Xbox 360 GPU: specs and benchmarks
Summary
ATI started Xbox 360 GPU sales 22 November 2005. This is a desktop graphics card based on a TeraScale architecture and made with 90 nm manufacturing process. It is primarily aimed at gamer market. 512 MB of GDDR3 memory clocked at 1.4 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 22.4 GB/s.
Compatibility-wise, this is an integrated graphics card.
Primary details
Some basic facts about Xbox 360 GPU: architecture, market segment, release date etc.
Place in the ranking | not rated | |
Place by popularity | not in top-100 | |
Architecture | TeraScale (2005−2013) | |
GPU code name | Xenos | |
Market segment | Desktop | |
Release date | 22 November 2005 (19 years ago) |
Detailed specifications
Xbox 360 GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Xbox 360 GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 240 | of 21760 (GeForce RTX 5090) |
Core clock speed | 500 MHz | of 2610 MHz (Radeon RX 6500 XT) |
Number of transistors | 232 million | of 208,000 million (B200 SXM 192 GB) |
Manufacturing process technology | 90 nm | of 3 nm (Arc Graphics 140V) |
Texture fill rate | 8.000 | of 2,554 (Radeon Instinct MI300X) |
Floating-point processing power | 0.24 TFLOPS | of 109.7 (GeForce RTX 5090) |
ROPs | 8 | of 192 (Radeon RX 7900 XTX) |
TMUs | 16 | of 1280 (Data Center GPU Max NEXT) |
Form factor & compatibility
This section provides details about the physical dimensions of Xbox 360 GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Interface | IGP | |
Width | IGP |
VRAM capacity and type
Parameters of memory installed on Xbox 360 GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | GDDR3 | |
Maximum RAM amount | 512 MB | of 294912 (Radeon Instinct MI325X) |
Memory bus width | 128 Bit | of 8192 Bit (Radeon Instinct MI250X) |
Memory clock speed | 1400 MHz | of 20000 (RTX 5000 Ada Generation Mobile) |
Memory bandwidth | 22.4 GB/s | of 5,171 GB/s (Radeon Instinct MI300X) |
Connectivity and outputs
Types and number of video connectors present on Xbox 360 GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
API compatibility
APIs supported by Xbox 360 GPU, sometimes including their particular versions.
DirectX | 9.0c (9_3) | |
OpenGL | N/A | of 4.6 (GeForce RTX 4090) |
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Xbox 360 GPU according to our statistics.