GeForce GT 440 vs GTX 980M
Aggregate performance score
We've compared GeForce GTX 980M with GeForce GT 440, including specs and performance data.
GTX 980M outperforms GT 440 by a whopping 854% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 287 | 892 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | no data | 0.08 |
Power efficiency | 13.30 | 2.15 |
Architecture | Maxwell 2.0 (2014−2019) | Fermi (2010−2014) |
GPU code name | GM204 | GF108 |
Market segment | Laptop | Desktop |
Release date | 7 October 2014 (10 years ago) | 1 February 2011 (13 years ago) |
Launch price (MSRP) | no data | $79 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 1536 | 96 |
Core clock speed | 1038 MHz | 810 MHz |
Boost clock speed | 1127 MHz | no data |
Number of transistors | 5,200 million | 585 million |
Manufacturing process technology | 28 nm | 40 nm |
Power consumption (TDP) | unknown | 65 Watt |
Maximum GPU temperature | no data | 98 °C |
Texture fill rate | 51.84 | 12.96 |
Floating-point processing power | 1.659 TFLOPS | 0.311 TFLOPS |
ROPs | 64 | 4 |
TMUs | 96 | 16 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Bus support | PCI Express 3.0 | PCI-E 2.0 x 16 |
Interface | MXM-B (3.0) | PCIe 2.0 x16 |
Length | no data | 145 mm |
Height | no data | 4.376" (11.1 cm) |
Width | no data | 1-slot |
Supplementary power connectors | None | None |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 8 GB | 512 MB GDDR5 or 1 GB |
Standard memory config per GPU | no data | 1 GB GDDR5 or 2 GB |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 2500 MHz | 1600 MHz (GDDR5) or 900 MHz (DDR3) |
Memory bandwidth | 160 GB/s | 28.8 (DDR3) – 51.2 (GDDR5) |
Shared memory | - | no data |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | HDMIVGADual Link DVI |
Multi monitor support | no data | + |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | + |
Maximum VGA resolution | no data | 2048x1536 |
G-SYNC support | + | - |
Audio input for HDMI | no data | Internal |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GeForce ShadowPlay | + | - |
GPU Boost | 2.0 | no data |
GameWorks | + | - |
H.264, VC1, MPEG2 1080p video decoder | + | - |
Optimus | + | - |
BatteryBoost | + | - |
Ansel | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.5 | 4.2 |
OpenCL | 1.1 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | + | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 173
+861%
| 18−20
−861%
|
Full HD | 69
+886%
| 7−8
−886%
|
1440p | 36
+1100%
| 3−4
−1100%
|
4K | 28
+1300%
| 2−3
−1300%
|
Cost per frame, $
1080p | no data | 11.29 |
1440p | no data | 26.33 |
4K | no data | 39.50 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 30−33
+900%
|
3−4
−900%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 51
+920%
|
5−6
−920%
|
Assassin's Creed Valhalla | 30−35
+967%
|
3−4
−967%
|
Battlefield 5 | 67
+857%
|
7−8
−857%
|
Call of Duty: Modern Warfare | 35−40
+1167%
|
3−4
−1167%
|
Cyberpunk 2077 | 30−33
+900%
|
3−4
−900%
|
Far Cry 5 | 62
+933%
|
6−7
−933%
|
Far Cry New Dawn | 59
+883%
|
6−7
−883%
|
Forza Horizon 4 | 196
+989%
|
18−20
−989%
|
Hitman 3 | 35−40
+1133%
|
3−4
−1133%
|
Horizon Zero Dawn | 90−95
+922%
|
9−10
−922%
|
Metro Exodus | 65
+983%
|
6−7
−983%
|
Red Dead Redemption 2 | 50−55
+920%
|
5−6
−920%
|
Shadow of the Tomb Raider | 100
+900%
|
10−11
−900%
|
Watch Dogs: Legion | 85−90
+889%
|
9−10
−889%
|
Full HD
High Preset
Assassin's Creed Odyssey | 68
+871%
|
7−8
−871%
|
Assassin's Creed Valhalla | 30−35
+967%
|
3−4
−967%
|
Battlefield 5 | 57
+1040%
|
5−6
−1040%
|
Call of Duty: Modern Warfare | 35−40
+1167%
|
3−4
−1167%
|
Cyberpunk 2077 | 30−33
+900%
|
3−4
−900%
|
Far Cry 5 | 52
+940%
|
5−6
−940%
|
Far Cry New Dawn | 47
+1075%
|
4−5
−1075%
|
Forza Horizon 4 | 191
+961%
|
18−20
−961%
|
Hitman 3 | 35−40
+1133%
|
3−4
−1133%
|
Horizon Zero Dawn | 90−95
+922%
|
9−10
−922%
|
Metro Exodus | 55
+1000%
|
5−6
−1000%
|
Red Dead Redemption 2 | 50−55
+920%
|
5−6
−920%
|
Shadow of the Tomb Raider | 60−65
+950%
|
6−7
−950%
|
The Witcher 3: Wild Hunt | 121
+908%
|
12−14
−908%
|
Watch Dogs: Legion | 85−90
+889%
|
9−10
−889%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 26
+1200%
|
2−3
−1200%
|
Assassin's Creed Valhalla | 30−35
+967%
|
3−4
−967%
|
Call of Duty: Modern Warfare | 35−40
+1167%
|
3−4
−1167%
|
Cyberpunk 2077 | 30−33
+900%
|
3−4
−900%
|
Far Cry 5 | 38
+1167%
|
3−4
−1167%
|
Forza Horizon 4 | 47
+1075%
|
4−5
−1075%
|
Hitman 3 | 35−40
+1133%
|
3−4
−1133%
|
Horizon Zero Dawn | 90−95
+922%
|
9−10
−922%
|
Shadow of the Tomb Raider | 60−65
+950%
|
6−7
−950%
|
The Witcher 3: Wild Hunt | 33
+1000%
|
3−4
−1000%
|
Watch Dogs: Legion | 85−90
+889%
|
9−10
−889%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 50−55
+920%
|
5−6
−920%
|
1440p
High Preset
Battlefield 5 | 33
+1000%
|
3−4
−1000%
|
Far Cry New Dawn | 32
+967%
|
3−4
−967%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 20
+900%
|
2−3
−900%
|
Assassin's Creed Valhalla | 16−18
+1600%
|
1−2
−1600%
|
Call of Duty: Modern Warfare | 21−24
+950%
|
2−3
−950%
|
Cyberpunk 2077 | 10−12
+1000%
|
1−2
−1000%
|
Far Cry 5 | 24
+1100%
|
2−3
−1100%
|
Forza Horizon 4 | 134
+857%
|
14−16
−857%
|
Hitman 3 | 21−24
+1000%
|
2−3
−1000%
|
Horizon Zero Dawn | 35−40
+875%
|
4−5
−875%
|
Metro Exodus | 38
+1167%
|
3−4
−1167%
|
Shadow of the Tomb Raider | 35−40
+1167%
|
3−4
−1167%
|
The Witcher 3: Wild Hunt | 21−24
+1000%
|
2−3
−1000%
|
Watch Dogs: Legion | 110−120
+1030%
|
10−11
−1030%
|
1440p
Epic Preset
Red Dead Redemption 2 | 30−35
+933%
|
3−4
−933%
|
4K
High Preset
Battlefield 5 | 16
+1500%
|
1−2
−1500%
|
Far Cry New Dawn | 17
+1600%
|
1−2
−1600%
|
Hitman 3 | 14−16
+1300%
|
1−2
−1300%
|
Horizon Zero Dawn | 95−100
+880%
|
10−11
−880%
|
Metro Exodus | 18
+1700%
|
1−2
−1700%
|
The Witcher 3: Wild Hunt | 22
+1000%
|
2−3
−1000%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 12
+1100%
|
1−2
−1100%
|
Assassin's Creed Valhalla | 9−10 | 0−1 |
Call of Duty: Modern Warfare | 10−11
+900%
|
1−2
−900%
|
Cyberpunk 2077 | 4−5 | 0−1 |
Far Cry 5 | 12
+1100%
|
1−2
−1100%
|
Forza Horizon 4 | 26
+1200%
|
2−3
−1200%
|
Shadow of the Tomb Raider | 21−24
+950%
|
2−3
−950%
|
Watch Dogs: Legion | 8−9 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 16−18
+1600%
|
1−2
−1600%
|
This is how GTX 980M and GT 440 compete in popular games:
- GTX 980M is 861% faster in 900p
- GTX 980M is 886% faster in 1080p
- GTX 980M is 1100% faster in 1440p
- GTX 980M is 1300% faster in 4K
Pros & cons summary
Performance score | 19.07 | 2.00 |
Recency | 7 October 2014 | 1 February 2011 |
Maximum RAM amount | 8 GB | 512 MB GDDR5 or 1 GB |
Chip lithography | 28 nm | 40 nm |
GTX 980M has a 853.5% higher aggregate performance score, an age advantage of 3 years, and a 42.9% more advanced lithography process.
GT 440, on the other hand, has a 6300% higher maximum VRAM amount.
The GeForce GTX 980M is our recommended choice as it beats the GeForce GT 440 in performance tests.
Be aware that GeForce GTX 980M is a notebook card while GeForce GT 440 is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.