GeForce RTX 2050 Mobile: specs and benchmarks
Aggregate performance score
GeForce RTX 2050 Mobile provides acceptable gaming and benchmark performance at 18.68% of a leader's which is GeForce RTX 4090.
Summary
NVIDIA started GeForce RTX 2050 Mobile sales 17 December 2021. This is a laptop graphics card based on an Ampere architecture and made with 8 nm manufacturing process. It is primarily aimed at gamers. 4 GB of GDDR6 memory clocked at 1.75 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 112.0 GB/s.
Compatibility-wise, this is a graphics card attached via PCIe 3.0 x8 interface. 1x 6-pin power connector is required, and power consumption is at 45 Watt.
Primary details
Some basic facts about GeForce RTX 2050 Mobile: architecture, market segment, release date etc.
Place in the ranking | 296 | |
Place by popularity | 20 | |
Power efficiency | 28.48 | of 100.00 (Radeon 890M) |
Architecture | Ampere (2020−2024) | |
GPU code name | GA107 | |
Market segment | Laptop | |
Release date | 17 December 2021 (3 years ago) |
Detailed specifications
GeForce RTX 2050 Mobile's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce RTX 2050 Mobile's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 2048 | of 21760 (GeForce RTX 5090) |
Core clock speed | 1185 MHz | of 2670 MHz (Arc B580) |
Boost clock speed | 1477 MHz | of 3599 MHz (Radeon RX 7990 XTX) |
Manufacturing process technology | 8 nm | of 3 nm (Arc Graphics 140V) |
Power consumption (TDP) | 45 Watt | of 2400 Watt (Data Center GPU Max Subsystem) |
Texture fill rate | 94.53 | of 2,554 (Radeon Instinct MI300X) |
Floating-point processing power | 6.05 TFLOPS | of 109.7 (GeForce RTX 5090) |
ROPs | 32 | of 192 (Radeon RX 7900 XTX) |
TMUs | 64 | of 1280 (Data Center GPU Max NEXT) |
Tensor Cores | 256 | of 1216 (Radeon Instinct MI300X) |
Ray Tracing Cores | 32 | of 170 (GeForce RTX 5090) |
Form factor & compatibility
This section provides details about the physical dimensions of GeForce RTX 2050 Mobile and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Laptop size | large | |
Interface | PCIe 3.0 x8 |
VRAM capacity and type
Parameters of memory installed on GeForce RTX 2050 Mobile: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | GDDR6 | |
Maximum RAM amount | 4 GB | of 294912 (Radeon Instinct MI325X) |
Memory bus width | 64 Bit | of 8192 Bit (Radeon Instinct MI250X) |
Memory clock speed | 1750 MHz | of 20000 (RTX 5000 Ada Generation Mobile) |
Memory bandwidth | 112.0 GB/s | of 5,171 GB/s (Radeon Instinct MI300X) |
Shared memory | - |
Connectivity and outputs
Types and number of video connectors present on GeForce RTX 2050 Mobile. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | |
HDMI | + | |
G-SYNC support | + |
Supported technologies
Technological solutions and APIs supported by GeForce RTX 2050 Mobile. You'll probably need this information if you need some particular technology for your purposes.
VR Ready | + |
API compatibility
APIs supported by GeForce RTX 2050 Mobile, sometimes including their particular versions.
DirectX | 12 Ultimate (12_2) | |
Shader Model | 6.6 | |
OpenGL | 4.6 | |
OpenCL | 3.0 | |
Vulkan | 1.3 | |
CUDA | 8.6 |
Benchmark performance
Synthetic benchmark performance of GeForce RTX 2050 Mobile. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
3DMark Time Spy Graphics
Send your test results of GeForce RTX 2050 Mobile.
Gaming performance
Let's see how good GeForce RTX 2050 Mobile is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Average FPS across all PC games
Here are the average frames per second in a large set of popular modern games across different resolutions:
Full HD | 42 | |
1440p | 34 | |
4K | 25 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 49 |
Full HD
Medium Preset
Assassin's Creed Odyssey | 40−45 | |
Assassin's Creed Valhalla | 42 | |
Battlefield 5 | 60−65 | |
Call of Duty: Modern Warfare | 35−40 | |
Cyberpunk 2077 | 42 | |
Far Cry 5 | 40−45 | |
Far Cry New Dawn | 50−55 | |
Forza Horizon 4 | 110−120 | |
Hitman 3 | 44 | |
Horizon Zero Dawn | 90−95 | |
Metro Exodus | 60−65 | |
Red Dead Redemption 2 | 50−55 | |
Shadow of the Tomb Raider | 60−65 | |
Watch Dogs: Legion | 85−90 |
Full HD
High Preset
Assassin's Creed Odyssey | 40−45 | |
Assassin's Creed Valhalla | 21 | |
Battlefield 5 | 60−65 | |
Call of Duty: Modern Warfare | 35−40 | |
Cyberpunk 2077 | 30 | |
Far Cry 5 | 40−45 | |
Far Cry New Dawn | 50−55 | |
Forza Horizon 4 | 110−120 | |
Hitman 3 | 43 | |
Horizon Zero Dawn | 90−95 | |
Metro Exodus | 60−65 | |
Red Dead Redemption 2 | 50−55 | |
Shadow of the Tomb Raider | 62 | |
The Witcher 3: Wild Hunt | 40−45 | |
Watch Dogs: Legion | 85−90 |
Full HD
Ultra Preset
Assassin's Creed Odyssey | 40−45 | |
Assassin's Creed Valhalla | 7 | |
Call of Duty: Modern Warfare | 35−40 | |
Cyberpunk 2077 | 25 | |
Far Cry 5 | 40−45 | |
Forza Horizon 4 | 110−120 | |
Hitman 3 | 39 | |
Horizon Zero Dawn | 90−95 | |
Shadow of the Tomb Raider | 55 | |
The Witcher 3: Wild Hunt | 33 | |
Watch Dogs: Legion | 18 |
Full HD
Epic Preset
Red Dead Redemption 2 | 50−55 |
1440p
High Preset
Battlefield 5 | 35−40 | |
Far Cry New Dawn | 27−30 |
1440p
Ultra Preset
Assassin's Creed Odyssey | 18−20 | |
Assassin's Creed Valhalla | 16−18 | |
Call of Duty: Modern Warfare | 21−24 | |
Cyberpunk 2077 | 10−12 | |
Far Cry 5 | 21−24 | |
Forza Horizon 4 | 100−110 | |
Hitman 3 | 21−24 | |
Horizon Zero Dawn | 35−40 | |
Metro Exodus | 30−35 | |
Shadow of the Tomb Raider | 47 | |
The Witcher 3: Wild Hunt | 21−24 | |
Watch Dogs: Legion | 110−120 |
1440p
Epic Preset
Red Dead Redemption 2 | 30−35 |
4K
High Preset
Battlefield 5 | 18−20 | |
Far Cry New Dawn | 14−16 | |
Hitman 3 | 14−16 | |
Horizon Zero Dawn | 95−100 | |
Metro Exodus | 20−22 | |
The Witcher 3: Wild Hunt | 18−20 |
4K
Ultra Preset
Assassin's Creed Odyssey | 10−12 | |
Assassin's Creed Valhalla | 9−10 | |
Call of Duty: Modern Warfare | 10−11 | |
Cyberpunk 2077 | 4−5 | |
Far Cry 5 | 10−11 | |
Forza Horizon 4 | 24−27 | |
Shadow of the Tomb Raider | 20−22 | |
Watch Dogs: Legion | 8−9 |
4K
Epic Preset
Red Dead Redemption 2 | 16−18 |
AMD equivalent
According to our data, the closest AMD alternative to GeForce RTX 2050 Mobile is Radeon HD 8970M Crossfire, which is nearly equal in speed and lower by 1 position in our ranking.
Here are some closest AMD rivals to GeForce RTX 2050 Mobile:
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with GeForce RTX 2050 Mobile according to our statistics.