GeForce GT 520M vs Quadro P600
Aggregate performance score
We've compared Quadro P600 with GeForce GT 520M, including specs and performance data.
P600 outperforms GT 520M by a whopping 1074% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 492 | 1155 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 7.28 | 0.01 |
Power efficiency | 15.30 | 4.35 |
Architecture | Pascal (2016−2021) | Fermi (2010−2014) |
GPU code name | GP107 | GF108 |
Market segment | Workstation | Laptop |
Release date | 7 February 2017 (7 years ago) | 5 January 2011 (13 years ago) |
Launch price (MSRP) | $178 | $59.99 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Quadro P600 has 72700% better value for money than GT 520M.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 384 | 48 |
Core clock speed | 1430 MHz | 600 MHz |
Boost clock speed | 1620 MHz | no data |
Number of transistors | 3,300 million | 585 million |
Manufacturing process technology | 14 nm | 40 nm |
Power consumption (TDP) | 40 Watt | 12 Watt |
Texture fill rate | 38.88 | 4.800 |
Floating-point processing power | 1.244 TFLOPS | 0.1152 TFLOPS |
ROPs | 16 | 4 |
TMUs | 24 | 8 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Length | 145 mm | no data |
Width | 1-slot | no data |
Supplementary power connectors | None | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 4 GB | 1 GB |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 1252 MHz | 800 MHz |
Memory bandwidth | 80.13 GB/s | 12.8 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | Portable Device Dependent |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | - | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 API |
Shader Model | 6.7 | 5.1 |
OpenGL | 4.6 | 4.5 |
OpenCL | 3.0 | 1.1 |
Vulkan | 1.3 | N/A |
CUDA | 6.1 | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 90−95
+1025%
| 8
−1025%
|
Full HD | 37
+208%
| 12
−208%
|
1200p | 80−85
+1043%
| 7
−1043%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 12−14
+333%
|
3−4
−333%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 21−24
+320%
|
5−6
−320%
|
Assassin's Creed Valhalla | 12−14
+1100%
|
1−2
−1100%
|
Battlefield 5 | 24−27
+1200%
|
2−3
−1200%
|
Call of Duty: Modern Warfare | 16−18
+467%
|
3−4
−467%
|
Cyberpunk 2077 | 12−14
+333%
|
3−4
−333%
|
Far Cry 5 | 18−20
+1800%
|
1−2
−1800%
|
Far Cry New Dawn | 24−27
+2300%
|
1−2
−2300%
|
Forza Horizon 4 | 55−60
+1325%
|
4−5
−1325%
|
Hitman 3 | 16−18
+220%
|
5−6
−220%
|
Horizon Zero Dawn | 45−50
+336%
|
10−12
−336%
|
Metro Exodus | 24−27
+1200%
|
2−3
−1200%
|
Red Dead Redemption 2 | 24−27 | 0−1 |
Shadow of the Tomb Raider | 27−30
+367%
|
6−7
−367%
|
Watch Dogs: Legion | 55−60
+87.1%
|
30−35
−87.1%
|
Full HD
High Preset
Assassin's Creed Odyssey | 21−24
+320%
|
5−6
−320%
|
Assassin's Creed Valhalla | 12−14
+1100%
|
1−2
−1100%
|
Battlefield 5 | 24−27
+1200%
|
2−3
−1200%
|
Call of Duty: Modern Warfare | 16−18
+467%
|
3−4
−467%
|
Cyberpunk 2077 | 12−14
+333%
|
3−4
−333%
|
Far Cry 5 | 18−20
+1800%
|
1−2
−1800%
|
Far Cry New Dawn | 24−27
+2300%
|
1−2
−2300%
|
Forza Horizon 4 | 55−60
+1325%
|
4−5
−1325%
|
Hitman 3 | 16−18
+220%
|
5−6
−220%
|
Horizon Zero Dawn | 45−50
+336%
|
10−12
−336%
|
Metro Exodus | 24−27
+1200%
|
2−3
−1200%
|
Red Dead Redemption 2 | 24−27 | 0−1 |
Shadow of the Tomb Raider | 27−30
+367%
|
6−7
−367%
|
The Witcher 3: Wild Hunt | 24−27
+140%
|
10−11
−140%
|
Watch Dogs: Legion | 55−60
+87.1%
|
30−35
−87.1%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 21−24
+320%
|
5−6
−320%
|
Assassin's Creed Valhalla | 12−14
+1100%
|
1−2
−1100%
|
Call of Duty: Modern Warfare | 16−18
+467%
|
3−4
−467%
|
Cyberpunk 2077 | 12−14
+333%
|
3−4
−333%
|
Far Cry 5 | 18−20
+1800%
|
1−2
−1800%
|
Forza Horizon 4 | 55−60
+1325%
|
4−5
−1325%
|
Hitman 3 | 16−18
+220%
|
5−6
−220%
|
Horizon Zero Dawn | 45−50
+336%
|
10−12
−336%
|
Shadow of the Tomb Raider | 27−30
+367%
|
6−7
−367%
|
The Witcher 3: Wild Hunt | 14
+40%
|
10−11
−40%
|
Watch Dogs: Legion | 55−60
+87.1%
|
30−35
−87.1%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 24−27 | 0−1 |
1440p
High Preset
Battlefield 5 | 16−18 | 0−1 |
Far Cry New Dawn | 12−14
+1200%
|
1−2
−1200%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 8−9 | 0−1 |
Assassin's Creed Valhalla | 4−5 | 0−1 |
Call of Duty: Modern Warfare | 8−9 | 0−1 |
Cyberpunk 2077 | 4−5
+300%
|
1−2
−300%
|
Far Cry 5 | 10−11
+900%
|
1−2
−900%
|
Forza Horizon 4 | 35−40
+1650%
|
2−3
−1650%
|
Hitman 3 | 12−14
+100%
|
6−7
−100%
|
Horizon Zero Dawn | 18−20
+500%
|
3−4
−500%
|
Metro Exodus | 10−12 | 0−1 |
Shadow of the Tomb Raider | 9−10 | 0−1 |
The Witcher 3: Wild Hunt | 8−9 | 0−1 |
Watch Dogs: Legion | 50−55
+2600%
|
2−3
−2600%
|
1440p
Epic Preset
Red Dead Redemption 2 | 14−16
+367%
|
3−4
−367%
|
4K
High Preset
Battlefield 5 | 8−9 | 0−1 |
Far Cry New Dawn | 6−7 | 0−1 |
Hitman 3 | 5−6 | 0−1 |
Horizon Zero Dawn | 30−35
+1550%
|
2−3
−1550%
|
Metro Exodus | 6−7 | 0−1 |
The Witcher 3: Wild Hunt | 6−7 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 5−6
+400%
|
1−2
−400%
|
Assassin's Creed Valhalla | 4−5 | 0−1 |
Call of Duty: Modern Warfare | 4−5 | 0−1 |
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 4−5 | 0−1 |
Forza Horizon 4 | 10−11 | 0−1 |
Shadow of the Tomb Raider | 4−5 | 0−1 |
Watch Dogs: Legion | 3−4 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 8−9
+300%
|
2−3
−300%
|
This is how Quadro P600 and GT 520M compete in popular games:
- Quadro P600 is 1025% faster in 900p
- Quadro P600 is 208% faster in 1080p
- Quadro P600 is 1043% faster in 1200p
Here's the range of performance differences observed across popular games:
- in Watch Dogs: Legion, with 1440p resolution and the Ultra Preset, the Quadro P600 is 2600% faster.
All in all, in popular games:
- Without exception, Quadro P600 surpassed GT 520M in all 35 of our tests.
Pros & cons summary
Performance score | 8.57 | 0.73 |
Recency | 7 February 2017 | 5 January 2011 |
Maximum RAM amount | 4 GB | 1 GB |
Chip lithography | 14 nm | 40 nm |
Power consumption (TDP) | 40 Watt | 12 Watt |
Quadro P600 has a 1074% higher aggregate performance score, an age advantage of 6 years, a 300% higher maximum VRAM amount, and a 185.7% more advanced lithography process.
GT 520M, on the other hand, has 233.3% lower power consumption.
The Quadro P600 is our recommended choice as it beats the GeForce GT 520M in performance tests.
Be aware that Quadro P600 is a workstation card while GeForce GT 520M is a notebook one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.