GeForce GTX 1650 vs Radeon HD 6480G
Aggregate performance score
We've compared Radeon HD 6480G and GeForce GTX 1650, covering specs and all relevant benchmarks.
GTX 1650 outperforms HD 6480G by a whopping 2991% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1177 | 264 |
Place by popularity | not in top-100 | 3 |
Cost-effectiveness evaluation | no data | 39.62 |
Power efficiency | 1.35 | 19.43 |
Architecture | TeraScale 2 (2009−2015) | Turing (2018−2022) |
GPU code name | Sumo | TU117 |
Market segment | Desktop | Desktop |
Release date | 14 June 2011 (13 years ago) | 23 April 2019 (5 years ago) |
Launch price (MSRP) | no data | $149 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 240 | 896 |
Core clock speed | 444 MHz | 1485 MHz |
Boost clock speed | no data | 1665 MHz |
Number of transistors | 1,178 million | 4,700 million |
Manufacturing process technology | 32 nm | 12 nm |
Power consumption (TDP) | 35 Watt | 75 Watt |
Texture fill rate | 5.328 | 93.24 |
Floating-point processing power | 0.2131 TFLOPS | 2.984 TFLOPS |
ROPs | 4 | 32 |
TMUs | 12 | 56 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | IGP | PCIe 3.0 x16 |
Length | no data | 229 mm |
Width | IGP | 2-slot |
Supplementary power connectors | no data | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | System Shared | GDDR5 |
Maximum RAM amount | System Shared | 4 GB |
Memory bus width | System Shared | 128 Bit |
Memory clock speed | System Shared | 2000 MHz |
Memory bandwidth | no data | 128.0 GB/s |
Shared memory | + | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
HDMI | - | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.5 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | - | 7.5 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 2−3
−3250%
| 67
+3250%
|
1440p | 1−2
−3600%
| 37
+3600%
|
4K | 0−1 | 24 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
−967%
|
30−35
+967%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 4−5
−1225%
|
53
+1225%
|
Call of Duty: Modern Warfare | 3−4
−1633%
|
52
+1633%
|
Cyberpunk 2077 | 3−4
−967%
|
30−35
+967%
|
Far Cry New Dawn | 1−2
−7900%
|
80
+7900%
|
Hitman 3 | 5−6
−880%
|
49
+880%
|
Horizon Zero Dawn | 10−12
−2555%
|
292
+2555%
|
Shadow of the Tomb Raider | 6−7
−1817%
|
115
+1817%
|
Watch Dogs: Legion | 30−33
−647%
|
224
+647%
|
Full HD
High Preset
Assassin's Creed Odyssey | 4−5
−1975%
|
83
+1975%
|
Call of Duty: Modern Warfare | 3−4
−1433%
|
46
+1433%
|
Cyberpunk 2077 | 3−4
−967%
|
30−35
+967%
|
Far Cry New Dawn | 1−2
−5500%
|
56
+5500%
|
Hitman 3 | 5−6
−840%
|
47
+840%
|
Horizon Zero Dawn | 10−12
−2264%
|
260
+2264%
|
Shadow of the Tomb Raider | 6−7
−1133%
|
74
+1133%
|
The Witcher 3: Wild Hunt | 10−11
−360%
|
45−50
+360%
|
Watch Dogs: Legion | 30−33
−587%
|
206
+587%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 4−5
−525%
|
25
+525%
|
Call of Duty: Modern Warfare | 3−4
−167%
|
8
+167%
|
Cyberpunk 2077 | 3−4
−967%
|
30−35
+967%
|
Hitman 3 | 5−6
−720%
|
41
+720%
|
Horizon Zero Dawn | 10−12
−445%
|
60
+445%
|
Shadow of the Tomb Raider | 6−7
−933%
|
62
+933%
|
The Witcher 3: Wild Hunt | 10−11
−320%
|
42
+320%
|
Watch Dogs: Legion | 30−33
+42.9%
|
21
−42.9%
|
1440p
High Preset
Far Cry New Dawn | 1−2
−3500%
|
36
+3500%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 18 |
Cyberpunk 2077 | 1−2
−1100%
|
12−14
+1100%
|
Far Cry 5 | 1−2
−2300%
|
24
+2300%
|
Hitman 3 | 6−7
−350%
|
27
+350%
|
Horizon Zero Dawn | 3−4
−1333%
|
43
+1333%
|
Watch Dogs: Legion | 2−3
−7150%
|
145
+7150%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
−1067%
|
35
+1067%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
−1200%
|
13
+1200%
|
Assassin's Creed Valhalla | 0−1 | 5 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
−750%
|
17
+750%
|
Full HD
Medium Preset
Assassin's Creed Valhalla | 47
+0%
|
47
+0%
|
Battlefield 5 | 79
+0%
|
79
+0%
|
Far Cry 5 | 64
+0%
|
64
+0%
|
Forza Horizon 4 | 229
+0%
|
229
+0%
|
Metro Exodus | 101
+0%
|
101
+0%
|
Red Dead Redemption 2 | 77
+0%
|
77
+0%
|
Full HD
High Preset
Assassin's Creed Valhalla | 35
+0%
|
35
+0%
|
Battlefield 5 | 72
+0%
|
72
+0%
|
Far Cry 5 | 52
+0%
|
52
+0%
|
Forza Horizon 4 | 201
+0%
|
201
+0%
|
Metro Exodus | 71
+0%
|
71
+0%
|
Red Dead Redemption 2 | 55
+0%
|
55
+0%
|
Full HD
Ultra Preset
Assassin's Creed Valhalla | 13
+0%
|
13
+0%
|
Far Cry 5 | 39
+0%
|
39
+0%
|
Forza Horizon 4 | 65
+0%
|
65
+0%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 54
+0%
|
54
+0%
|
1440p
High Preset
Battlefield 5 | 42
+0%
|
42
+0%
|
1440p
Ultra Preset
Assassin's Creed Valhalla | 13
+0%
|
13
+0%
|
Call of Duty: Modern Warfare | 21−24
+0%
|
21−24
+0%
|
Forza Horizon 4 | 122
+0%
|
122
+0%
|
Metro Exodus | 41
+0%
|
41
+0%
|
Shadow of the Tomb Raider | 45
+0%
|
45
+0%
|
The Witcher 3: Wild Hunt | 24−27
+0%
|
24−27
+0%
|
4K
High Preset
Battlefield 5 | 20
+0%
|
20
+0%
|
Far Cry New Dawn | 17
+0%
|
17
+0%
|
Hitman 3 | 13
+0%
|
13
+0%
|
Horizon Zero Dawn | 41
+0%
|
41
+0%
|
Metro Exodus | 27
+0%
|
27
+0%
|
The Witcher 3: Wild Hunt | 26
+0%
|
26
+0%
|
4K
Ultra Preset
Call of Duty: Modern Warfare | 10−12
+0%
|
10−12
+0%
|
Cyberpunk 2077 | 4−5
+0%
|
4−5
+0%
|
Far Cry 5 | 12
+0%
|
12
+0%
|
Forza Horizon 4 | 30
+0%
|
30
+0%
|
Shadow of the Tomb Raider | 26
+0%
|
26
+0%
|
Watch Dogs: Legion | 8
+0%
|
8
+0%
|
This is how HD 6480G and GTX 1650 compete in popular games:
- GTX 1650 is 3250% faster in 1080p
- GTX 1650 is 3600% faster in 1440p
Here's the range of performance differences observed across popular games:
- in Watch Dogs: Legion, with 1080p resolution and the Ultra Preset, the HD 6480G is 43% faster.
- in Far Cry New Dawn, with 1080p resolution and the Medium Preset, the GTX 1650 is 7900% faster.
All in all, in popular games:
- HD 6480G is ahead in 1 test (1%)
- GTX 1650 is ahead in 34 tests (49%)
- there's a draw in 35 tests (50%)
Pros & cons summary
Performance score | 0.66 | 20.40 |
Recency | 14 June 2011 | 23 April 2019 |
Chip lithography | 32 nm | 12 nm |
Power consumption (TDP) | 35 Watt | 75 Watt |
HD 6480G has 114.3% lower power consumption.
GTX 1650, on the other hand, has a 2990.9% higher aggregate performance score, an age advantage of 7 years, and a 166.7% more advanced lithography process.
The GeForce GTX 1650 is our recommended choice as it beats the Radeon HD 6480G in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.