GeForce 9500 GT vs Quadro M4000M
Aggregate performance score
We've compared Quadro M4000M with GeForce 9500 GT, including specs and performance data.
M4000M outperforms 9500 GT by a whopping 3614% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 340 | 1251 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 10.99 | 0.59 |
Architecture | Maxwell 2.0 (2014−2019) | Tesla (2006−2010) |
GPU code name | GM204 | G96 |
Market segment | Mobile workstation | Desktop |
Release date | 18 August 2015 (9 years ago) | 29 July 2008 (16 years ago) |
Launch price (MSRP) | no data | $85.99 |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 1,280 | 32 |
Core clock speed | 975 MHz | 550 MHz |
Boost clock speed | 1013 MHz | no data |
Number of transistors | 5,200 million | 314 million |
Manufacturing process technology | 28 nm | 65 nm |
Power consumption (TDP) | 100 Watt | 50 Watt |
Maximum GPU temperature | no data | 105 °C |
Texture fill rate | 78.00 | 9.600 |
Floating-point processing power | 2.496 TFLOPS | 0.096 TFLOPS |
ROPs | 64 | 8 |
TMUs | 80 | 16 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Length | no data | 175 mm |
Height | no data | 4.376" (11.1 cm) |
Width | no data | 1-slot |
Supplementary power connectors | None | None |
SLI options | - | + |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 4 GB | 1 GB |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 1253 MHz | 800 (GDDR3) and 500 (DDR2) MHz |
Memory bandwidth | 160 GB/s | 25.6 (GDDR3) and 16.0 (DDR2) |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | Dual Link DVISingle Link DVI |
Multi monitor support | no data | + |
HDMI | - | + |
Maximum VGA resolution | no data | 2048x1536 |
Display Port | 1.2 | no data |
Audio input for HDMI | no data | S/PDIF |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | + | - |
3D Vision Pro | + | no data |
Mosaic | + | no data |
nView Display Management | + | no data |
Optimus | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 | 11.1 (10_0) |
Shader Model | 6.4 | 4.0 |
OpenGL | 4.5 | 2.1 |
OpenCL | 1.2 | 1.1 |
Vulkan | + | N/A |
CUDA | 5.2 | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
- Passmark
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 75
+3650%
| 2−3
−3650%
|
4K | 20 | 0−1 |
Cost per frame, $
1080p | no data | 43.00 |
FPS performance in popular games
- Full HD
Low Preset - Full HD
Medium Preset - Full HD
High Preset - Full HD
Ultra Preset - 1440p
High Preset - 1440p
Ultra Preset - 4K
High Preset - 4K
Ultra Preset
Counter-Strike 2 | 27−30 | 0−1 |
Cyberpunk 2077 | 30−35 | 0−1 |
Elden Ring | 45−50
+4800%
|
1−2
−4800%
|
Battlefield 5 | 50−55
+5100%
|
1−2
−5100%
|
Counter-Strike 2 | 27−30 | 0−1 |
Cyberpunk 2077 | 30−35 | 0−1 |
Forza Horizon 4 | 65−70
+6400%
|
1−2
−6400%
|
Metro Exodus | 40−45
+4300%
|
1−2
−4300%
|
Red Dead Redemption 2 | 35−40
+3700%
|
1−2
−3700%
|
Valorant | 60−65
+6300%
|
1−2
−6300%
|
Battlefield 5 | 50−55
+5100%
|
1−2
−5100%
|
Counter-Strike 2 | 27−30 | 0−1 |
Cyberpunk 2077 | 30−35 | 0−1 |
Dota 2 | 55−60
+5600%
|
1−2
−5600%
|
Elden Ring | 45−50
+4800%
|
1−2
−4800%
|
Far Cry 5 | 55−60
+5600%
|
1−2
−5600%
|
Fortnite | 85−90
+4300%
|
2−3
−4300%
|
Forza Horizon 4 | 65−70
+6400%
|
1−2
−6400%
|
Grand Theft Auto V | 55−60
+5600%
|
1−2
−5600%
|
Metro Exodus | 40−45
+4300%
|
1−2
−4300%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 110−120
+3667%
|
3−4
−3667%
|
Red Dead Redemption 2 | 35−40
+3700%
|
1−2
−3700%
|
The Witcher 3: Wild Hunt | 45−50
+4800%
|
1−2
−4800%
|
Valorant | 60−65
+6300%
|
1−2
−6300%
|
World of Tanks | 200−210
+3940%
|
5−6
−3940%
|
Battlefield 5 | 50−55
+5100%
|
1−2
−5100%
|
Counter-Strike 2 | 27−30 | 0−1 |
Cyberpunk 2077 | 30−35 | 0−1 |
Dota 2 | 55−60
+5600%
|
1−2
−5600%
|
Far Cry 5 | 55−60
+5600%
|
1−2
−5600%
|
Forza Horizon 4 | 65−70
+6400%
|
1−2
−6400%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 110−120
+3667%
|
3−4
−3667%
|
Valorant | 60−65
+6300%
|
1−2
−6300%
|
Dota 2 | 24−27 | 0−1 |
Elden Ring | 24−27 | 0−1 |
Grand Theft Auto V | 24−27 | 0−1 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 140−150
+4833%
|
3−4
−4833%
|
Red Dead Redemption 2 | 14−16 | 0−1 |
World of Tanks | 110−120
+5450%
|
2−3
−5450%
|
Battlefield 5 | 30−35 | 0−1 |
Counter-Strike 2 | 14−16 | 0−1 |
Cyberpunk 2077 | 12−14 | 0−1 |
Far Cry 5 | 40−45
+3900%
|
1−2
−3900%
|
Forza Horizon 4 | 35−40
+3800%
|
1−2
−3800%
|
Metro Exodus | 35−40 | 0−1 |
The Witcher 3: Wild Hunt | 21−24 | 0−1 |
Valorant | 40−45
+3900%
|
1−2
−3900%
|
Counter-Strike 2 | 12−14 | 0−1 |
Dota 2 | 27−30 | 0−1 |
Elden Ring | 10−12 | 0−1 |
Grand Theft Auto V | 27−30 | 0−1 |
Metro Exodus | 10−12 | 0−1 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 45−50
+4600%
|
1−2
−4600%
|
Red Dead Redemption 2 | 10−11 | 0−1 |
The Witcher 3: Wild Hunt | 27−30 | 0−1 |
Battlefield 5 | 14−16 | 0−1 |
Counter-Strike 2 | 12−14 | 0−1 |
Cyberpunk 2077 | 4−5 | 0−1 |
Dota 2 | 27−30 | 0−1 |
Far Cry 5 | 20−22 | 0−1 |
Fortnite | 18−20 | 0−1 |
Forza Horizon 4 | 21−24 | 0−1 |
Valorant | 18−20 | 0−1 |
This is how M4000M and 9500 GT compete in popular games:
- M4000M is 3650% faster in 1080p
Pros & cons summary
Performance score | 15.97 | 0.43 |
Recency | 18 August 2015 | 29 July 2008 |
Maximum RAM amount | 4 GB | 1 GB |
Chip lithography | 28 nm | 65 nm |
Power consumption (TDP) | 100 Watt | 50 Watt |
M4000M has a 3614% higher aggregate performance score, an age advantage of 7 years, a 300% higher maximum VRAM amount, and a 132.1% more advanced lithography process.
9500 GT, on the other hand, has 100% lower power consumption.
The Quadro M4000M is our recommended choice as it beats the GeForce 9500 GT in performance tests.
Be aware that Quadro M4000M is a mobile workstation card while GeForce 9500 GT is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Other comparisons
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