GeForce GTX 680M SLI vs GTX 1650 Mobile

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Aggregate performance score

We've compared GeForce GTX 1650 Mobile and GeForce GTX 680M SLI, covering specs and all relevant benchmarks.

GTX 1650 Mobile
2020
4 GB GDDR6, 50 Watt
18.47
+11.9%

GTX 1650 Mobile outperforms GTX 680M SLI by a moderate 12% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking309338
Place by popularity51not in top-100
Power efficiency25.34no data
ArchitectureTuring (2018−2022)Kepler (2012−2018)
GPU code nameTU117N13E-GTX
Market segmentLaptopLaptop
Release date15 April 2020 (4 years ago)4 June 2012 (12 years ago)

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores10242688
Core clock speed1380 MHz720 MHz
Boost clock speed1560 MHzno data
Number of transistors4,700 millionno data
Manufacturing process technology12 nm28 nm
Power consumption (TDP)50 Wattno data
Texture fill rate99.84no data
Floating-point processing power3.195 TFLOPSno data
ROPs32no data
TMUs64no data

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

Laptop sizemedium sizedlarge
InterfacePCIe 3.0 x16no data
SLI options-+

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeGDDR6GDDR5
Maximum RAM amount4 GB2x 4 GB
Memory bus width128 Bit2x 256 Bit
Memory clock speed1500 MHz3600 MHz
Memory bandwidth192.0 GB/sno data
Shared memory--

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsNo outputsno data

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

Optimus-+

API and SDK compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX12 (12_1)11
Shader Model6.5no data
OpenGL4.6no data
OpenCL1.2no data
Vulkan1.2.140-
CUDA7.5+

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score.

GTX 1650 Mobile 18.47
+11.9%
GTX 680M SLI 16.51

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

GTX 1650 Mobile 13132
+19.9%
GTX 680M SLI 10952

3DMark Vantage Performance

3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.

GTX 1650 Mobile 31311
GTX 680M SLI 32635
+4.2%

Unigine Heaven 3.0

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

GTX 1650 Mobile 101
GTX 680M SLI 108
+6.9%

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p140−150
+5.3%
133
−5.3%
Full HD59
−66.1%
98
+66.1%
1440p37
+23.3%
30−35
−23.3%
4K24
+14.3%
21−24
−14.3%

FPS performance in popular games

Full HD
Low Preset

Atomic Heart 69
+72.5%
40−45
−72.5%
Counter-Strike 2 38
+35.7%
27−30
−35.7%
Cyberpunk 2077 52
+62.5%
30−35
−62.5%

Full HD
Medium Preset

Atomic Heart 51
+27.5%
40−45
−27.5%
Battlefield 5 60
−10%
65−70
+10%
Counter-Strike 2 33
+17.9%
27−30
−17.9%
Cyberpunk 2077 41
+28.1%
30−35
−28.1%
Far Cry 5 60
+13.2%
50−55
−13.2%
Fortnite 90−95
+9.3%
85−90
−9.3%
Forza Horizon 4 82
+28.1%
60−65
−28.1%
Forza Horizon 5 60
+42.9%
40−45
−42.9%
PLAYERUNKNOWN'S BATTLEGROUNDS 65−70
+14%
55−60
−14%
Valorant 164
+31.2%
120−130
−31.2%

Full HD
High Preset

Atomic Heart 30
−33.3%
40−45
+33.3%
Battlefield 5 60
−10%
65−70
+10%
Counter-Strike 2 27
−3.7%
27−30
+3.7%
Counter-Strike: Global Offensive 130
−76.2%
229
+76.2%
Cyberpunk 2077 32
+0%
30−35
+0%
Dota 2 96
+0%
95−100
+0%
Far Cry 5 54
+1.9%
50−55
−1.9%
Fortnite 90−95
+9.3%
85−90
−9.3%
Forza Horizon 4 80
+25%
60−65
−25%
Forza Horizon 5 34
−23.5%
40−45
+23.5%
Grand Theft Auto V 59
+0%
55−60
+0%
Metro Exodus 33
+0%
30−35
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 65−70
+14%
55−60
−14%
The Witcher 3: Wild Hunt 62
+47.6%
40−45
−47.6%
Valorant 148
+18.4%
120−130
−18.4%

Full HD
Ultra Preset

Battlefield 5 59
−11.9%
65−70
+11.9%
Counter-Strike 2 30−35
+14.3%
27−30
−14.3%
Cyberpunk 2077 30
−6.7%
30−35
+6.7%
Dota 2 89
−7.9%
95−100
+7.9%
Far Cry 5 53
+0%
50−55
+0%
Forza Horizon 4 62
−3.2%
60−65
+3.2%
Forza Horizon 5 39
−7.7%
40−45
+7.7%
PLAYERUNKNOWN'S BATTLEGROUNDS 71
+24.6%
55−60
−24.6%
The Witcher 3: Wild Hunt 36
−16.7%
40−45
+16.7%
Valorant 130−140
+7.2%
120−130
−7.2%

Full HD
Epic Preset

Fortnite 72
−19.4%
85−90
+19.4%

1440p
High Preset

Counter-Strike: Global Offensive 120−130
+11.4%
110−120
−11.4%
Grand Theft Auto V 27−30
+16%
24−27
−16%
Metro Exodus 20
+5.3%
18−20
−5.3%
PLAYERUNKNOWN'S BATTLEGROUNDS 160−170
+8.5%
150−160
−8.5%
Valorant 159
+1.3%
150−160
−1.3%

1440p
Ultra Preset

Battlefield 5 47
+6.8%
40−45
−6.8%
Counter-Strike 2 20−22
+25%
16−18
−25%
Cyberpunk 2077 15
+7.1%
14−16
−7.1%
Far Cry 5 35
+2.9%
30−35
−2.9%
Forza Horizon 4 40−45
+13.2%
35−40
−13.2%
Forza Horizon 5 23
−21.7%
27−30
+21.7%
The Witcher 3: Wild Hunt 27−30
+12%
24−27
−12%

1440p
Epic Preset

Fortnite 44
+25.7%
35−40
−25.7%

4K
High Preset

Atomic Heart 14−16
+7.7%
12−14
−7.7%
Counter-Strike 2 8−9
+14.3%
7−8
−14.3%
Grand Theft Auto V 30−35
+10.7%
27−30
−10.7%
Metro Exodus 12
+0%
12−14
+0%
The Witcher 3: Wild Hunt 21
−4.8%
21−24
+4.8%
Valorant 90
+4.7%
85−90
−4.7%

4K
Ultra Preset

Battlefield 5 25
+8.7%
21−24
−8.7%
Counter-Strike 2 8−9
+14.3%
7−8
−14.3%
Cyberpunk 2077 5
−20%
6−7
+20%
Dota 2 45
−22.2%
55−60
+22.2%
Far Cry 5 18
+12.5%
16−18
−12.5%
Forza Horizon 4 30−33
+11.1%
27−30
−11.1%
Forza Horizon 5 13
+0%
12−14
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 16−18
+13.3%
14−16
−13.3%

4K
Epic Preset

Fortnite 16−18
+13.3%
14−16
−13.3%

1440p
High Preset

Counter-Strike 2 18−20
+0%
18−20
+0%

This is how GTX 1650 Mobile and GTX 680M SLI compete in popular games:

  • GTX 1650 Mobile is 5% faster in 900p
  • GTX 680M SLI is 66% faster in 1080p
  • GTX 1650 Mobile is 23% faster in 1440p
  • GTX 1650 Mobile is 14% faster in 4K

Here's the range of performance differences observed across popular games:

  • in Atomic Heart, with 1080p resolution and the Low Preset, the GTX 1650 Mobile is 73% faster.
  • in Counter-Strike: Global Offensive, with 1080p resolution and the High Preset, the GTX 680M SLI is 76% faster.

All in all, in popular games:

  • GTX 1650 Mobile is ahead in 42 tests (63%)
  • GTX 680M SLI is ahead in 17 tests (25%)
  • there's a draw in 8 tests (12%)

Pros & cons summary


Performance score 18.47 16.51
Recency 15 April 2020 4 June 2012
Chip lithography 12 nm 28 nm

GTX 1650 Mobile has a 11.9% higher aggregate performance score, an age advantage of 7 years, and a 133.3% more advanced lithography process.

The GeForce GTX 1650 Mobile is our recommended choice as it beats the GeForce GTX 680M SLI in performance tests.

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NVIDIA GeForce GTX 1650 Mobile
GeForce GTX 1650
NVIDIA GeForce GTX 680M SLI
GeForce GTX 680M SLI

Other comparisons

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


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