Radeon R4 (Stoney Ridge) vs GeForce GT 630M

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Aggregate performance score

We've compared GeForce GT 630M and Radeon R4 (Stoney Ridge), covering specs and all relevant benchmarks.

GT 630M
2012
1 GB DDR3\GDDR5, 33 Watt
1.39
+18.8%

GT 630M outperforms R4 (Stoney Ridge) by a moderate 19% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking9991063
Place by popularitynot in top-100not in top-100
Power efficiency3.045.63
ArchitectureFermi (2010−2014)GCN 1.2/2.0 (2015−2016)
GPU code nameGF108Stoney Ridge
Market segmentLaptopLaptop
Release date22 March 2012 (12 years ago)1 June 2016 (8 years ago)

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores96192
Core clock speedUp to 800 MHzno data
Boost clock speedno data600 MHz
Number of transistors585 millionno data
Manufacturing process technology40 nm28 nm
Power consumption (TDP)33 Watt15 Watt
Texture fill rate10.56no data
Floating-point processing power0.2534 TFLOPSno data
ROPs4no data
TMUs16no data

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

Laptop sizemedium sizedno data
Bus supportPCI Express 2.0no data
InterfaceMXM-A (3.0)no data

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeDDR3\GDDR5no data
Maximum RAM amount1 GBno data
Memory bus widthUp to 128bit64 Bit
Memory clock speed900 MHzno data
Memory bandwidthUp to 32.0 GB/sno data
Shared memory-+

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsNo outputsno data
HDMI+-
HDCP+-
Maximum VGA resolutionUp to 2048x1536no data

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

3D Blu-Ray+-
Optimus+-

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX12 (11_0)12 (FL 12_0)
DirectX 11.212 APIno data
Shader Model5.1no data
OpenGL4.5no data
OpenCL1.1no data
VulkanN/A-
CUDA+-

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

GT 630M 1.39
+18.8%
R4 (Stoney Ridge) 1.17

3DMark Vantage Performance

3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.

GT 630M 4869
+91.5%
R4 (Stoney Ridge) 2542

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

GT 630M 1035
+6.4%
R4 (Stoney Ridge) 973

3DMark Fire Strike Graphics

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.

GT 630M 719
+23.3%
R4 (Stoney Ridge) 583

3DMark Cloud Gate GPU

Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.

GT 630M 5577
+63.3%
R4 (Stoney Ridge) 3416

3DMark Ice Storm GPU

Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.

GT 630M 58812
+37.8%
R4 (Stoney Ridge) 42677

Unigine Heaven 3.0

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

GT 630M 10
+19.8%
R4 (Stoney Ridge) 8

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p19
+35.7%
14−16
−35.7%
Full HD16
+77.8%
9
−77.8%

FPS performance in popular games

Full HD
Low Preset

Cyberpunk 2077 4−5
+33.3%
3−4
−33.3%

Full HD
Medium Preset

Assassin's Creed Odyssey 6−7
+20%
5−6
−20%
Call of Duty: Modern Warfare 4−5
+0%
4−5
+0%
Cyberpunk 2077 4−5
+33.3%
3−4
−33.3%
Far Cry 5 2−3
+100%
1−2
−100%
Far Cry New Dawn 3−4
+0%
3−4
+0%
Forza Horizon 4 3−4
+200%
1−2
−200%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 14−16
+7.1%
14−16
−7.1%
Red Dead Redemption 2 2−3
−150%
5
+150%
Shadow of the Tomb Raider 8−9
+0%
8−9
+0%
Watch Dogs: Legion 30−35
+3.1%
30−35
−3.1%

Full HD
High Preset

Assassin's Creed Odyssey 6−7
+20%
5−6
−20%
Call of Duty: Modern Warfare 4−5
+0%
4−5
+0%
Cyberpunk 2077 4−5
+33.3%
3−4
−33.3%
Far Cry 5 2−3
+100%
1−2
−100%
Far Cry New Dawn 3−4
+0%
3−4
+0%
Forza Horizon 4 3−4
+200%
1−2
−200%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 14−16
+7.1%
14−16
−7.1%
Red Dead Redemption 2 2−3
+0%
2−3
+0%
Shadow of the Tomb Raider 8−9
+0%
8−9
+0%
The Witcher 3: Wild Hunt 15
+36.4%
10−12
−36.4%
Watch Dogs: Legion 30−35
+3.1%
30−35
−3.1%

Full HD
Ultra Preset

Assassin's Creed Odyssey 6−7
+20%
5−6
−20%
Call of Duty: Modern Warfare 4−5
+0%
4−5
+0%
Cyberpunk 2077 4−5
+33.3%
3−4
−33.3%
Far Cry 5 2−3
+100%
1−2
−100%
Forza Horizon 4 3−4
+200%
1−2
−200%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 14−16
+7.1%
14−16
−7.1%
Shadow of the Tomb Raider 8−9
+0%
8−9
+0%
The Witcher 3: Wild Hunt 10−12
+0%
10−12
+0%
Watch Dogs: Legion 30−35
+3.1%
30−35
−3.1%

Full HD
Epic Preset

Red Dead Redemption 2 2−3
+0%
2−3
+0%

1440p
High Preset

Battlefield 5 2−3
+100%
1−2
−100%
Far Cry New Dawn 2−3
+0%
2−3
+0%

1440p
Ultra Preset

Assassin's Creed Odyssey 1−2
+0%
1−2
+0%
Call of Duty: Modern Warfare 0−1 0−1
Cyberpunk 2077 1−2
+0%
1−2
+0%
Far Cry 5 2−3
+100%
1−2
−100%
Hitman 3 7−8
+0%
7−8
+0%
Horizon Zero Dawn 5−6
+25%
4−5
−25%
The Witcher 3: Wild Hunt 1−2 0−1
Watch Dogs: Legion 7−8
+40%
5−6
−40%

1440p
Epic Preset

Red Dead Redemption 2 4−5
+0%
4−5
+0%

4K
High Preset

Far Cry New Dawn 1−2 0−1

4K
Ultra Preset

Assassin's Creed Odyssey 1−2
+0%
1−2
+0%
Assassin's Creed Valhalla 1−2
+0%
1−2
+0%
Call of Duty: Modern Warfare 0−1 0−1
Far Cry 5 0−1 0−1

4K
Epic Preset

Red Dead Redemption 2 3−4
+50%
2−3
−50%

This is how GT 630M and R4 (Stoney Ridge) compete in popular games:

  • GT 630M is 36% faster in 900p
  • GT 630M is 78% faster in 1080p

Here's the range of performance differences observed across popular games:

  • in Forza Horizon 4, with 1080p resolution and the Medium Preset, the GT 630M is 200% faster.
  • in Red Dead Redemption 2, with 1080p resolution and the Medium Preset, the R4 (Stoney Ridge) is 150% faster.

All in all, in popular games:

  • GT 630M is ahead in 25 tests (53%)
  • R4 (Stoney Ridge) is ahead in 1 test (2%)
  • there's a draw in 21 test (45%)

Pros & cons summary


Performance score 1.39 1.17
Recency 22 March 2012 1 June 2016
Chip lithography 40 nm 28 nm
Power consumption (TDP) 33 Watt 15 Watt

GT 630M has a 18.8% higher aggregate performance score.

R4 (Stoney Ridge), on the other hand, has an age advantage of 4 years, a 42.9% more advanced lithography process, and 120% lower power consumption.

The GeForce GT 630M is our recommended choice as it beats the Radeon R4 (Stoney Ridge) in performance tests.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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NVIDIA GeForce GT 630M
GeForce GT 630M
AMD Radeon R4 (Stoney Ridge)
Radeon R4 (Stoney Ridge)

Comparisons with similar GPUs

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


3.3 888 votes

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Questions & comments

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