 73
+35.2%
|
Full HD | 98
+113%
| 46
−113%
|
1200p | 78
+4%
| 75−80
−4%
|
1440p | 24−27
+0%
| 24
+0%
|
4K | 14−16
−7.1%
| 15
+7.1%
|
Cost per frame, $
1080p | 5.09 | no data |
1440p | 20.79 | no data |
4K | 35.64 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 18−20
+12.5%
|
16−18
−12.5%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 27−30
−32.1%
|
37
+32.1%
|
Assassin's Creed Valhalla | 18−20
+12.5%
|
16−18
−12.5%
|
Battlefield 5 | 35−40
−34.2%
|
51
+34.2%
|
Call of Duty: Modern Warfare | 24−27
−66.7%
|
40
+66.7%
|
Cyberpunk 2077 | 18−20
+12.5%
|
16−18
−12.5%
|
Far Cry 5 | 27−30
−39.3%
|
39
+39.3%
|
Far Cry New Dawn | 30−35
−15.2%
|
38
+15.2%
|
Forza Horizon 4 | 75−80
+41.8%
|
55
−41.8%
|
Hitman 3 | 21−24
+4.8%
|
21−24
−4.8%
|
Horizon Zero Dawn | 60−65
+5%
|
60−65
−5%
|
Metro Exodus | 35−40
+11.4%
|
35−40
−11.4%
|
Red Dead Redemption 2 | 30−35
+22.2%
|
27
−22.2%
|
Shadow of the Tomb Raider | 35−40
+15.2%
|
33
−15.2%
|
Watch Dogs: Legion | 65−70
+6.2%
|
65−70
−6.2%
|
Full HD
High Preset
Assassin's Creed Odyssey | 27−30
−7.1%
|
30
+7.1%
|
Assassin's Creed Valhalla | 18−20
+12.5%
|
16−18
−12.5%
|
Battlefield 5 | 35−40
−15.8%
|
44
+15.8%
|
Call of Duty: Modern Warfare | 24−27
−37.5%
|
33
+37.5%
|
Cyberpunk 2077 | 18−20
+12.5%
|
16−18
−12.5%
|
Far Cry 5 | 27−30
−28.6%
|
36
+28.6%
|
Far Cry New Dawn | 30−35
−12.1%
|
37
+12.1%
|
Forza Horizon 4 | 75−80
+50%
|
52
−50%
|
Hitman 3 | 21−24
+4.8%
|
21−24
−4.8%
|
Horizon Zero Dawn | 60−65
+5%
|
60−65
−5%
|
Metro Exodus | 35−40
+105%
|
19
−105%
|
Red Dead Redemption 2 | 30−35
+136%
|
14
−136%
|
Shadow of the Tomb Raider | 35−40
+31%
|
29
−31%
|
The Witcher 3: Wild Hunt | 30−33
−30%
|
39
+30%
|
Watch Dogs: Legion | 65−70
+6.2%
|
65−70
−6.2%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 27−30
+55.6%
|
18
−55.6%
|
Assassin's Creed Valhalla | 18−20
+12.5%
|
16−18
−12.5%
|
Call of Duty: Modern Warfare | 24−27
+14.3%
|
21−24
−14.3%
|
Cyberpunk 2077 | 18−20
+12.5%
|
16−18
−12.5%
|
Far Cry 5 | 27−30
−17.9%
|
33
+17.9%
|
Forza Horizon 4 | 75−80
+111%
|
37
−111%
|
Hitman 3 | 21−24
+4.8%
|
21−24
−4.8%
|
Horizon Zero Dawn | 60−65
+5%
|
60−65
−5%
|
Shadow of the Tomb Raider | 35−40
+8.6%
|
35−40
−8.6%
|
The Witcher 3: Wild Hunt | 30−33
+36.4%
|
22
−36.4%
|
Watch Dogs: Legion | 65−70
+6.2%
|
65−70
−6.2%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 30−35
+10%
|
30−33
−10%
|
1440p
High Preset
Battlefield 5 | 21−24
+9.5%
|
21−24
−9.5%
|
Far Cry New Dawn | 18−20
+12.5%
|
16−18
−12.5%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 12−14
−8.3%
|
13
+8.3%
|
Assassin's Creed Valhalla | 8−9
+14.3%
|
7−8
−14.3%
|
Call of Duty: Modern Warfare | 12−14
+20%
|
10−11
−20%
|
Cyberpunk 2077 | 6−7
+20%
|
5−6
−20%
|
Far Cry 5 | 14−16
−50%
|
21
+50%
|
Forza Horizon 4 | 55−60
+119%
|
26
−119%
|
Hitman 3 | 14−16
+7.1%
|
14−16
−7.1%
|
Horizon Zero Dawn | 24−27
+14.3%
|
21−24
−14.3%
|
Metro Exodus | 18−20
+5.6%
|
18−20
−5.6%
|
Shadow of the Tomb Raider | 18−20
+12.5%
|
16−18
−12.5%
|
The Witcher 3: Wild Hunt | 12−14
+20%
|
10−11
−20%
|
Watch Dogs: Legion | 70−75
+5.7%
|
70−75
−5.7%
|
1440p
Epic Preset
Red Dead Redemption 2 | 18−20
+5.6%
|
18−20
−5.6%
|
4K
High Preset
Battlefield 5 | 10−12
+10%
|
10−11
−10%
|
Far Cry New Dawn | 9−10
+12.5%
|
8−9
−12.5%
|
Hitman 3 | 8−9
+14.3%
|
7−8
−14.3%
|
Horizon Zero Dawn | 55−60
+10%
|
50−55
−10%
|
Metro Exodus | 10−11
+42.9%
|
7
−42.9%
|
The Witcher 3: Wild Hunt | 10−11
+0%
|
10−11
+0%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 7−8
+0%
|
7
+0%
|
Assassin's Creed Valhalla | 5−6
+25%
|
4−5
−25%
|
Call of Duty: Modern Warfare | 6−7
+20%
|
5−6
−20%
|
Cyberpunk 2077 | 2−3
+100%
|
1−2
−100%
|
Far Cry 5 | 6−7
−83.3%
|
11
+83.3%
|
Forza Horizon 4 | 14−16
+0%
|
15
+0%
|
Shadow of the Tomb Raider | 10−11
+11.1%
|
9−10
−11.1%
|
Watch Dogs: Legion | 4−5
+33.3%
|
3−4
−33.3%
|
4K
Epic Preset
Red Dead Redemption 2 | 10−12
+10%
|
10−11
−10%
|
Full HD
Ultra Preset
Battlefield 5 | 37
+0%
|
37
+0%
|
Far Cry New Dawn | 33
+0%
|
33
+0%
|
1440p
High Preset
Call of Duty: Modern Warfare | 18
+0%
|
18
+0%
|
Metro Exodus | 11
+0%
|
11
+0%
|
Red Dead Redemption 2 | 18−20
+0%
|
18−20
+0%
|
Shadow of the Tomb Raider | 17
+0%
|
17
+0%
|
1440p
Ultra Preset
Battlefield 5 | 26
+0%
|
26
+0%
|
Far Cry New Dawn | 24
+0%
|
24
+0%
|
4K
High Preset
Call of Duty: Modern Warfare | 10
+0%
|
10
+0%
|
Red Dead Redemption 2 | 10−12
+0%
|
10−12
+0%
|
Shadow of the Tomb Raider | 8
+0%
|
8
+0%
|
4K
Ultra Preset
Battlefield 5 | 13
+0%
|
13
+0%
|
Far Cry New Dawn | 11
+0%
|
11
+0%
|
This is how GTX 580 and GTX 1050 Mobile compete in popular games:
- GTX 1050 Mobile is 35% faster in 900p
- GTX 580 is 113% faster in 1080p
- GTX 580 is 4% faster in 1200p
- A tie in 1440p
- GTX 1050 Mobile is 7% faster in 4K
Here's the range of performance differences observed across popular games:
- in Red Dead Redemption 2, with 1080p resolution and the High Preset, the GTX 580 is 136% faster.
- in Far Cry 5, with 4K resolution and the Ultra Preset, the GTX 1050 Mobile is 83% faster.
All in all, in popular games:
- GTX 580 is ahead in 12 tests (28%)
- GTX 1050 Mobile is ahead in 15 tests (35%)
- there's a draw in 16 tests (37%)
Pros & cons summary
Performance score | 11.95 | 11.63 |
Recency | 9 November 2010 | 3 January 2017 |
Maximum RAM amount | 1536 MB | 4000 MB |
Chip lithography | 40 nm | 14 nm |
Power consumption (TDP) | 244 Watt | 75 Watt |
GTX 580 has a 2.8% higher aggregate performance score.
GTX 1050 Mobile, on the other hand, has an age advantage of 6 years, a 160.4% higher maximum VRAM amount, a 185.7% more advanced lithography process, and 225.3% lower power consumption.
Given the minimal performance differences, no clear winner can be declared between GeForce GTX 580 and GeForce GTX 1050 Mobile.
Be aware that GeForce GTX 580 is a desktop card while GeForce GTX 1050 Mobile is a notebook one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.