Quadro K3100M vs GeForce GTX 1080 SLI Mobile
Aggregate performance score
We've compared GeForce GTX 1080 SLI Mobile with Quadro K3100M, including specs and performance data.
GTX 1080 SLI Mobile outperforms K3100M by a whopping 536% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 122 | 588 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | no data | 0.23 |
Power efficiency | no data | 5.59 |
Architecture | Pascal (2016−2021) | Kepler (2012−2018) |
GPU code name | Pascal GP104 SLI | GK104 |
Market segment | Laptop | Mobile workstation |
Release date | 16 August 2016 (8 years ago) | 23 July 2013 (11 years ago) |
Launch price (MSRP) | no data | $1,999 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 5120 | 768 |
Core clock speed | 1556 MHz | 706 MHz |
Boost clock speed | 1733 MHz | no data |
Number of transistors | 14400 Million | 3,540 million |
Manufacturing process technology | 16 nm | 28 nm |
Power consumption (TDP) | no data | 75 Watt |
Texture fill rate | no data | 45.18 |
Floating-point processing power | no data | 1.084 TFLOPS |
ROPs | no data | 32 |
TMUs | no data | 64 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | large |
Interface | no data | MXM-B (3.0) |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2x 8 GB | 4 GB |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 10000 MHz | 800 MHz |
Memory bandwidth | no data | 102.4 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | no data | No outputs |
Display Port | no data | 1.2 |
G-SYNC support | + | - |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | - | + |
3D Vision Pro | no data | + |
Mosaic | no data | + |
VR Ready | + | no data |
nView Display Management | no data | + |
Optimus | no data | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12_1 | 12 |
Shader Model | no data | 5.1 |
OpenGL | no data | 4.5 |
OpenCL | no data | 1.2 |
Vulkan | + | + |
CUDA | + | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
SPECviewperf 12 - specvp12 maya-04
SPECviewperf 12 - specvp12 sw-03
SPECviewperf 12 - specvp12 snx-02
SPECviewperf 12 - specvp12 catia-04
SPECviewperf 12 - specvp12 creo-01
SPECviewperf 12 - specvp12 mediacal-01
SPECviewperf 12 - specvp12 showcase-01
SPECviewperf 12 - specvp12 energy-01
SPECviewperf 12 - Showcase
SPECviewperf 12 - Maya
This part of SPECviewperf 12 workstation benchmark uses Autodesk Maya 13 engine to render a superhero energy plant static scene consisting of more than 700 thousand polygons, in six different modes.
SPECviewperf 12 - Catia
SPECviewperf 12 - Solidworks
SPECviewperf 12 - Siemens NX
SPECviewperf 12 - Creo
SPECviewperf 12 - Medical
SPECviewperf 12 - Energy
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 139
+334%
| 32
−334%
|
4K | 97
+547%
| 15
−547%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 65−70
+550%
|
10−11
−550%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 80−85
+433%
|
14−16
−433%
|
Assassin's Creed Valhalla | 65−70
+829%
|
7−8
−829%
|
Battlefield 5 | 120−130
+656%
|
16−18
−656%
|
Call of Duty: Modern Warfare | 75−80
+533%
|
12−14
−533%
|
Cyberpunk 2077 | 65−70
+550%
|
10−11
−550%
|
Far Cry 5 | 80−85
+531%
|
12−14
−531%
|
Far Cry New Dawn | 90−95
+488%
|
16−18
−488%
|
Forza Horizon 4 | 180−190
+392%
|
35−40
−392%
|
Hitman 3 | 80−85
+567%
|
12−14
−567%
|
Horizon Zero Dawn | 150−160
+339%
|
35−40
−339%
|
Metro Exodus | 120−130
+713%
|
14−16
−713%
|
Red Dead Redemption 2 | 85−90
+456%
|
16−18
−456%
|
Shadow of the Tomb Raider | 130−140
+580%
|
20−22
−580%
|
Watch Dogs: Legion | 120−130
+157%
|
45−50
−157%
|
Full HD
High Preset
Assassin's Creed Odyssey | 80−85
+433%
|
14−16
−433%
|
Assassin's Creed Valhalla | 65−70
+829%
|
7−8
−829%
|
Battlefield 5 | 120−130
+656%
|
16−18
−656%
|
Call of Duty: Modern Warfare | 75−80
+533%
|
12−14
−533%
|
Cyberpunk 2077 | 65−70
+550%
|
10−11
−550%
|
Far Cry 5 | 80−85
+531%
|
12−14
−531%
|
Far Cry New Dawn | 90−95
+488%
|
16−18
−488%
|
Forza Horizon 4 | 180−190
+392%
|
35−40
−392%
|
Hitman 3 | 80−85
+567%
|
12−14
−567%
|
Horizon Zero Dawn | 150−160
+339%
|
35−40
−339%
|
Metro Exodus | 120−130
+713%
|
14−16
−713%
|
Red Dead Redemption 2 | 85−90
+456%
|
16−18
−456%
|
Shadow of the Tomb Raider | 130−140
+580%
|
20−22
−580%
|
The Witcher 3: Wild Hunt | 162
+252%
|
46
−252%
|
Watch Dogs: Legion | 120−130
+157%
|
45−50
−157%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 80−85
+433%
|
14−16
−433%
|
Assassin's Creed Valhalla | 65−70
+829%
|
7−8
−829%
|
Call of Duty: Modern Warfare | 75−80
+533%
|
12−14
−533%
|
Cyberpunk 2077 | 65−70
+550%
|
10−11
−550%
|
Far Cry 5 | 80−85
+531%
|
12−14
−531%
|
Forza Horizon 4 | 180−190
+392%
|
35−40
−392%
|
Hitman 3 | 80−85
+567%
|
12−14
−567%
|
Horizon Zero Dawn | 150−160
+339%
|
35−40
−339%
|
Shadow of the Tomb Raider | 130−140
+580%
|
20−22
−580%
|
The Witcher 3: Wild Hunt | 115
+1543%
|
7
−1543%
|
Watch Dogs: Legion | 120−130
+157%
|
45−50
−157%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 85−90
+456%
|
16−18
−456%
|
1440p
High Preset
Battlefield 5 | 70−75
+555%
|
10−12
−555%
|
Far Cry New Dawn | 55−60
+533%
|
9−10
−533%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 40−45
+720%
|
5−6
−720%
|
Assassin's Creed Valhalla | 40−45
+4000%
|
1−2
−4000%
|
Call of Duty: Modern Warfare | 40−45
+780%
|
5−6
−780%
|
Cyberpunk 2077 | 27−30
+867%
|
3−4
−867%
|
Far Cry 5 | 40−45
+514%
|
7−8
−514%
|
Forza Horizon 4 | 210−220
+1153%
|
16−18
−1153%
|
Hitman 3 | 45−50
+380%
|
10−11
−380%
|
Horizon Zero Dawn | 80−85
+523%
|
12−14
−523%
|
Metro Exodus | 70−75
+1675%
|
4−5
−1675%
|
Shadow of the Tomb Raider | 90−95
+8900%
|
1−2
−8900%
|
The Witcher 3: Wild Hunt | 50−55
+980%
|
5−6
−980%
|
Watch Dogs: Legion | 180−190
+405%
|
35−40
−405%
|
1440p
Epic Preset
Red Dead Redemption 2 | 65−70
+550%
|
10−11
−550%
|
4K
High Preset
Battlefield 5 | 35−40
+660%
|
5−6
−660%
|
Far Cry New Dawn | 30−35
+675%
|
4−5
−675%
|
Hitman 3 | 30−35
+1450%
|
2−3
−1450%
|
Horizon Zero Dawn | 170−180
+1262%
|
12−14
−1262%
|
Metro Exodus | 45−50
+1467%
|
3−4
−1467%
|
The Witcher 3: Wild Hunt | 87
+1640%
|
5
−1640%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 24−27
+525%
|
4−5
−525%
|
Assassin's Creed Valhalla | 21−24
+1050%
|
2−3
−1050%
|
Call of Duty: Modern Warfare | 24−27
+1100%
|
2−3
−1100%
|
Cyberpunk 2077 | 12−14 | 0−1 |
Far Cry 5 | 21−24
+633%
|
3−4
−633%
|
Forza Horizon 4 | 50−55
+767%
|
6−7
−767%
|
Shadow of the Tomb Raider | 50−55
+538%
|
8−9
−538%
|
Watch Dogs: Legion | 18−20
+850%
|
2−3
−850%
|
4K
Epic Preset
Red Dead Redemption 2 | 30−35
+450%
|
6−7
−450%
|
This is how GTX 1080 SLI Mobile and K3100M compete in popular games:
- GTX 1080 SLI Mobile is 334% faster in 1080p
- GTX 1080 SLI Mobile is 547% faster in 4K
Here's the range of performance differences observed across popular games:
- in Shadow of the Tomb Raider, with 1440p resolution and the Ultra Preset, the GTX 1080 SLI Mobile is 8900% faster.
All in all, in popular games:
- Without exception, GTX 1080 SLI Mobile surpassed K3100M in all 70 of our tests.
Pros & cons summary
Performance score | 37.31 | 5.87 |
Recency | 16 August 2016 | 23 July 2013 |
Chip lithography | 16 nm | 28 nm |
GTX 1080 SLI Mobile has a 535.6% higher aggregate performance score, an age advantage of 3 years, and a 75% more advanced lithography process.
The GeForce GTX 1080 SLI Mobile is our recommended choice as it beats the Quadro K3100M in performance tests.
Be aware that GeForce GTX 1080 SLI Mobile is a notebook graphics card while Quadro K3100M is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.