Quadro 5000M vs GeForce GTX 1650 Mobile
Aggregate performance score
We've compared GeForce GTX 1650 Mobile with Quadro 5000M, including specs and performance data.
GTX 1650 Mobile outperforms 5000M by a whopping 246% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 296 | 612 |
Place by popularity | 78 | not in top-100 |
Power efficiency | 25.73 | 3.72 |
Architecture | Turing (2018−2022) | Fermi (2010−2014) |
GPU code name | TU117 | GF100 |
Market segment | Laptop | Mobile workstation |
Release date | 15 April 2020 (4 years ago) | 27 July 2010 (14 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 1024 | 320 |
Core clock speed | 1380 MHz | 405 MHz |
Boost clock speed | 1560 MHz | no data |
Number of transistors | 4,700 million | 3,100 million |
Manufacturing process technology | 12 nm | 40 nm |
Power consumption (TDP) | 50 Watt | 100 Watt |
Texture fill rate | 99.84 | 16.20 |
Floating-point processing power | 3.195 TFLOPS | 0.5184 TFLOPS |
ROPs | 32 | 32 |
TMUs | 64 | 40 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | medium sized | large |
Interface | PCIe 3.0 x16 | MXM-B (3.0) |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR6 | GDDR5 |
Maximum RAM amount | 4 GB | 1792 MB |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 1500 MHz | 600 MHz |
Memory bandwidth | 192.0 GB/s | 76.8 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.5 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.140 | N/A |
CUDA | 7.5 | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 57
+256%
| 16−18
−256%
|
1440p | 37
+270%
| 10−12
−270%
|
4K | 22
+267%
| 6−7
−267%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 52
+478%
|
9−10
−478%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 55
+293%
|
14−16
−293%
|
Assassin's Creed Valhalla | 42
+600%
|
6−7
−600%
|
Battlefield 5 | 81
+479%
|
14−16
−479%
|
Call of Duty: Modern Warfare | 51
+364%
|
10−12
−364%
|
Cyberpunk 2077 | 41
+356%
|
9−10
−356%
|
Far Cry 5 | 66
+450%
|
12−14
−450%
|
Far Cry New Dawn | 79
+427%
|
14−16
−427%
|
Forza Horizon 4 | 166
+388%
|
30−35
−388%
|
Hitman 3 | 47
+327%
|
10−12
−327%
|
Horizon Zero Dawn | 164
+382%
|
30−35
−382%
|
Metro Exodus | 82
+531%
|
12−14
−531%
|
Red Dead Redemption 2 | 71
+407%
|
14−16
−407%
|
Shadow of the Tomb Raider | 117
+516%
|
18−20
−516%
|
Watch Dogs: Legion | 146
+211%
|
45−50
−211%
|
Full HD
High Preset
Assassin's Creed Odyssey | 80
+471%
|
14−16
−471%
|
Assassin's Creed Valhalla | 24
+300%
|
6−7
−300%
|
Battlefield 5 | 70
+400%
|
14−16
−400%
|
Call of Duty: Modern Warfare | 47
+327%
|
10−12
−327%
|
Cyberpunk 2077 | 32
+256%
|
9−10
−256%
|
Far Cry 5 | 53
+342%
|
12−14
−342%
|
Far Cry New Dawn | 54
+260%
|
14−16
−260%
|
Forza Horizon 4 | 148
+335%
|
30−35
−335%
|
Hitman 3 | 42
+282%
|
10−12
−282%
|
Horizon Zero Dawn | 148
+335%
|
30−35
−335%
|
Metro Exodus | 68
+423%
|
12−14
−423%
|
Red Dead Redemption 2 | 55
+293%
|
14−16
−293%
|
Shadow of the Tomb Raider | 64
+237%
|
18−20
−237%
|
The Witcher 3: Wild Hunt | 40−45
+133%
|
18−20
−133%
|
Watch Dogs: Legion | 141
+200%
|
45−50
−200%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 30
+114%
|
14−16
−114%
|
Assassin's Creed Valhalla | 8
+33.3%
|
6−7
−33.3%
|
Call of Duty: Modern Warfare | 34
+209%
|
10−12
−209%
|
Cyberpunk 2077 | 30
+233%
|
9−10
−233%
|
Far Cry 5 | 40
+233%
|
12−14
−233%
|
Forza Horizon 4 | 62
+82.4%
|
30−35
−82.4%
|
Hitman 3 | 37
+236%
|
10−12
−236%
|
Horizon Zero Dawn | 57
+67.6%
|
30−35
−67.6%
|
Shadow of the Tomb Raider | 55
+189%
|
18−20
−189%
|
The Witcher 3: Wild Hunt | 36
+100%
|
18−20
−100%
|
Watch Dogs: Legion | 17
−176%
|
45−50
+176%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 52
+271%
|
14−16
−271%
|
1440p
High Preset
Battlefield 5 | 43
+330%
|
10−11
−330%
|
Far Cry New Dawn | 34
+325%
|
8−9
−325%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 22
+340%
|
5−6
−340%
|
Assassin's Creed Valhalla | 16−18 | 0−1 |
Call of Duty: Modern Warfare | 20−22
+300%
|
5−6
−300%
|
Cyberpunk 2077 | 15
+650%
|
2−3
−650%
|
Far Cry 5 | 25
+317%
|
6−7
−317%
|
Forza Horizon 4 | 99
+662%
|
12−14
−662%
|
Hitman 3 | 26
+189%
|
9−10
−189%
|
Horizon Zero Dawn | 44
+267%
|
12−14
−267%
|
Metro Exodus | 39
+1200%
|
3−4
−1200%
|
Shadow of the Tomb Raider | 35−40
+260%
|
10−11
−260%
|
The Witcher 3: Wild Hunt | 21−24
+425%
|
4−5
−425%
|
Watch Dogs: Legion | 115
+238%
|
30−35
−238%
|
1440p
Epic Preset
Red Dead Redemption 2 | 33
+230%
|
10−11
−230%
|
4K
High Preset
Battlefield 5 | 21
+425%
|
4−5
−425%
|
Far Cry New Dawn | 17
+467%
|
3−4
−467%
|
Hitman 3 | 14
+1300%
|
1−2
−1300%
|
Horizon Zero Dawn | 45
+400%
|
9−10
−400%
|
Metro Exodus | 26
+1200%
|
2−3
−1200%
|
The Witcher 3: Wild Hunt | 21
+2000%
|
1−2
−2000%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 12
+300%
|
3−4
−300%
|
Assassin's Creed Valhalla | 9−10
+350%
|
2−3
−350%
|
Call of Duty: Modern Warfare | 10−11
+400%
|
2−3
−400%
|
Cyberpunk 2077 | 5 | 0−1 |
Far Cry 5 | 12
+300%
|
3−4
−300%
|
Forza Horizon 4 | 24−27
+400%
|
5−6
−400%
|
Shadow of the Tomb Raider | 20−22
+300%
|
5−6
−300%
|
Watch Dogs: Legion | 8−9
+300%
|
2−3
−300%
|
4K
Epic Preset
Red Dead Redemption 2 | 17
+183%
|
6−7
−183%
|
This is how GTX 1650 Mobile and Quadro 5000M compete in popular games:
- GTX 1650 Mobile is 256% faster in 1080p
- GTX 1650 Mobile is 270% faster in 1440p
- GTX 1650 Mobile is 267% faster in 4K
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 4K resolution and the High Preset, the GTX 1650 Mobile is 2000% faster.
- in Watch Dogs: Legion, with 1080p resolution and the Ultra Preset, the Quadro 5000M is 176% faster.
All in all, in popular games:
- GTX 1650 Mobile is ahead in 67 tests (99%)
- Quadro 5000M is ahead in 1 test (1%)
Pros & cons summary
Performance score | 18.45 | 5.34 |
Recency | 15 April 2020 | 27 July 2010 |
Maximum RAM amount | 4 GB | 1792 MB |
Chip lithography | 12 nm | 40 nm |
Power consumption (TDP) | 50 Watt | 100 Watt |
GTX 1650 Mobile has a 245.5% higher aggregate performance score, an age advantage of 9 years, a 128.6% higher maximum VRAM amount, a 233.3% more advanced lithography process, and 100% lower power consumption.
The GeForce GTX 1650 Mobile is our recommended choice as it beats the Quadro 5000M in performance tests.
Be aware that GeForce GTX 1650 Mobile is a notebook graphics card while Quadro 5000M is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.