UHD Graphics 605 vs GeForce GT 220
Aggregate performance score
We've compared GeForce GT 220 with UHD Graphics 605, including specs and performance data.
UHD Graphics 605 outperforms GT 220 by a whopping 107% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1214 | 1071 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 0.68 | 16.25 |
Architecture | Tesla 2.0 (2007−2013) | Generation 9.5 (2016−2020) |
GPU code name | GT216 | Gemini Lake GT1.5 |
Market segment | Desktop | Laptop |
Release date | 12 October 2009 (15 years ago) | 11 December 2017 (7 years ago) |
Launch price (MSRP) | $79.99 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 144 |
Core clock speed | 625 MHz | 200 MHz |
Boost clock speed | no data | 750 MHz |
Number of transistors | 486 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Power consumption (TDP) | 58 Watt | 5 Watt |
Maximum GPU temperature | 105 °C | no data |
Texture fill rate | 9.840 | 13.50 |
Floating-point processing power | 0.1277 TFLOPS | 0.216 TFLOPS |
ROPs | 8 | 3 |
TMUs | 16 | 18 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | PCI-E 2.0 | no data |
Interface | PCIe 2.0 x16 | Ring Bus |
Length | 168 mm | no data |
Height | 4.376" (11.1 cm) | no data |
Width | 1-slot | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR3 | System Shared |
Maximum RAM amount | 1 GB | System Shared |
Memory bus width | 128 Bit | System Shared |
Memory clock speed | 790 MHz | System Shared |
Memory bandwidth | 25.3 GB/s | no data |
Shared memory | - | + |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | VGADVIHDMI | Portable Device Dependent |
Multi monitor support | + | no data |
HDMI | + | - |
Maximum VGA resolution | 2048x1536 | no data |
Audio input for HDMI | S/PDIF + HDA | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | no data | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.1 (10_1) | 12 (12_1) |
Shader Model | 4.1 | 6.4 |
OpenGL | 3.1 | 4.6 |
OpenCL | 1.1 | 3.0 |
Vulkan | N/A | 1.3 |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 21
+90.9%
| 11
−90.9%
|
1440p | 10−12
−140%
| 24
+140%
|
4K | 7−8
−114%
| 15
+114%
|
Cost per frame, $
1080p | 3.81 | no data |
1440p | 8.00 | no data |
4K | 11.43 | no data |
FPS performance in popular games
Full HD
Low Preset
Counter-Strike 2 | 9−10
+0%
|
9−10
+0%
|
Cyberpunk 2077 | 2−3
−50%
|
3−4
+50%
|
Full HD
Medium Preset
Counter-Strike 2 | 9−10
+0%
|
9−10
+0%
|
Cyberpunk 2077 | 2−3
−50%
|
3−4
+50%
|
Forza Horizon 4 | 6−7
−33.3%
|
8−9
+33.3%
|
Red Dead Redemption 2 | 5−6
−20%
|
6−7
+20%
|
Full HD
High Preset
Counter-Strike 2 | 9−10
+0%
|
9−10
+0%
|
Cyberpunk 2077 | 2−3
−50%
|
3−4
+50%
|
Far Cry 5 | 7−8
+40%
|
5
−40%
|
Fortnite | 0−1 | 5−6 |
Forza Horizon 4 | 6−7
−33.3%
|
8−9
+33.3%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
+60%
|
5
−60%
|
Red Dead Redemption 2 | 5−6
−20%
|
6−7
+20%
|
The Witcher 3: Wild Hunt | 5−6
−40%
|
7−8
+40%
|
World of Tanks | 16−18
−52.9%
|
24−27
+52.9%
|
Full HD
Ultra Preset
Counter-Strike 2 | 9−10
+0%
|
9−10
+0%
|
Cyberpunk 2077 | 2−3
−50%
|
3−4
+50%
|
Far Cry 5 | 7−8
−42.9%
|
10−11
+42.9%
|
Forza Horizon 4 | 6−7
−33.3%
|
8−9
+33.3%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−62.5%
|
12−14
+62.5%
|
1440p
High Preset
PLAYERUNKNOWN'S BATTLEGROUNDS | 3−4
−133%
|
7−8
+133%
|
World of Tanks | 1−2
−500%
|
6−7
+500%
|
1440p
Ultra Preset
Counter-Strike 2 | 9−10
+0%
|
9−10
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Far Cry 5 | 4−5
−25%
|
5−6
+25%
|
The Witcher 3: Wild Hunt | 2−3
+0%
|
2−3
+0%
|
Valorant | 5−6
−20%
|
6−7
+20%
|
4K
High Preset
Dota 2 | 14−16
−6.7%
|
16−18
+6.7%
|
Grand Theft Auto V | 14−16
+0%
|
14−16
+0%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 1−2
−200%
|
3−4
+200%
|
The Witcher 3: Wild Hunt | 14−16
+0%
|
14−16
+0%
|
4K
Ultra Preset
Battlefield 5 | 0−1 | 1−2 |
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Dota 2 | 14−16
−6.7%
|
16−18
+6.7%
|
Valorant | 1−2
+0%
|
1−2
+0%
|
Full HD
Low Preset
Elden Ring | 0−1 | 0−1 |
Full HD
Medium Preset
Battlefield 5 | 1−2
+0%
|
1−2
+0%
|
Full HD
High Preset
Battlefield 5 | 1−2
+0%
|
1−2
+0%
|
Dota 2 | 2
+0%
|
2
+0%
|
Elden Ring | 0−1 | 0−1 |
Grand Theft Auto V | 1−2
+0%
|
1−2
+0%
|
Full HD
Ultra Preset
Battlefield 5 | 1−2
+0%
|
1−2
+0%
|
Dota 2 | 7
+0%
|
7
+0%
|
1440p
High Preset
Red Dead Redemption 2 | 0−1 | 0−1 |
4K
High Preset
Red Dead Redemption 2 | 0−1 | 0−1 |
4K
Ultra Preset
Far Cry 5 | 0−1 | 0−1 |
This is how GT 220 and UHD Graphics 605 compete in popular games:
- GT 220 is 91% faster in 1080p
- UHD Graphics 605 is 140% faster in 1440p
- UHD Graphics 605 is 114% faster in 4K
Here's the range of performance differences observed across popular games:
- in PLAYERUNKNOWN'S BATTLEGROUNDS, with 1080p resolution and the High Preset, the GT 220 is 60% faster.
- in World of Tanks, with 1440p resolution and the High Preset, the UHD Graphics 605 is 500% faster.
All in all, in popular games:
- GT 220 is ahead in 2 tests (5%)
- UHD Graphics 605 is ahead in 20 tests (51%)
- there's a draw in 17 tests (44%)
Pros & cons summary
Performance score | 0.57 | 1.18 |
Recency | 12 October 2009 | 11 December 2017 |
Chip lithography | 40 nm | 14 nm |
Power consumption (TDP) | 58 Watt | 5 Watt |
UHD Graphics 605 has a 107% higher aggregate performance score, an age advantage of 8 years, a 185.7% more advanced lithography process, and 1060% lower power consumption.
The UHD Graphics 605 is our recommended choice as it beats the GeForce GT 220 in performance tests.
Be aware that GeForce GT 220 is a desktop card while UHD Graphics 605 is a notebook one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Other comparisons
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