GeForce 7800 GTX vs HD Graphics 520
Aggregate performance score
We've compared HD Graphics 520 with GeForce 7800 GTX, including specs and performance data.
HD Graphics 520 outperforms 7800 GTX by a whopping 188% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 864 | 1156 |
Place by popularity | 42 | not in top-100 |
Cost-effectiveness evaluation | no data | 0.01 |
Power efficiency | 9.88 | 0.60 |
Architecture | Generation 9.0 (2015−2016) | Curie (2003−2013) |
GPU code name | Skylake GT2 | G70 |
Market segment | Laptop | Desktop |
Release date | 1 September 2015 (9 years ago) | 22 June 2005 (19 years ago) |
Launch price (MSRP) | no data | $599 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 192 | no data |
Core clock speed | 300 MHz | 430 MHz |
Boost clock speed | 900 MHz | no data |
Number of transistors | 189 million | 302 million |
Manufacturing process technology | 14 nm+ | 110 nm |
Power consumption (TDP) | 15 Watt | 86 Watt |
Texture fill rate | 21.60 | 10.32 |
Floating-point processing power | 0.3456 TFLOPS | no data |
ROPs | 3 | 16 |
TMUs | 24 | 24 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | Ring Bus | PCIe 1.0 x16 |
Length | no data | 228 mm |
Width | no data | 1-slot |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3L/LPDDR3/DDR4 | GDDR3 |
Maximum RAM amount | 32 GB | 256 MB |
Memory bus width | System Shared | 256 Bit |
Memory clock speed | System Shared | 600 MHz |
Memory bandwidth | no data | 38.4 GB/s |
Shared memory | + | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | 2x DVI, 1x S-Video |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 9.0c (9_3) |
Shader Model | 6.4 | 3.0 |
OpenGL | 4.6 | 2.1 |
OpenCL | 3.0 | N/A |
Vulkan | + | N/A |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 20
+233%
| 6−7
−233%
|
Full HD | 10
+233%
| 3−4
−233%
|
Cost per frame, $
1080p | no data | 199.67 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 5−6
+400%
|
1−2
−400%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 7−8
+250%
|
2−3
−250%
|
Battlefield 5 | 2−3 | 0−1 |
Call of Duty: Modern Warfare | 6−7
+200%
|
2−3
−200%
|
Cyberpunk 2077 | 5−6
+400%
|
1−2
−400%
|
Far Cry 5 | 5
+400%
|
1−2
−400%
|
Far Cry New Dawn | 6−7
+200%
|
2−3
−200%
|
Forza Horizon 4 | 9−10
+200%
|
3−4
−200%
|
Hitman 3 | 7−8
+250%
|
2−3
−250%
|
Horizon Zero Dawn | 18−20
+200%
|
6−7
−200%
|
Metro Exodus | 0−1 | 0−1 |
Red Dead Redemption 2 | 5−6
+400%
|
1−2
−400%
|
Shadow of the Tomb Raider | 10−11
+233%
|
3−4
−233%
|
Watch Dogs: Legion | 35−40
+200%
|
12−14
−200%
|
Full HD
High Preset
Assassin's Creed Odyssey | 7−8
+250%
|
2−3
−250%
|
Battlefield 5 | 2−3 | 0−1 |
Call of Duty: Modern Warfare | 6−7
+200%
|
2−3
−200%
|
Cyberpunk 2077 | 5−6
+400%
|
1−2
−400%
|
Far Cry 5 | 4−5
+300%
|
1−2
−300%
|
Far Cry New Dawn | 6−7
+200%
|
2−3
−200%
|
Forza Horizon 4 | 9−10
+200%
|
3−4
−200%
|
Hitman 3 | 7−8
+250%
|
2−3
−250%
|
Horizon Zero Dawn | 18−20
+200%
|
6−7
−200%
|
Metro Exodus | 0−1 | 0−1 |
Red Dead Redemption 2 | 5−6
+400%
|
1−2
−400%
|
Shadow of the Tomb Raider | 10−11
+233%
|
3−4
−233%
|
The Witcher 3: Wild Hunt | 13
+225%
|
4−5
−225%
|
Watch Dogs: Legion | 35−40
+200%
|
12−14
−200%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 7−8
+250%
|
2−3
−250%
|
Call of Duty: Modern Warfare | 6−7
+200%
|
2−3
−200%
|
Cyberpunk 2077 | 5−6
+400%
|
1−2
−400%
|
Far Cry 5 | 4−5
+300%
|
1−2
−300%
|
Forza Horizon 4 | 9−10
+200%
|
3−4
−200%
|
Hitman 3 | 7−8
+250%
|
2−3
−250%
|
Horizon Zero Dawn | 18−20
+200%
|
6−7
−200%
|
Shadow of the Tomb Raider | 10−11
+233%
|
3−4
−233%
|
The Witcher 3: Wild Hunt | 12−14
+225%
|
4−5
−225%
|
Watch Dogs: Legion | 35−40
+200%
|
12−14
−200%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 5−6
+400%
|
1−2
−400%
|
1440p
High Preset
Battlefield 5 | 3−4
+200%
|
1−2
−200%
|
Far Cry New Dawn | 3−4
+200%
|
1−2
−200%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 2−3 | 0−1 |
Call of Duty: Modern Warfare | 1−2 | 0−1 |
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 2−3 | 0−1 |
Hitman 3 | 7−8
+250%
|
2−3
−250%
|
Horizon Zero Dawn | 6−7
+200%
|
2−3
−200%
|
The Witcher 3: Wild Hunt | 1−2 | 0−1 |
Watch Dogs: Legion | 12−14
+200%
|
4−5
−200%
|
1440p
Epic Preset
Red Dead Redemption 2 | 5−6
+400%
|
1−2
−400%
|
4K
High Preset
Battlefield 5 | 0−1 | 0−1 |
Far Cry New Dawn | 1−2 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 2−3 | 0−1 |
Assassin's Creed Valhalla | 1−2 | 0−1 |
Call of Duty: Modern Warfare | 1−2 | 0−1 |
Far Cry 5 | 1−2 | 0−1 |
Watch Dogs: Legion | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 3−4
+200%
|
1−2
−200%
|
This is how HD Graphics 520 and 7800 GTX compete in popular games:
- HD Graphics 520 is 233% faster in 900p
- HD Graphics 520 is 233% faster in 1080p
Pros & cons summary
Performance score | 2.16 | 0.75 |
Recency | 1 September 2015 | 22 June 2005 |
Maximum RAM amount | 32 GB | 256 MB |
Chip lithography | 14 nm | 110 nm |
Power consumption (TDP) | 15 Watt | 86 Watt |
HD Graphics 520 has a 188% higher aggregate performance score, an age advantage of 10 years, a 12700% higher maximum VRAM amount, a 685.7% more advanced lithography process, and 473.3% lower power consumption.
The HD Graphics 520 is our recommended choice as it beats the GeForce 7800 GTX in performance tests.
Be aware that HD Graphics 520 is a notebook card while GeForce 7800 GTX is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.