Xbox 360 GPU: specs and benchmarks

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Summary

ATI started Xbox 360 GPU sales 22 November 2005. This is a desktop graphics card based on a TeraScale architecture and made with 90 nm manufacturing process. It is primarily aimed at gamer market. 512 MB of GDDR3 memory clocked at 1.4 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 22.4 GB/s.

Compatibility-wise, this is an integrated graphics card.

Primary details

Some basic facts about Xbox 360 GPU: architecture, market segment, release date etc.

Place in the rankingnot rated
Place by popularitynot in top-100
ArchitectureTeraScale (2005−2013)
GPU code nameXenos
Market segmentDesktop
Release date22 November 2005 (19 years ago)

Detailed specifications

Xbox 360 GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Xbox 360 GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores240of 21760 (GeForce RTX 5090)
Core clock speed500 MHzof 2670 MHz (Arc B580)
Number of transistors232 millionof 208,000 million (B200 SXM 192 GB)
Manufacturing process technology90 nmof 3 nm (Arc Graphics 140V)
Texture fill rate8.000of 2,554 (Radeon Instinct MI300X)
Floating-point processing power0.24 TFLOPSof 109.7 (GeForce RTX 5090)
ROPs8of 192 (Radeon RX 7900 XTX)
TMUs16of 1280 (Data Center GPU Max NEXT)

Form factor & compatibility

This section provides details about the physical dimensions of Xbox 360 GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).

InterfaceIGP
WidthIGP

VRAM capacity and type

Parameters of memory installed on Xbox 360 GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.

Memory typeGDDR3
Maximum RAM amount512 MBof 294912 (Radeon Instinct MI325X)
Memory bus width128 Bitof 8192 Bit (Radeon Instinct MI250X)
Memory clock speed1400 MHzof 20000 (RTX 5000 Ada Generation Mobile)
Memory bandwidth22.4 GB/sof 5,171 GB/s (Radeon Instinct MI300X)

Connectivity and outputs

Types and number of video connectors present on Xbox 360 GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.

Display ConnectorsNo outputs

API compatibility

APIs supported by Xbox 360 GPU, sometimes including their particular versions.

DirectX9.0c (9_3)
OpenGLN/Aof 4.6 (GeForce RTX 4090)

Benchmark performance

Synthetic benchmark performance of Xbox 360 GPU. The combined score is measured on a 0-100 point scale.



We have no data on Xbox 360 GPU benchmark results.


Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

Recommended processors

These processors are most commonly used with Xbox 360 GPU according to our statistics.

All comparisons with Xbox 360 GPU

Community ratings

Here you can see the user rating of the graphics card, as well as rate it yourself.


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Questions & comments

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