Xbox 360 GPU 65nm: specs and benchmarks

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Summary

ATI started Xbox 360 GPU 65nm sales 1 August 2008. This is a desktop graphics card based on a TeraScale architecture and made with 65 nm manufacturing process. It is primarily aimed at gamer market. 512 MB of GDDR3 memory clocked at 0.7 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 22.4 GB/s.

Compatibility-wise, this is an integrated graphics card. No additional power connector is required, and power consumption is at 150 Watt.

Primary details

Some basic facts about Xbox 360 GPU 65nm: architecture, market segment, release date etc.

Place in the rankingnot rated
Place by popularitynot in top-100
ArchitectureTeraScale (2005−2013)
GPU code nameXenos Jasper
Market segmentDesktop
Release date1 August 2008 (16 years ago)

Detailed specifications

Xbox 360 GPU 65nm's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Xbox 360 GPU 65nm's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores240of 21760 (GeForce RTX 5090)
Core clock speed500 MHzof 2800 MHz (Playstation 5 Pro GPU)
Number of transistors232 millionof 208,000 million (B200 SXM 192 GB)
Manufacturing process technology65 nmof 4 nm (H100 PCIe)
Power consumption (TDP)150 Wattof 2400 Watt (Data Center GPU Max Subsystem)
Texture fill rate8.000of 2,554 (Radeon Instinct MI300X)
Floating-point processing power0.24 TFLOPSof 109.7 (GeForce RTX 5090)
ROPs8of 192 (GA100)
TMUs16of 1280 (Data Center GPU Max NEXT)

Form factor & compatibility

This section provides details about the physical dimensions of Xbox 360 GPU 65nm and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).

InterfaceIGP
WidthIGP

VRAM capacity and type

Parameters of memory installed on Xbox 360 GPU 65nm: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.

Memory typeGDDR3
Maximum RAM amount512 MBof 294912 (Radeon Instinct MI325X)
Memory bus width128 Bitof 8192 Bit (Radeon Instinct MI250X)
Memory clock speed700 MHzof 20000 (RTX 5000 Ada Generation Mobile)
Memory bandwidth22.4 GB/sof 5,171 GB/s (Radeon Instinct MI300X)

Connectivity and outputs

Types and number of video connectors present on Xbox 360 GPU 65nm. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.

Display ConnectorsNo outputs

API compatibility

APIs supported by Xbox 360 GPU 65nm, sometimes including their particular versions.

DirectX9.0c (9_3)
Shader Model3.0
OpenGLN/Aof 4.6 (GeForce GTX 1080 Mobile)
OpenCLN/A
VulkanN/A

Benchmark performance

Synthetic benchmark performance of Xbox 360 GPU 65nm. The combined score is measured on a 0-100 point scale.


We have no data on Xbox 360 GPU 65nm benchmark results.


NVIDIA equivalent

According to our data, the closest NVIDIA alternative to Xbox 360 GPU 65nm is GeForce 9600 GSO.

Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

All comparisons with Xbox 360 GPU 65nm

Community ratings

Here you can see the user rating of the graphics card, as well as rate it yourself.


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Questions & comments

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