HD Graphics 500 vs GeForce GT 420M
Aggregate performance score
We've compared GeForce GT 420M and HD Graphics 500, covering specs and all relevant benchmarks.
GT 420M outperforms HD Graphics 500 by a substantial 34% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1099 | 1148 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 3.11 | 8.92 |
Architecture | Fermi (2010−2014) | Generation 9.0 (2015−2016) |
GPU code name | GF108 | Apollo Lake GT1 |
Market segment | Laptop | Laptop |
Release date | 3 September 2010 (14 years ago) | 1 September 2015 (9 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 96 | 96 |
Core clock speed | 500 MHz | 200 MHz |
Boost clock speed | no data | 650 MHz |
Number of transistors | 585 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Power consumption (TDP) | 23 Watt | 10 Watt |
Texture fill rate | 8.000 | 7.800 |
Floating-point processing power | 0.192 TFLOPS | 0.1248 TFLOPS |
ROPs | 4 | 2 |
TMUs | 16 | 12 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | medium sized | no data |
Interface | PCIe 2.0 x16 | Ring Bus |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 1 GB | 8 GB |
Memory bus width | 128 Bit | System Shared |
Memory clock speed | 800 MHz | System Shared |
Memory bandwidth | 25.6 GB/s | no data |
Shared memory | - | + |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | Portable Device Dependent |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | no data | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 API | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.1 | 3.0 |
Vulkan | N/A | 1.3 |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 12
+50%
| 8−9
−50%
|
Full HD | 17
+88.9%
| 9
−88.9%
|
1440p | 1−2
+0%
| 1
+0%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Call of Duty: Modern Warfare | 4−5
+33.3%
|
3−4
−33.3%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Far Cry 5 | 1−2 | 0−1 |
Far Cry New Dawn | 2−3
+100%
|
1−2
−100%
|
Forza Horizon 4 | 0−1 | 0−1 |
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 12−14
+8.3%
|
12−14
−8.3%
|
Red Dead Redemption 2 | 1−2 | 0−1 |
Shadow of the Tomb Raider | 7−8
+16.7%
|
6−7
−16.7%
|
Watch Dogs: Legion | 30−35
+3.2%
|
30−35
−3.2%
|
Full HD
High Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Call of Duty: Modern Warfare | 4−5
+33.3%
|
3−4
−33.3%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Far Cry 5 | 1−2 | 0−1 |
Far Cry New Dawn | 2−3
+100%
|
1−2
−100%
|
Forza Horizon 4 | 0−1 | 0−1 |
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 12−14
+8.3%
|
12−14
−8.3%
|
Red Dead Redemption 2 | 1−2 | 0−1 |
Shadow of the Tomb Raider | 7−8
+16.7%
|
6−7
−16.7%
|
The Witcher 3: Wild Hunt | 10−12
+10%
|
10−11
−10%
|
Watch Dogs: Legion | 30−35
+3.2%
|
30−35
−3.2%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Call of Duty: Modern Warfare | 4−5
+33.3%
|
3−4
−33.3%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Far Cry 5 | 1−2 | 0−1 |
Forza Horizon 4 | 0−1 | 0−1 |
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 12−14
+8.3%
|
12−14
−8.3%
|
Shadow of the Tomb Raider | 7−8
+16.7%
|
6−7
−16.7%
|
The Witcher 3: Wild Hunt | 10−12
+10%
|
10−11
−10%
|
Watch Dogs: Legion | 30−35
+3.2%
|
30−35
−3.2%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 1−2 | 0−1 |
1440p
High Preset
Battlefield 5 | 1−2 | 0−1 |
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 1−2 | 0−1 |
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 7−8
+0%
|
7−8
+0%
|
Horizon Zero Dawn | 4−5
+0%
|
4−5
+0%
|
The Witcher 3: Wild Hunt | 0−1 | 0−1 |
Watch Dogs: Legion | 4−5
+100%
|
2−3
−100%
|
1440p
Epic Preset
Red Dead Redemption 2 | 4−5
+33.3%
|
3−4
−33.3%
|
4K
High Preset
Far Cry New Dawn | 0−1 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
Call of Duty: Modern Warfare | 0−1 | 0−1 |
Far Cry 5 | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
This is how GT 420M and HD Graphics 500 compete in popular games:
- GT 420M is 50% faster in 900p
- GT 420M is 89% faster in 1080p
- A tie in 1440p
Here's the range of performance differences observed across popular games:
- in Far Cry New Dawn, with 1080p resolution and the Medium Preset, the GT 420M is 100% faster.
All in all, in popular games:
- GT 420M is ahead in 18 tests (51%)
- there's a draw in 17 tests (49%)
Pros & cons summary
Performance score | 1.03 | 0.77 |
Recency | 3 September 2010 | 1 September 2015 |
Maximum RAM amount | 1 GB | 8 GB |
Chip lithography | 40 nm | 14 nm |
Power consumption (TDP) | 23 Watt | 10 Watt |
GT 420M has a 33.8% higher aggregate performance score.
HD Graphics 500, on the other hand, has an age advantage of 4 years, a 700% higher maximum VRAM amount, a 185.7% more advanced lithography process, and 130% lower power consumption.
The GeForce GT 420M is our recommended choice as it beats the HD Graphics 500 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.