GeForce GTX 660M Mac Edition vs GTX 980 Mobile
Aggregate performance score
We've compared GeForce GTX 980 Mobile and GeForce GTX 660M Mac Edition, covering specs and all relevant benchmarks.
GTX 980 Mobile outperforms GTX 660M Mac Edition by a whopping 1283% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 256 | 968 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 19.52 | no data |
Power efficiency | 7.39 | 2.14 |
Architecture | Maxwell 2.0 (2014−2019) | Kepler (2012−2018) |
GPU code name | GM204 | GK107 |
Market segment | Laptop | Laptop |
Release date | 21 September 2015 (9 years ago) | 1 April 2013 (11 years ago) |
Launch price (MSRP) | $395.82 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 2048 | 384 |
Core clock speed | 1064 MHz | 950 MHz |
Boost clock speed | 1216 MHz | no data |
Number of transistors | 5,200 million | 1,270 million |
Manufacturing process technology | 28 nm | 28 nm |
Power consumption (TDP) | 100-200 Watt | 50 Watt |
Texture fill rate | 136.2 | 30.40 |
Floating-point processing power | 4.358 TFLOPS | 0.7296 TFLOPS |
ROPs | 64 | 16 |
TMUs | 128 | 32 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Bus support | PCI Express 3.0 | no data |
Interface | MXM-B (3.0) | MXM-B (3.0) |
Supplementary power connectors | no data | None |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | 512 MB |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 7.0 GB/s | 1250 MHz |
Memory bandwidth | 224 GB/s | 80 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 | No outputs |
Multi monitor support | 4 displays | no data |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | - |
HDCP | + | - |
Maximum VGA resolution | 2048x1536 | no data |
G-SYNC support | + | - |
Audio input for HDMI | Internal | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GeForce ShadowPlay | + | - |
GPU Boost | 2.0 | no data |
GameWorks | + | - |
H.264, VC1, MPEG2 1080p video decoder | + | - |
Optimus | + | - |
BatteryBoost | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.1.126 |
CUDA | + | 3.0 |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 98
+1300%
| 7−8
−1300%
|
4K | 45
+1400%
| 3−4
−1400%
|
Cost per frame, $
1080p | 4.04 | no data |
4K | 8.80 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 35−40
+1700%
|
2−3
−1700%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 45−50
+1533%
|
3−4
−1533%
|
Assassin's Creed Valhalla | 35−40
+1800%
|
2−3
−1800%
|
Battlefield 5 | 70−75
+1360%
|
5−6
−1360%
|
Call of Duty: Modern Warfare | 45−50
+1400%
|
3−4
−1400%
|
Cyberpunk 2077 | 35−40
+1700%
|
2−3
−1700%
|
Far Cry 5 | 50−55
+1600%
|
3−4
−1600%
|
Far Cry New Dawn | 55−60
+1375%
|
4−5
−1375%
|
Forza Horizon 4 | 130−140
+1389%
|
9−10
−1389%
|
Hitman 3 | 40−45
+1367%
|
3−4
−1367%
|
Horizon Zero Dawn | 100−110
+1400%
|
7−8
−1400%
|
Metro Exodus | 75−80
+1440%
|
5−6
−1440%
|
Red Dead Redemption 2 | 55−60
+1375%
|
4−5
−1375%
|
Shadow of the Tomb Raider | 70−75
+1380%
|
5−6
−1380%
|
Watch Dogs: Legion | 95−100
+1286%
|
7−8
−1286%
|
Full HD
High Preset
Assassin's Creed Odyssey | 45−50
+1533%
|
3−4
−1533%
|
Assassin's Creed Valhalla | 35−40
+1800%
|
2−3
−1800%
|
Battlefield 5 | 70−75
+1360%
|
5−6
−1360%
|
Call of Duty: Modern Warfare | 45−50
+1400%
|
3−4
−1400%
|
Cyberpunk 2077 | 35−40
+1700%
|
2−3
−1700%
|
Far Cry 5 | 50−55
+1600%
|
3−4
−1600%
|
Far Cry New Dawn | 55−60
+1375%
|
4−5
−1375%
|
Forza Horizon 4 | 130−140
+1389%
|
9−10
−1389%
|
Hitman 3 | 40−45
+1367%
|
3−4
−1367%
|
Horizon Zero Dawn | 100−110
+1400%
|
7−8
−1400%
|
Metro Exodus | 75−80
+1440%
|
5−6
−1440%
|
Red Dead Redemption 2 | 55−60
+1375%
|
4−5
−1375%
|
Shadow of the Tomb Raider | 70−75
+1380%
|
5−6
−1380%
|
The Witcher 3: Wild Hunt | 124
+1450%
|
8−9
−1450%
|
Watch Dogs: Legion | 95−100
+1286%
|
7−8
−1286%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 45−50
+1533%
|
3−4
−1533%
|
Assassin's Creed Valhalla | 35−40
+1800%
|
2−3
−1800%
|
Call of Duty: Modern Warfare | 45−50
+1400%
|
3−4
−1400%
|
Cyberpunk 2077 | 35−40
+1700%
|
2−3
−1700%
|
Far Cry 5 | 50−55
+1600%
|
3−4
−1600%
|
Forza Horizon 4 | 130−140
+1389%
|
9−10
−1389%
|
Hitman 3 | 40−45
+1367%
|
3−4
−1367%
|
Horizon Zero Dawn | 100−110
+1400%
|
7−8
−1400%
|
Shadow of the Tomb Raider | 70−75
+1380%
|
5−6
−1380%
|
The Witcher 3: Wild Hunt | 44
+1367%
|
3−4
−1367%
|
Watch Dogs: Legion | 95−100
+1286%
|
7−8
−1286%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 55−60
+1375%
|
4−5
−1375%
|
1440p
High Preset
Battlefield 5 | 40−45
+1300%
|
3−4
−1300%
|
Far Cry New Dawn | 30−35
+1600%
|
2−3
−1600%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 21−24
+2200%
|
1−2
−2200%
|
Assassin's Creed Valhalla | 21−24
+2000%
|
1−2
−2000%
|
Call of Duty: Modern Warfare | 24−27
+2400%
|
1−2
−2400%
|
Cyberpunk 2077 | 12−14 | 0−1 |
Far Cry 5 | 24−27
+2500%
|
1−2
−2500%
|
Forza Horizon 4 | 120−130
+1289%
|
9−10
−1289%
|
Hitman 3 | 24−27
+2500%
|
1−2
−2500%
|
Horizon Zero Dawn | 45−50
+1400%
|
3−4
−1400%
|
Metro Exodus | 40−45
+1300%
|
3−4
−1300%
|
Shadow of the Tomb Raider | 45−50
+1467%
|
3−4
−1467%
|
The Witcher 3: Wild Hunt | 24−27
+2500%
|
1−2
−2500%
|
Watch Dogs: Legion | 120−130
+1322%
|
9−10
−1322%
|
1440p
Epic Preset
Red Dead Redemption 2 | 35−40
+1750%
|
2−3
−1750%
|
4K
High Preset
Battlefield 5 | 21−24
+2100%
|
1−2
−2100%
|
Far Cry New Dawn | 16−18
+1600%
|
1−2
−1600%
|
Hitman 3 | 16−18
+1600%
|
1−2
−1600%
|
Horizon Zero Dawn | 110−120
+1338%
|
8−9
−1338%
|
Metro Exodus | 24−27
+2300%
|
1−2
−2300%
|
The Witcher 3: Wild Hunt | 30
+1400%
|
2−3
−1400%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 12−14 | 0−1 |
Assassin's Creed Valhalla | 12−14 | 0−1 |
Call of Duty: Modern Warfare | 12−14 | 0−1 |
Cyberpunk 2077 | 5−6 | 0−1 |
Far Cry 5 | 12−14 | 0−1 |
Forza Horizon 4 | 30−33
+1400%
|
2−3
−1400%
|
Shadow of the Tomb Raider | 24−27
+2500%
|
1−2
−2500%
|
Watch Dogs: Legion | 10−11 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 18−20
+1800%
|
1−2
−1800%
|
This is how GTX 980 Mobile and GTX 660M Mac Edition compete in popular games:
- GTX 980 Mobile is 1300% faster in 1080p
- GTX 980 Mobile is 1400% faster in 4K
Pros & cons summary
Performance score | 21.57 | 1.56 |
Recency | 21 September 2015 | 1 April 2013 |
Maximum RAM amount | 4 GB | 512 MB |
Power consumption (TDP) | 100 Watt | 50 Watt |
GTX 980 Mobile has a 1282.7% higher aggregate performance score, an age advantage of 2 years, and a 700% higher maximum VRAM amount.
GTX 660M Mac Edition, on the other hand, has 100% lower power consumption.
The GeForce GTX 980 Mobile is our recommended choice as it beats the GeForce GTX 660M Mac Edition in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.