GeForce 8300 vs GTS 450
Aggregate performance score
We've compared GeForce GTS 450 and GeForce 8300, covering specs and all relevant benchmarks.
GTS 450 outperforms 8300 by a whopping 1215% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 730 | 1352 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 0.64 | no data |
Power efficiency | 2.22 | 0.45 |
Architecture | Fermi (2010−2014) | Tesla (2006−2010) |
GPU code name | GF106 | C78 |
Market segment | Desktop | Desktop |
Release date | 13 September 2010 (14 years ago) | 17 April 2007 (17 years ago) |
Launch price (MSRP) | $129 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 192 | 16 |
Core clock speed | 783 MHz | 500 MHz |
Number of transistors | 1,170 million | 210 million |
Manufacturing process technology | 40 nm | 80 nm |
Power consumption (TDP) | 106 Watt | 40 Watt |
Maximum GPU temperature | 100 °C | no data |
Texture fill rate | 25.06 | 4.000 |
Floating-point processing power | 0.6013 TFLOPS | 0.048 TFLOPS |
ROPs | 16 | 4 |
TMUs | 32 | 8 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | PCI-E 2.0 x 16 | no data |
Interface | PCIe 2.0 x16 | PCI |
Length | 210 mm | no data |
Height | 4.376" (111 mm) (11.1 cm) | no data |
Width | 2-slot | IGP |
Supplementary power connectors | 1x 6-pin | no data |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 1 GB | System Shared |
Memory bus width | 128 Bit | System Shared |
Memory clock speed | 1804 (3608 data rate) MHz | System Shared |
Memory bandwidth | 57.7 GB/s | no data |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Mini HDMITwo Dual Link DVI | 1x DVI, 1x VGA, 1x S-Video |
HDMI | + | - |
Maximum VGA resolution | 2048x1536 | no data |
Audio input for HDMI | Internal | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 11.1 (10_0) |
Shader Model | 5.1 | 4.0 |
OpenGL | 4.2 | 3.3 |
OpenCL | 1.1 | N/A |
Vulkan | N/A | N/A |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 30
+1400%
| 2−3
−1400%
|
Full HD | 38
+1800%
| 2−3
−1800%
|
1200p | 27
+1250%
| 2−3
−1250%
|
Cost per frame, $
1080p | 3.39 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 6−7 | 0−1 |
Full HD
Medium Preset
Assassin's Creed Odyssey | 10−11 | 0−1 |
Assassin's Creed Valhalla | 2−3 | 0−1 |
Battlefield 5 | 7−8 | 0−1 |
Call of Duty: Modern Warfare | 8−9 | 0−1 |
Cyberpunk 2077 | 6−7 | 0−1 |
Far Cry 5 | 7−8 | 0−1 |
Far Cry New Dawn | 9−10 | 0−1 |
Forza Horizon 4 | 18−20
+1800%
|
1−2
−1800%
|
Hitman 3 | 8−9 | 0−1 |
Horizon Zero Dawn | 24−27
+2400%
|
1−2
−2400%
|
Metro Exodus | 5−6 | 0−1 |
Red Dead Redemption 2 | 9−10 | 0−1 |
Shadow of the Tomb Raider | 14−16
+1300%
|
1−2
−1300%
|
Watch Dogs: Legion | 40−45
+1267%
|
3−4
−1267%
|
Full HD
High Preset
Assassin's Creed Odyssey | 10−11 | 0−1 |
Assassin's Creed Valhalla | 2−3 | 0−1 |
Battlefield 5 | 7−8 | 0−1 |
Call of Duty: Modern Warfare | 8−9 | 0−1 |
Cyberpunk 2077 | 6−7 | 0−1 |
Far Cry 5 | 7−8 | 0−1 |
Far Cry New Dawn | 9−10 | 0−1 |
Forza Horizon 4 | 18−20
+1800%
|
1−2
−1800%
|
Hitman 3 | 8−9 | 0−1 |
Horizon Zero Dawn | 24−27
+2400%
|
1−2
−2400%
|
Metro Exodus | 5−6 | 0−1 |
Red Dead Redemption 2 | 9−10 | 0−1 |
Shadow of the Tomb Raider | 14−16
+1300%
|
1−2
−1300%
|
The Witcher 3: Wild Hunt | 14−16
+1400%
|
1−2
−1400%
|
Watch Dogs: Legion | 40−45
+1267%
|
3−4
−1267%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 10−11 | 0−1 |
Assassin's Creed Valhalla | 2−3 | 0−1 |
Call of Duty: Modern Warfare | 8−9 | 0−1 |
Cyberpunk 2077 | 6−7 | 0−1 |
Far Cry 5 | 7−8 | 0−1 |
Forza Horizon 4 | 18−20
+1800%
|
1−2
−1800%
|
Hitman 3 | 8−9 | 0−1 |
Horizon Zero Dawn | 24−27
+2400%
|
1−2
−2400%
|
Shadow of the Tomb Raider | 14−16
+1300%
|
1−2
−1300%
|
The Witcher 3: Wild Hunt | 14−16
+1400%
|
1−2
−1400%
|
Watch Dogs: Legion | 40−45
+1267%
|
3−4
−1267%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 9−10 | 0−1 |
1440p
High Preset
Battlefield 5 | 6−7 | 0−1 |
Far Cry New Dawn | 5−6 | 0−1 |
1440p
Ultra Preset
Assassin's Creed Odyssey | 3−4 | 0−1 |
Call of Duty: Modern Warfare | 3−4 | 0−1 |
Cyberpunk 2077 | 2−3 | 0−1 |
Far Cry 5 | 4−5 | 0−1 |
Forza Horizon 4 | 1−2 | 0−1 |
Hitman 3 | 8−9 | 0−1 |
Horizon Zero Dawn | 8−9 | 0−1 |
The Witcher 3: Wild Hunt | 2−3 | 0−1 |
Watch Dogs: Legion | 21−24
+2000%
|
1−2
−2000%
|
1440p
Epic Preset
Red Dead Redemption 2 | 7−8 | 0−1 |
4K
High Preset
Battlefield 5 | 2−3 | 0−1 |
Far Cry New Dawn | 2−3 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 2−3 | 0−1 |
Assassin's Creed Valhalla | 1−2 | 0−1 |
Call of Duty: Modern Warfare | 1−2 | 0−1 |
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 2−3 | 0−1 |
Forza Horizon 4 | 1−2 | 0−1 |
Watch Dogs: Legion | 1−2 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 4−5 | 0−1 |
This is how GTS 450 and GeForce 8300 compete in popular games:
- GTS 450 is 1400% faster in 900p
- GTS 450 is 1800% faster in 1080p
- GTS 450 is 1250% faster in 1200p
Pros & cons summary
Performance score | 3.42 | 0.26 |
Recency | 13 September 2010 | 17 April 2007 |
Chip lithography | 40 nm | 80 nm |
Power consumption (TDP) | 106 Watt | 40 Watt |
GTS 450 has a 1215.4% higher aggregate performance score, an age advantage of 3 years, and a 100% more advanced lithography process.
GeForce 8300, on the other hand, has 165% lower power consumption.
The GeForce GTS 450 is our recommended choice as it beats the GeForce 8300 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.