GeForce GTS 360M vs 8800 GTS 512

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Aggregate performance score

We've compared GeForce 8800 GTS 512 with GeForce GTS 360M, including specs and performance data.

8800 GTS 512
2007
512 MB GDDR3, 135 Watt
1.47

GTS 360M outperforms 8800 GTS 512 by a moderate 15% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking989936
Place by popularitynot in top-100not in top-100
Cost-effectiveness evaluation0.03no data
ArchitectureTesla (2006−2010)GT2xx (2009−2012)
GPU code nameG92N11E-GS1
Market segmentDesktopLaptop
Release date11 December 2007 (16 years ago)7 January 2010 (14 years ago)
Launch price (MSRP)$349 no data

Cost-effectiveness evaluation

Performance to price ratio. The higher, the better.

no data

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores12896
CUDA coresno data96
Core clock speed650 MHz575 MHz
Number of transistors754 million727 million
Manufacturing process technology65 nm40 nm
Power consumption (TDP)135 Watt38 Watt
Texture fill rate41.6017.60
Floating-point processing power0.416 gflops0.2757 gflops
Gigaflopsno data413

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

Laptop sizeno datalarge
Bus supportno dataPCI-E 2.0
InterfacePCIe 2.0 x16MXM-II
Length254 mmno data
Width2-slotno data
Supplementary power connectors1x 6-pinNone
SLI options-+
MXM Typeno dataMXM 3.0 Type-B

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeGDDR3DDR3, GDDR3, GDDR5
Maximum RAM amount512 MB1 GB
Memory bus width256 Bit128 Bit
Memory clock speed1640 MHzUp to 2000 MHz
Memory bandwidth52.48 GB/s57.6 GB/s
Shared memory--

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display Connectors2x DVI, 1x S-VideoSingle Link DVILVDSHDMIDual Link DVIDisplayPortVGA
HDMI-+
Maximum VGA resolutionno data2048x1536

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

Power managementno data8.0

API compatibility

List of supported graphics and general-purpose computing APIs, including their specific versions.

DirectX11.1 (10_0)11.1 (10_1)
Shader Model4.04.1
OpenGL3.32.1
OpenCL1.11.1
VulkanN/AN/A
CUDA1.1+

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

8800 GTS 512 1.47
GTS 360M 1.69
+15%

Passmark

This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

8800 GTS 512 568
GTS 360M 653
+15%

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p14−16
−28.6%
18
+28.6%
Full HD18−20
−16.7%
21
+16.7%

FPS performance in popular games

Full HD
Low Preset

Cyberpunk 2077 4−5
+0%
4−5
+0%

Full HD
Medium Preset

Assassin's Creed Odyssey 7−8
+0%
7−8
+0%
Battlefield 5 0−1 0−1
Call of Duty: Modern Warfare 5−6
+0%
5−6
+0%
Cyberpunk 2077 4−5
+0%
4−5
+0%
Far Cry 5 2−3
+0%
2−3
+0%
Far Cry New Dawn 4−5
+0%
4−5
+0%
Forza Horizon 4 5−6
+0%
5−6
+0%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 16−18
+0%
16−18
+0%
Red Dead Redemption 2 3−4
+0%
3−4
+0%
Shadow of the Tomb Raider 9−10
+0%
9−10
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
High Preset

Assassin's Creed Odyssey 7−8
+0%
7−8
+0%
Battlefield 5 0−1 0−1
Call of Duty: Modern Warfare 5−6
+0%
5−6
+0%
Cyberpunk 2077 4−5
+0%
4−5
+0%
Far Cry 5 2−3
+0%
2−3
+0%
Far Cry New Dawn 4−5
+0%
4−5
+0%
Forza Horizon 4 5−6
+0%
5−6
+0%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 16−18
+0%
16−18
+0%
Red Dead Redemption 2 3−4
+0%
3−4
+0%
Shadow of the Tomb Raider 9−10
+0%
9−10
+0%
The Witcher 3: Wild Hunt 12−14
+0%
12−14
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
Ultra Preset

Assassin's Creed Odyssey 7−8
+0%
7−8
+0%
Call of Duty: Modern Warfare 5−6
+0%
5−6
+0%
Cyberpunk 2077 4−5
+0%
4−5
+0%
Far Cry 5 2−3
+0%
2−3
+0%
Forza Horizon 4 5−6
+0%
5−6
+0%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 16−18
+0%
16−18
+0%
Shadow of the Tomb Raider 9−10
+0%
9−10
+0%
The Witcher 3: Wild Hunt 12−14
+0%
12−14
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
Epic Preset

Red Dead Redemption 2 3−4
+0%
3−4
+0%

1440p
High Preset

Battlefield 5 2−3
+0%
2−3
+0%
Far Cry New Dawn 2−3
+0%
2−3
+0%

1440p
Ultra Preset

Assassin's Creed Odyssey 1−2
+0%
1−2
+0%
Call of Duty: Modern Warfare 1−2
+0%
1−2
+0%
Cyberpunk 2077 1−2
+0%
1−2
+0%
Far Cry 5 2−3
+0%
2−3
+0%
Hitman 3 7−8
+0%
7−8
+0%
Horizon Zero Dawn 5−6
+0%
5−6
+0%
The Witcher 3: Wild Hunt 1−2
+0%
1−2
+0%
Watch Dogs: Legion 9−10
+0%
9−10
+0%

1440p
Epic Preset

Red Dead Redemption 2 4−5
+0%
4−5
+0%

4K
High Preset

Far Cry New Dawn 1−2
+0%
1−2
+0%

4K
Ultra Preset

Assassin's Creed Odyssey 2−3
+0%
2−3
+0%
Assassin's Creed Valhalla 1−2
+0%
1−2
+0%
Call of Duty: Modern Warfare 0−1 0−1
Far Cry 5 1−2
+0%
1−2
+0%
Watch Dogs: Legion 0−1 0−1

4K
Epic Preset

Red Dead Redemption 2 3−4
+0%
3−4
+0%

This is how 8800 GTS 512 and GTS 360M compete in popular games:

  • GTS 360M is 29% faster in 900p
  • GTS 360M is 17% faster in 1080p

All in all, in popular games:

  • there's a draw in 51 test (100%)

Pros & cons summary


Performance score 1.47 1.69
Recency 11 December 2007 7 January 2010
Maximum RAM amount 512 MB 1 GB
Chip lithography 65 nm 40 nm
Power consumption (TDP) 135 Watt 38 Watt

GTS 360M has a 15% higher aggregate performance score, an age advantage of 2 years, a 100% higher maximum VRAM amount, a 62.5% more advanced lithography process, and 255.3% lower power consumption.

The GeForce GTS 360M is our recommended choice as it beats the GeForce 8800 GTS 512 in performance tests.

Be aware that GeForce 8800 GTS 512 is a desktop card while GeForce GTS 360M is a notebook one.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

Vote for your favorite

Do you think we are right or mistaken in our choice? Vote by clicking "Like" button near your favorite graphics card.


NVIDIA GeForce 8800 GTS 512
GeForce 8800 GTS 512
NVIDIA GeForce GTS 360M
GeForce GTS 360M

Comparisons with similar GPUs

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


3.5 123 votes

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3.7 30 votes

Rate GeForce GTS 360M on a scale of 1 to 5:

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Questions & comments

Here you can ask a question about this comparison, agree or disagree with our judgements, or report an error or mismatch.