GeForce MX330 vs Quadro FX 2700M
Aggregate performance score
We've compared Quadro FX 2700M with GeForce MX330, including specs and performance data.
MX330 outperforms FX 2700M by a whopping 563% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1116 | 574 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 0.02 | no data |
Power efficiency | 1.01 | 43.61 |
Architecture | Tesla (2006−2010) | Pascal (2016−2021) |
GPU code name | G94 | GP108 |
Market segment | Mobile workstation | Laptop |
Release date | 14 August 2008 (16 years ago) | 10 February 2020 (4 years ago) |
Launch price (MSRP) | $99.95 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 384 |
Core clock speed | 530 MHz | 1531 MHz |
Boost clock speed | no data | 1594 MHz |
Number of transistors | 505 million | 1,800 million |
Manufacturing process technology | 65 nm | 14 nm |
Power consumption (TDP) | 65 Watt | 10 Watt |
Texture fill rate | 12.72 | 38.26 |
Floating-point processing power | 0.1272 TFLOPS | 1.224 TFLOPS |
ROPs | 16 | 16 |
TMUs | 24 | 24 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Interface | MXM-HE | PCIe 3.0 x16 |
Supplementary power connectors | no data | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 512 MB | 2 GB |
Memory bus width | 256 Bit | 64 Bit |
Memory clock speed | 799 MHz | 1502 MHz |
Memory bandwidth | 51.14 GB/s | 48.06 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | - | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.1 (10_0) | 12 (12_1) |
Shader Model | 4.0 | 6.4 |
OpenGL | 3.3 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | 1.1 | 6.1 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 3−4
−633%
| 22
+633%
|
4K | 3−4
−667%
| 23
+667%
|
Cost per frame, $
1080p | 33.32 | no data |
4K | 33.32 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
−233%
|
10−11
+233%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 5−6
−280%
|
19
+280%
|
Call of Duty: Modern Warfare | 3−4
−267%
|
11
+267%
|
Cyberpunk 2077 | 3−4
−233%
|
10−11
+233%
|
Far Cry 5 | 0−1 | 21 |
Far Cry New Dawn | 2−3
−1250%
|
27
+1250%
|
Hitman 3 | 5−6
−220%
|
16
+220%
|
Horizon Zero Dawn | 12−14
−808%
|
118
+808%
|
Red Dead Redemption 2 | 1−2
−2500%
|
26
+2500%
|
Shadow of the Tomb Raider | 7−8
−214%
|
21−24
+214%
|
Watch Dogs: Legion | 30−35
−158%
|
80
+158%
|
Full HD
High Preset
Assassin's Creed Odyssey | 5−6
−340%
|
22
+340%
|
Call of Duty: Modern Warfare | 3−4
−233%
|
10
+233%
|
Cyberpunk 2077 | 3−4
−233%
|
10−11
+233%
|
Far Cry 5 | 0−1 | 18 |
Far Cry New Dawn | 2−3
−850%
|
19
+850%
|
Hitman 3 | 5−6
−200%
|
15
+200%
|
Horizon Zero Dawn | 12−14
−715%
|
106
+715%
|
Red Dead Redemption 2 | 1−2
−1900%
|
20
+1900%
|
Shadow of the Tomb Raider | 7−8
−214%
|
21−24
+214%
|
The Witcher 3: Wild Hunt | 10−11
−100%
|
20−22
+100%
|
Watch Dogs: Legion | 30−35
−142%
|
75
+142%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 5−6
−40%
|
7
+40%
|
Call of Duty: Modern Warfare | 3−4
−33.3%
|
4
+33.3%
|
Cyberpunk 2077 | 3−4
−233%
|
10−11
+233%
|
Far Cry 5 | 0−1 | 12 |
Hitman 3 | 5−6
−160%
|
13
+160%
|
Horizon Zero Dawn | 12−14
−23.1%
|
16
+23.1%
|
Shadow of the Tomb Raider | 7−8
−214%
|
21−24
+214%
|
The Witcher 3: Wild Hunt | 10−11
−20%
|
12
+20%
|
Watch Dogs: Legion | 30−35
−64.5%
|
50−55
+64.5%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 1−2
−800%
|
9
+800%
|
1440p
High Preset
Battlefield 5 | 1−2
−1100%
|
12−14
+1100%
|
Far Cry New Dawn | 1−2
−900%
|
10−11
+900%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 1−2
−500%
|
6−7
+500%
|
Cyberpunk 2077 | 1−2
−200%
|
3−4
+200%
|
Far Cry 5 | 1−2
−600%
|
7−8
+600%
|
Hitman 3 | 7−8
−42.9%
|
10−11
+42.9%
|
Horizon Zero Dawn | 4−5
−250%
|
14−16
+250%
|
The Witcher 3: Wild Hunt | 0−1 | 5−6 |
Watch Dogs: Legion | 4−5
−900%
|
40−45
+900%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
−267%
|
10−12
+267%
|
4K
High Preset
Far Cry New Dawn | 0−1 | 4−5 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
−300%
|
4−5
+300%
|
Assassin's Creed Valhalla | 0−1 | 3−4 |
Far Cry 5 | 0−1 | 3−4 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
−250%
|
7−8
+250%
|
Full HD
Medium Preset
Assassin's Creed Valhalla | 9
+0%
|
9
+0%
|
Battlefield 5 | 18−20
+0%
|
18−20
+0%
|
Forza Horizon 4 | 40−45
+0%
|
40−45
+0%
|
Metro Exodus | 27
+0%
|
27
+0%
|
Full HD
High Preset
Assassin's Creed Valhalla | 8
+0%
|
8
+0%
|
Battlefield 5 | 18−20
+0%
|
18−20
+0%
|
Forza Horizon 4 | 40−45
+0%
|
40−45
+0%
|
Metro Exodus | 21
+0%
|
21
+0%
|
Full HD
Ultra Preset
Assassin's Creed Valhalla | 8−9
+0%
|
8−9
+0%
|
Forza Horizon 4 | 16
+0%
|
16
+0%
|
1440p
Ultra Preset
Assassin's Creed Valhalla | 1−2
+0%
|
1−2
+0%
|
Call of Duty: Modern Warfare | 6−7
+0%
|
6−7
+0%
|
Forza Horizon 4 | 20−22
+0%
|
20−22
+0%
|
Metro Exodus | 6−7
+0%
|
6−7
+0%
|
Shadow of the Tomb Raider | 2−3
+0%
|
2−3
+0%
|
4K
High Preset
Battlefield 5 | 5−6
+0%
|
5−6
+0%
|
Hitman 3 | 2−3
+0%
|
2−3
+0%
|
Horizon Zero Dawn | 16−18
+0%
|
16−18
+0%
|
Metro Exodus | 3−4
+0%
|
3−4
+0%
|
The Witcher 3: Wild Hunt | 3−4
+0%
|
3−4
+0%
|
4K
Ultra Preset
Call of Duty: Modern Warfare | 3−4
+0%
|
3−4
+0%
|
Cyberpunk 2077 | 0−1 | 0−1 |
Forza Horizon 4 | 6−7
+0%
|
6−7
+0%
|
Shadow of the Tomb Raider | 1−2
+0%
|
1−2
+0%
|
Watch Dogs: Legion | 2−3
+0%
|
2−3
+0%
|
This is how FX 2700M and GeForce MX330 compete in popular games:
- GeForce MX330 is 633% faster in 1080p
- GeForce MX330 is 667% faster in 4K
Here's the range of performance differences observed across popular games:
- in Red Dead Redemption 2, with 1080p resolution and the Medium Preset, the GeForce MX330 is 2500% faster.
All in all, in popular games:
- GeForce MX330 is ahead in 40 tests (63%)
- there's a draw in 24 tests (38%)
Pros & cons summary
Performance score | 0.95 | 6.30 |
Recency | 14 August 2008 | 10 February 2020 |
Maximum RAM amount | 512 MB | 2 GB |
Chip lithography | 65 nm | 14 nm |
Power consumption (TDP) | 65 Watt | 10 Watt |
GeForce MX330 has a 563.2% higher aggregate performance score, an age advantage of 11 years, a 300% higher maximum VRAM amount, a 364.3% more advanced lithography process, and 550% lower power consumption.
The GeForce MX330 is our recommended choice as it beats the Quadro FX 2700M in performance tests.
Be aware that Quadro FX 2700M is a mobile workstation card while GeForce MX330 is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.